I figured it was about to time to do a thread like this especially with a lot of people bringing up similar discussions in multiple threads.
So to kick off i'll add some of my own opinions on the 2.X patches.
Story:
Final Fantasy has always been about the story for me, even with FFXI. I was super excited about Dalamud falling in 1.0 and I was even more excited finding out more about what happened in the time skip for 2.0. Sadly some of that arc was locked behind the Binding Coil of Bahamut.
Thankfully I was able to get through BCOB and SCOB without too many issues, but my static petered out around FCOB. I'm still working through trying to get clears for FCOB but I expect this to take a while. Because of this I went ahead and spoiled myself and saw the cutscenes for FCOB and man that visual works CG cutscene was fucking amazing. I wish this was something that more players could experience.
As far as the MSQ goes, it was okay. The fetch quests and kill quests that peppered the questline weren't very fun and the dev team could've done a lot better via instancing. Make some of the MSQs more like the ninja/rogue quests where you're actually doing something with the scions or crystal braves. I was hoping that the Battle of Ishgard would be a zone-wide FATE type of thing that had us defending the Gates of Judgement from the dragons in Coerthas, but sadly it was just a really annoying trial battle.
I was hoping that 2.55 would end things on a high point, crank the craziness and action up to 11 and hopefully top Nael Van Darnus dropping a fucking moon on Eorzea. Sadly, this has been the most anti-hyped build up to an expansion i've ever seen.
Battle Content:
I'm sick of getting hard mode versions of dungeons. I'd rather they come out with something new and fresh each content patch, instead of a rehashed version of a dungeon we've already been through. I liked that each dungeon kinda had its own set of mechanics that sometimes freshened things up a bit, but for 2.5 i'm really sick of running the same 3 dungeons over and over every day for Poetics. They are boring.
Crystal Tower, Syrcus Tower, and World of Darkness are okay. I'm not a fan of this type of 24 man content. I don't think a handful of people should be able to completely ruin a run. People not staying on pads for Atomos or Phlegethon, people with ice, sitting in puddles in Scylla. Thankfully with World of Darkness they made it harder for people to abuse mechanics, but in return it makes the runs so much longer. I'd like to see SE design some better 24 man content that isn't just a longer version of a dungeon. I also think they should've added the weekly reward a lot sooner, even when crystal tower first came out they could've added Tome rewards until they started doing the upgrade items.
Binding Coil of Bahamut (All Turns). I liked every single bit of this content. This shit felt like Dark Souls. Die, die and die again until you get good. Clearing T5 and T9 felt like a major accomplishment. It took a lot of time, dedication and team work and I absolutely love that about this type of content. I'm definitely looking forward to Alexander in Heavensward. If SE can figure out a way to make forward progression and Alexander work where entire communities can player together without having to deal with lockouts, 3.0 will definitely outshine 2.X.
PVP content kinda seems like an after thought. I was excited when they said they were adding a roulette for frontlines but completely baffled when they didn't offer any wolf marks or pvp xp as a reward. In what universe does that shit make sense? Poetics and Soldiery as a reward for PVP content? I think pvp content is a complete joke right now because of this. Any time i've tried to queue for frontlines i've seen hour long waits, or no queue time displayed at all. Not to mention I can only do frontlines with people in my GC. This was a pretty bad decision and in Heavensward they really need to find a way to let people play together. I think this is one of the major reasons why I didn't bother with frontlines when it first came out. There were only a few people in my FC at the time that I could queue with.
The sidequests they've added were kinda fun. Hildabrand was boss. I'm definitely looking forward to seeing him come back in Heavensward. The courier quests seem fun, i'm still trying to finish them but i've been saving a lot of this side content for when i'm bored or between patches. The greatest story never told is a quest I haven't been able to get past the first step on and I refuse to look it up. I'll figure it out one day.
My hopes for Heavensward is that they have plenty of varied content for 50-60. I don't want to get stuck in the endless FATE grind for all my DoW/DoM. I'd like to see more instanced content or phasing to show some repercussions of our actions.
Crafting Content:
I haven't really touched this at all. It seemed kinda daunting with having to have everything leveled up and have fully melded gear to really begin. The upfront effort and cost have kept me from picking this up immediately, but once I finish FCOB this is something I might get into to keep me busy until Heavensward.
I'm hoping that with the airship crafting that it takes up a lot of surplus the market has with low level gathering stuff. There's quite a few items that are selling for less than npc price on the MB and I definitely see airship construction as a good way to make those items worth gathering again.
Final Thoughts:
Overall I enjoyed 2.X. They definitely need to step things up if they want to keep their subscriber base, I know a lot of people in my LSes/FC are getting bored because all they have left is grinding relics or doing dailies/weeklys.
Right now I don't think the story is really reaching FFXI levels of awesome just yet, but that may change with Heavensward.
I'm pretty excited for the midcore content for 3.1, like the airship exploration and Alexander normal. Hell I might be able to play with some people outside of statics.
I think XIV still has a lot to prove, especially with the strong launch. They need to find a way to come up with some meaningful content for everyone. Yoshida was definitely right when he said that they can't continue fragmenting the playerbase with casual and hardcore content. Hopefully splitting up Alexander into two modes should help that.
I definitely plan on sticking around for the foreseeable future, but overall I want some better long term content. I kinda miss sea/sky and the wide variety of endgame activities from XI.