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  1. #141
    Relic Shield
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    What were the winning Bonanza Numbers? This is the only time I have seen them not say the actual numbers on the website (They only said they were announced). Which sucks cause this is the only Bonanza I havent had an active subscription durin (I have marbles though).

    Bit surprised we received FULL SETS btw. I was expecting just Body and Head slot. Wonder what's gonna happen with Alluvion Ra'kaz then...
    +1 weapons and armors ?

  2. #142
    Salvage Bans
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    Valefor

    Alright, wall of text but here's all of the new Job Point categories / Gifts starting at 100 for all 22 jobs (Woo for obsessive leveling?). Pardon the font/spacing, I just copied it directly over from my word file. xD

    Warrior
    Job Points
    Retaliation Effect – Increases chance of retaliating against attacks while under the effects of Retaliation. Increase chance by 1.
    Restraint Effect – Decreases the amount of time it takes to reach the maximum weapon skill attack bonus while under the effects of Restraint. Decrease time by 2%.


    Gifts
    100 – Critical Hit Rate +5%
    125 – DA +2%
    145 – CP +13% (note, all CP gifts got a bonus, first is 5%, and rest are 2% more each time)
    150 – Crit Dmg. Bonus +2%
    180 – Defense +15
    205 – CP+15%
    210 – Attack/Ranged Attack +15




    Monk
    Job Points
    Footwork Effect – Increases the damage of kick attacks while under the effects of Footwork. Increase damage by 1.
    Perfect Counter Effect – Increases the VIT bonus of Perfect Counter. Increase VIT bonus by 1.


    Gifts
    100 – Martial Arts Bonus (-5 Delay)
    125 – Subtle Blow +2
    145 – CP +13%
    150 – Counter +2%
    180 – Defense +8
    205 – CP + 15%
    210 – Attack/Ranged Attack +12




    White Mage
    Job Points
    Divine Caress Duration – Increases the duration of strong resistance to the status ailments dispelled while under the effects of Divine Caress. Increase duration by 2 seconds.
    Sacrosanctity Effect – Increases the minimum value of magic defense that weakens over time while under the effects of Sancrosanctity. Increase minimum value by 1.


    Gifts
    100 – Reraise IV (Arise, Reraise-style)
    125 – Cure Potency +5 (5%? Could be Cure Potency II, since SMN got BP Delay II)
    145 – CP + 13%
    150 – Healing Magic Cast Time -2%
    180 – MDB+11
    205 – CP+15%
    210 – MAB +5




    Black Mage
    Job Points
    Enmity Douse Recast – Reduces the recast time of Emnity Douse. Reduce recast by 2 seconds.
    Manawell Effect – Increases elemental magic damage while under the effects of Manawell. Increase magic damage by 1.


    Gifts
    100 – T6 Nukes (all six)
    125 – Magic Damage +5
    145 – CP +13%
    150 – Elemental Celerity +2%
    180 – MDB +3
    205 – CP + 15%
    210 – MAB +11




    Red Mage
    Job Points
    Saboteur Effect – Increases enfeebling magic accuracy while under the effects of Saboteur. Increase enfeebling magic accuracy by 2.
    Enfeebling Magic Duration – Increases enfeebling magic effect duration. Increase effect duration by 1.


    Gifts
    100 – T5 Nukes (all six)
    125 – “En”spell Damage +5
    145 – CP +13%
    150 – Fast Cast +2%
    180 – MDB +6
    205 – CP + 15%
    210 – MAB +6




    Thief
    Job Points
    Despoil Effect – Steals TP when using Despoil. Steals 2% of the target's TP.
    Conspirator Effect – Increases physical accuracy while under the effects of Conspirator. Increase physical accuracy by 1.


    Gifts
    100 – Max Treasure Hunter Value +1 (13 Cap)
    125 – TA +2%
    145 – CP +13%
    150 – Critical Damage Bonus +2%
    180 – Defense +6
    205 – CP + 15%
    210 – Attack/Ranged Attack +11




    Paladin
    Job Points
    Divine Emblem Effect – Increases divine magic damage while under the effects of Divine Emblem. Increase magic damage by 2.
    Sepulcher Duration – Increase the effect duration of Sepulcher. Increase effect duration by 1 second.


    Gifts
    100 – Enlight II
    125 – Shield Mastery +3
    145 – CP +13%
    150 – Critical Defense Bonus +2%
    180 – Defense +23
    205 – CP + 15%
    210 – Attack/Ranged Attack +6




    Dark Knight
    Nether Void Effect – Increases the amount absorbed by dark magic spells while under the effects of Nether Void. Increase amount by 2%. Increase the number of statuses absorbed by Absorb-Attri by 1 per 10 points.
    Arcane Crest Duration – Increases effect duration of Arcane Crest. Increase effect duration by 1 second.


    Gifts
    100 – Endark II
    125 – Critical Damage Bonus +2%
    145 – CP +13%
    150 – WS Damage Bonus +2%
    180 – Defense +6
    205 – CP + 15%
    210 – Attack/Ranged Attack +23




    Beastmaster
    Job Points
    Ready Effect – Increases pet special ability damage. Increases damage by 1 percent.
    Spur Effect – Increases pet physical attack while under the effects of Spur. Increase physical attack by 3.


    Gifts
    100 – Sic and Ready Recast Time -5 Seconds
    125 – Familiar Acc/Racc/Eva +10
    145 – CP +13%
    150 – Fencer TP Bonus +50
    180 – Defense +15
    205 – CP + 15%
    210 – Attack/Ranged Attack +15




    Bard
    Job Points
    Tenuto Effect – Increases the effect duration of songs while under the effects of Tenuto. Increase effect duration by 2 seconds.
    Lullaby Duration – Increases the effect duration of Lullaby. Increase effect duration by 1 second.


    Gifts
    100 – T2 Threnodies (all eight)
    125 – String Skill +5
    145 – CP +13%
    150 – Wind Skill +5
    180 – Defense +5
    205 – CP + 15%
    210 – Evasion +5




    Ranger
    Job Points
    Velocity Shot Effect – Increases ranged attack while under the effects of Velocity Shot. Increase ranged attack by 2.
    Double Shot Effect – Increases the change of shooting twice while under the effects of Double Shot. Increase change by 1 percent.


    Gifts
    100 – Velocity Shot Effect (RA Delay -5%)
    125 – True Shot damage +2%
    145 – CP +13%
    150 – Dead Aim Effect (Crit Damage +2%)
    180 – Defense +5
    205 – CP + 15%
    210 – Attack/Ranged Attack +15




    Samurai
    Job Points
    Konzen-Ittai Effect – Increases skillchain damage while under the effects of Konzen-Ittai. Increase damage by 1%.
    Hamanoha Duration – Increase the effect duration of Hamanoha. Increase effect duration by 1 second.


    Gifts
    100 – Hasso: Zanshin+5% even when hitting / Seigan: Zanshin counter rate +5%
    125 – Store TP +2
    145 – CP +13%
    150 – Skillchain Bonus +2%
    180 – Defense +15
    205 – CP + 15%
    210 – Attack/Ranged Attack +15




    Ninja
    Job Points
    Futae Effect – Increases ninjutsu magic damage while under the effects of Futae. Increase magic damage by 5.
    Elemental Ninjutsu Effect – Increases the elemental damage of elemental ninjutsu. Increase magic damage by 2.


    Gifts
    100 – Utsusemi: San (5 Shadows base)
    125 – Ninjutsu Skill +5
    145 – CP +13%
    150 – Daken +2%
    180 – Defense +12
    205 – CP + 15%
    210 – Attack/Ranged Attack +15




    Dragoon
    Dragon Breaker Duration – Increases the effect duration of Dragon Breaker. Increase effect duration by 1 second.
    Wyvern Breath Effect – Increases the effect of wyvern breath. Increase effect by 10.


    Gifts
    100 – add +1% DA to each wyvern “level up” (Cap +5%)
    125 – Wyvern Accuracy/Evasion +10
    145 – CP +13%
    150 – Wyvern M.Acc/M.Evasion +10
    180 – Defense +15
    205 – CP + 15%
    210 – Attack/Ranged Attack +15




    Summoner
    Mana Cede Effect – Increases the amount of TP given to avatars and spirits when using Mana Cede. Increase TP by 50.
    Avatar's Favor Effect – Increases the starting value of the summoned avatar's duration for the purposes of determing the effects of Avatar's Favor. Increase value by 3 seconds.


    Gifts
    100 – BP Delay II -5 (confirmed it's BP II)
    125 – Spirit/Avatar M.acc/M.eva +10
    145 – CP +13%
    150 – Summoning Magic Skill +5
    180 – MDB +5
    205 – CP + 15%
    210 – Magic Evasion +5




    Blue Mage
    Job Points
    Unbridled Learning Effect – Increases the damage dealt by blue magic usable under the effects of Unbridled Learning. Increase damage by 1%.
    Unbridled Learning Effect II – Increases the effect duration of blue magic usable under the effects of Unbridled Learning. Increase effect duration by 1%.


    Gifts
    100 – Job Trait Bonus (Job Traits set get +1 Tier, does not apply to Gilfinder, Auto-Refresh, or DA)
    125 – Magic Accuracy +5
    145 – CP +13%
    150 – Blue Magic Skill +5
    180 – Defense +15
    205 – CP + 15%
    210 – Attack/Ranged Attack +15




    Corsair
    Random Deal Effect – Grants a chance to reset the reuse time of two job abilities when using Random Deal. Increase chance by 2%.
    Ranged Accuracy Bonus – Increases ranged accuracy. Increase ranged accuracy by 1.


    Gifts
    100 – Snapshot +5%
    125 – No Ammo Use +2%
    145 – CP +13%
    150 – True Shot damage +2%
    180 – Defense +5
    205 – CP + 15%
    210 – Attack/Ranged Attack +8




    Puppetmaster
    Tactical Switch – Increases TP of the automaton's master when using Tactical Switch. Increase TP by 20.
    Cooldown Effect – Reduces the automaton's burden when using Cooldown. Reduce burden by 1.


    Gifts
    100 – Automaton Elemental Capacity +2
    125 – Automaton MAB/MDB +5
    145 – CP +13%
    150 – Automaton M.acc/M.eva +10
    180 – Attack/Ranged Attack +9
    205 – CP + 15%
    210 – Evasion +12




    Dancer
    Flourish I Effect – Enhances the effect of Flourishes I. Animated Flourish: Increase volatile enmity by 10. Desperate Flourish: Increase physical accuracy by 1. Violent Flourish: Increase additional effect accuracy by 1.


    Gifts
    100 – Maximum Finishing Moves +2 (Cap 7, Up to 5 can be used at once with flourishes)
    125 – Critical Damage Bonus +2%
    145 – CP +13%
    150 – Skillchain Bonus +2%
    180 – Defense +9
    205 – CP + 15%
    210 – Attack/Ranged Attack +9




    Scholar
    Strategem Effect III – Increases magic damage of spells tied to either Light Arts when Rapture activates, or Dark Arts when Ebullience activates. Increase magic damage by 2.
    Strategem Effect IV – Reduces the recast time of spells tied to either Light Arts when Accession activates, or Dark Arts when Manifestation activates. Reduce recast time by 2%.


    Gifts
    100 – Storm II Spells (All 8)
    125 – Healing Magic Skill +5
    145 – CP +13%
    150 – Magic Burst Damage Bonus +3%
    180 – MDB +5
    205 – CP + 15%
    210 – MAB +8




    Geomancer
    Dematerialize Duration – Increases the effect duration of Dematerialize. Increase effect duration by 1 second.
    Theurgic Focus Effect – Increases the magic damage of specific spells while under the effects of Theurgic Focus. Increase magic damage by 3. (Prolly -ra spells only)


    Gifts
    100 – T5 Nukes (all six)
    125 – Dark Magic Skill +5
    145 – CP +13%
    150 – Magic Damage +3
    180 – MDB +6
    205 – CP + 15%
    210 – MAB +9




    Rune Fencer
    Embolden Effect – Increases the effect of enhancing magic gained via Embolden. Increases enhancing magic effect by 1%.
    Vivacious Pulse – Increases the amount of HP restored through divine magic skill when Vivaious Pulse is increased. Increase amount restored by 1%.


    Gifts
    100 – Enhancing Magic Recieved Duration +10%
    125 – Enhancing Magic Skill +5
    145 – CP +13%
    150 – Inquartata Effect (+2% Parry Rate)
    180 – Defense +8
    205 – CP + 15%
    210 – Attack/Ranged Attack +11

  3. #143
    Relic Horn
    Join Date
    Aug 2008
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    Sylph

    It's only inventory -14 if you literally use every single SC property weaponskill, and essential WSs you need have zero overlap.

    For the other note, I'd definitely take inventory +2 to get 10% WS damage on high fTP weaponskills.

  4. #144
    Nidhogg
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    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Thanks for synergy tips

  5. #145
    Campaign
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    Quote Originally Posted by Trumpy View Post
    +1 weapons and armors ?
    Doubt it.
    +1 made sense to raise the ilevel. If it's gonna stay 119 on both it makes less sense (still possible though).
    Given how they didn't give us +1 weapons, I think there might be different plans.
    More augments? Better augments? More control on augments? No clue.

  6. #146
    Yoshi P
    Join Date
    Dec 2006
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    WoW Realm
    Arthas

    100 – Storm II Spells (All 6)
    No aurora/void storm II?

  7. #147
    Salvage Bans
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    Er, 8. Sorry. I was copy-pasting at points.

  8. #148
    Relic Shield
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    Dancer
    Flourish I Effect – Enhances the effect of Flourishes I. Animated Flourish: Increase volatile enmity by 10. Desperate Flourish: Increase physical accuracy by 1. Violent Flourish: Increase additional effect accuracy by 1.
    So thats all they got this update? Kinda thought they had this already... Shouldnt they have at least a second job point category?

  9. #149
    Ridill
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    Apr 2011
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    Bahamut

    Holy hell the garden has gone a complete graphics overhaul. Zoning in with new KI gets you cs for trust. New area looks like it's just your pet and chacharoon. Talk to him there and you get his trust along with a rather amusing cs/dialogue I wont spoil much but there is the line "Hypnosis? Is that sleeeeeeepy-time boom boom?"

    He attacks fairly fast and in 2s and occasionally throws stuff. No ja usage I saw. I'm guess a nin of some sorta. Gains tp fairly fast and seems to ws as soon as 1000. His crits are kinda crazy often doing double his normal dmg. Crit rate on him seems decent too. He's used pocket sand for decent dmg (1600-1800 to mandies in ceizak at ilvl 117) and possibly some effect, sharp eye which gravitied the mob (fairly potent), and tripe gripe which amnesiad the mob.

    NOt sure how to get the princess. Tried going to Ploh and she just says your princess is in another... er I mean in ceizak. Zoning in from western doesn't work. Clicking signs of a struggle doesn't work.

  10. #150
    Campaign
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    Kensagaku thanks for the list but I think you got Dancer Job Points (new 2 categories) wrong. You posted only one job point category, and it's an old one.
    Random thought: SCH now has one tier less than BLM and is on par with GEO and RDM. Strange situation. Guess SCH will get T6 spells on next turn of Job Points/Gifts?

  11. #151
    Salvage Bans
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    I might have gotten them wrong for DNC, I'm tired and I was typing funny near the end. XD Someone verify them, apparently I missed the second one! I was just grabbing the last two on each list, as so far that's been all new stuff.

  12. #152
    Relic Shield
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    So is the new mog gardens area a place you just walk to from what the zone used to look like or do you get sent/zone there? I noticed a dingy on the pictures of the new area, I feared you have to take the boat or something stupid to get there.

  13. #153
    Magitek
    Guest

    What kind of trust is Chachi? Gonna guess he's some kind of GEO type, he looks weak as shit lol... BST my ass

  14. #154
    Old Merits
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    Quote Originally Posted by Trumpy View Post
    What were the winning Bonanza Numbers? This is the only time I have seen them not say the actual numbers on the website (They only said they were announced). Which sucks cause this is the only Bonanza I havent had an active subscription durin (I have marbles though).



    +1 weapons and armors ?
    Rank 5: 0
    Rank 4: 78
    Rank 3: 474
    Rank 2: 1612
    Rank 1: 75096

    I got 10 Bonanza Balls!

  15. #155
    Nidhogg
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    Quote Originally Posted by dasva View Post
    Talk to him there and you get his trust along with a rather amusing cs/dialogue I wont spoil much but there is the line "Hypnosis? Is that sleeeeeeepy-time boom boom?"
    Chacharoon never let you down! Chacharoon never hurt you!

  16. #156
    Campaign
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    Any additional comment on the gear I noted in my post on the previous page? Anything important I missed?

  17. #157
    Relic Shield
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    Someone Just explained the rat trust on the previous page. Thanks Lepetit!

  18. #158
    Relic Shield
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    Titan

    So never had any engraved capes. Got +4 Dex, +4 Agi, dual-wield+3 on thf cape. Worth it to keep, or can I do much better?

  19. #159
    Ridill
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    Quote Originally Posted by Trumpy View Post
    So is the new mog gardens area a place you just walk to from what the zone used to look like or do you get sent/zone there? I noticed a dingy on the pictures of the new area, I feared you have to take the boat or something stupid to get there.
    Basically there is now a tunnel in the area where between the dingy and the grove you walk in and bam new area

  20. #160
    Relic Shield
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    Well if it had no augs before Id say that was an improvement, unless youmean something else?

    Awesome Dasva thanks... Sucks having to live precariously through other people, while my sub is inactive.

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