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  1. #1
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    JSE Capes Arcane Glyphics augments

    Extracting this from the Incursion thread.
    With the new system I think it will be useful to have a stand-alone thread to keep updated for Capes.

    Added the ability to engrave job-specific capes with arcane glyptics to the following NPC:
    Detrovio in Western Adoulin (J-10)

    http://forum.square-enix.com/ffxi/at...250265&thumb=1

    Engraving arcane glyptics requires bayld and new items known as refractive crystals. Players may trade a refractive crystal together with a job-specific cape to confirm the cape’s attributes pre- and post-engraving in addition to having the cape engraved. Players may revert the cape to its pre-engraving state, but the refractive crystal is consumed upon confirming the trade.
    Refractive Crystals made now be purchased from the following NPCs.
    Urbiolaine in Southern San d’Oria (G-10) / Igsli in Bastok Markets (E-11) / Teldro-Kesdrodo and Yonolala in Windurst Woods (J-10) / Nunaarl Bthtrogg in Western Adoulin (H-11)
    (15k Accolades each. They also drop from coffers from all Unity Concord NMs. They are not r/e and can be traded, exchanged, Bazaared and AHed)
    Code:
    WAR - STR+1~5,DEX+1~5, Acc+1~6, Crit Dmg+1~5%
    MNK - STR+1~5,DEX+1~4, Counter+2~5, Subtle Blow+3~5
    WHM - MAcc+4~10, Healing Skill+1~10, Enhancing Skill+4~10, Cure Pot+1~5%
    BLM - MAB+2~5, Elem Magic+2~10, Dark Magic+4~10, Fast Cast +2~4
    RDM - MAcc+4~10, Enf+3~10, Enh+2~10, Enh Duration+13~18
    THF - DEX+1~5?AGI+3~4, DW+1~5, Crit Dmg+1~3%
    PLD - DEX+2~5,VIT+1~5, Enmity+1~6, Phalanx +2~5
    DRK - Atk+5~15, Dark Magic+2~10, Drain/Aspir+10~25, WSDmg+2~5%
    RNG - STR+1~5?AGI+2~5, STP+1~3, Snapshot+1~3
    BRD - HP+18~30, MAcc+4~7, Enmity-4~10, DT-2~3%
    BST - STR+1~5/DEX+1~5,Acc+1~4,Pet:Acc/RAcc+13~20,Pet:DT-3%
    SAM - STR+1~5, STP+1~3, Zanshin+1~4, Meditate Dur+4~8
    NIN - STR+2~3?DEX+3~4, Skillchain dmg+1~4%, WS Dmg+1~5%
    DRG - STR+1~5, WS Dmg+1~5%, Pet: DT-2~3%, Breath+4~10
    SMN - Smn skill+1~10, BP Dmg+1~5, BP Del II-1, Pet:Enmity+5~15
    COR - MAB+1~5, Enmity-1~5, Phantom Roll-1~4, WS Dmg+2~5%
    BLU - MP+16~28, DEX+2~5, Acc+1~6, BLU Skill+7~10
    PUP - STR+2~5?DEX+1~4, Martial Arts+11~20, Pet:TP Bonus+100~500
    DNC - STP+1~4, DW+1~4, Rev Flourish+12~30, WS Dmg+3~5%
    SCH - INT+2~4,MND+1~5, Helix dur+10~20, Regen pot+1~10
    RUN - DA+1~5%, Enmity+1~7, Embolden+5~15, DT-2~5%
    GEO - Geomancy Skill+1~10, Indi dur+10~20, DT-2~4%, Pet:Dmg Taken-1~5%
    https://www.bg-wiki.com/bg/JSE_Capes

  2. #2
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Let's keep this updated with more reports on the single augments so we can get a more accurate idea of their ranges.
    Just updated the RUN one which previously reported 1-6 for enmity. It goes up at least to 7 because I got one with +7.

  3. #3
    Relic Shield
    Join Date
    Dec 2012
    Posts
    1,736
    BG Level
    6
    FFXI Server
    Siren

    SMN skill can go as low as +1 just got that on my cape.

  4. #4
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,737
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    I have pet acc+20 on bst cape. (pre update)

  5. #5
    Melee Summoner
    Join Date
    Dec 2006
    Posts
    35
    BG Level
    1

    Phalanx on PLD definitely goes to +5, my mule got it my actual pld main still hasnt ; ;

  6. #6
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Implemented all of the changes. Please keep em comin!

  7. #7
    Smells like Onions
    Join Date
    Oct 2013
    Posts
    6
    BG Level
    0
    FFXI Server
    Cerberus

    Can't post links, but the wiki page /JSE_Capes has all the known augment limits listed, if you can contribute please do

  8. #8
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I have str+5 on my drg cape.

  9. #9
    Melee Summoner
    Join Date
    Dec 2014
    Posts
    28
    BG Level
    1

    As far as mine go that's not covered in OP:

    Cornflower Cape (BLU) - DEX+5
    Mending Cape (WHM) - Cure potency +5%
    Rhapsode Cape (BRD) - MACC+7
    Toetapper Mantle (DNC) - WSD+5%

  10. #10
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I think all of the augs likely cap in multiples of 5, maybe exceptions for a few OP ones like crit damage and bpII. Enhancing Duration on ghostfyre def goes up to 20.

  11. #11
    Melee Summoner
    Join Date
    Dec 2006
    Posts
    35
    BG Level
    1

    I have a Fast Cast+5 Bane Cape for BLM

  12. #12
    Fake Numbers
    Join Date
    Jul 2008
    Posts
    76
    BG Level
    2
    FFXI Server
    Kujata

    dex+2, agi+4 and DW+3 on thf cape first try, pretty sweet!

  13. #13
    Salvage Bans
    Join Date
    Oct 2010
    Posts
    948
    BG Level
    5
    FFXI Server
    Valefor

    +3 Geomancy Skill, +17 Indi Duration, -3% Pet DT
    +5 Geomancy Skill, +16 Indi Duration, -2% Pet DT

    Those were the two rolls I got on my GEO cape going from unaugmented. The only cape I haven't been able to get in Incursion at all. @.@

  14. #14
    BG Content
    Join Date
    Jul 2007
    Posts
    21,105
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    I got a WSDMG+5% DNC cape finally. The The maxes I've seen have been:
    STP1~4
    WSDMG1~5
    DW1~5
    Reverse Flourish 10-30

    Now I just wish I could combine my separate augments onto one or two capes >.>;

  15. #15
    Ridill
    Join Date
    Apr 2011
    Posts
    23,736
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Byrthnoth View Post
    I got a WSDMG+5% DNC cape finally. The The maxes I've seen have been:
    STP1~4
    WSDMG1~5
    DW1~5
    Reverse Flourish 10-30

    Now I just wish I could combine my separate augments onto one or two capes >.>;
    Just get 4 capes and try to max out each stat!!!

  16. #16
    TIME OUT MOTHERFUCKER

    Join Date
    Nov 2007
    Posts
    3,897
    BG Level
    7
    FFXI Server
    Ragnarok

    So, do we know if Incursion augments go higher than crystal augments?

  17. #17
    Nidhogg
    Join Date
    Aug 2007
    Posts
    3,605
    BG Level
    7
    FFXI Server
    Bahamut

    Quote Originally Posted by Byrthnoth View Post
    Now I just wish I could combine my separate augments onto one or two capes >.>;
    This so much. When they first announced it, the way they worded it, I took it to mean you could reroll specific augment slots. Would prefer that sooo much to this. This just gives people another avenue to try for better capes, but it doesn't handle the overall problem at all.

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