Just some notes I'm gathering as I do the dungeons. In my usual tradition, I won't essay it like some others tend to do:
Currently just finished AK Hard:
AK - Hard
1st boss: It's like a mini odin. When the boss fires lasers at you (fired at our healer twice) hide behind a statue. If a status is damaged, make sure to hide behind a fresh statue next. Its charge move is unavoidable (it'll aim at you regardless).
2nd boss: When the boss goes invisible, kill the orb, you'll get a buff that counts down. When it expires, you emit a light. Run towards the stealthed boss to knock him out of invisible
Watch out for adds that appear, kill them first or they apply a bleed on oyu.
3rd boss: Very easy, no special tactics, common sense is all that is required. The circular blue swords it summons will move a bit
The slimes he places on you can be self targetted if it's on you, kill them to move again and kill the chained adds to stop his wild card move from expanding.
WP Hard
1st boss: kill spears, or it applies DoT debuff, rapidly
ON THE WAY TO SECOND BOSS: ignore the sacred standard, drag mobs out of it
2nd boss: is like a WoW shaman lol, drops totems which can be collected by players, each colour, seemingly random, grants buffs/debuffs such as damage up, fire resistance down, heavy, frog. Try to figure out which one is the damage buff one, because if left alone, the boss will absorb the buffs and will produce 5000+ damage fireballs. After you figure out the damage one, you can probably ignore the others and have the dps pick up the colour which grants damage. If you choose to ignore it, be prepared for a bit of spike damage on the tank.
3rd boss: this one places sacred standards on the floor again
I found it best to ignore them
Drag him to the side of the arena and then continuously move as he places them
He does put Sacred Idol down which will give him damage dealt up and damage taken down, so burn that down asap
An add or 2 will also appear
Each time he does put an idol/standard down, he also uses Rot Gas, quite deadly, recommend to get away from him fast
Last thing, he has a very wide cone AOE, so stand close to him if possible and get ready to dodge
Keeper of the Lake
1st Boss: bombs like the ones in brayflox hard last boss drops, we batted them to the side. they do eventually explode, I noticed this doesn't seem to hurt that much ... we pretty much ignored it and won anyway by just DPSing the boss
2nd boss: the boss's flamethrower is channeled, so don't run back in front of it until the flames disappear! it also flies around and creates fire patches on the floor like Twintania. Tank/kill adds when they come up.
3rd boss: when the face is at 91% it summons the orange dragon
dps orange dragon until a bird appears
kill bird, which drops an item on the floor which needs interaction, you need to do this to avoid the 1 shot mechanic of the boss
dps the face again and it summons the second dragon, which has a different moveset
face boss away from party due to breaths on both dragons
and second dragon has "t9 rings" is what someone described it, so dodge accordingly which is just like a series of eruptions but in a ring
go to http://www.bluegartr.com/threads/124...=1#post6331187 for dein's post on Keeper of the Lake