Originally Posted by
urat
So with the new Job points and new +85 base damage feet, how does footwork math out?
With +10 base dmg from JP, +18 from footwork, +85 from feet, and +5 from calcitrant stole, we're sitting at a ripe +118, on par with quite a few other weapon's base dmg.
However, we can run the +242 hth skill weapons, getting us maximum damage.
So, here's what I wonder.
#1: Do you only need to macro in/off Tantra feet+2 for the attack boost for footwork, or would one need to keep it on to get it (which makes it useless)
#2: Does the +15% attack boost from footwork make up for the +100ish delay?
#3: Has anyone tested how the new +dmg augments play with kick attacks? Se may have fucked it up.
#4: How viable is this build considering we can run with +300 save tp if the above is null on Ohrmaz?