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  1. #1
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    Lakshmi

    Space Game: A Game in Space



    Hello! I have been working on a hobby project for a couple of weeks in my spare time, and is to the point where I think I have enough done to get some feedback. I know there isn't too much to see at the moment, but as I begin to finalize plans for systems and mechanics, I would like to first get some feedback to make sure I don't spend too much time on things that may ultimately change.

    The game is a shmup with RPG elements. There will be a mostly linear campaign, but along the way there will be plenty of time to gather materials, level up, and upgrade skills.


    Download Here (Updated: 5/17/15 - Ninja update at 11:00 PM)

    Path Notes (5/17/15):
    • The Kaldr system is completed
    • 4 new scavenger missions added
    - Scavenger missions will be one of three types of levels. You fight against randomly placed enemies until a set timer expires. These missions are mainly to level up, gather materials, etc.
    • A bonus level added to the Kaldr system
    - Bonus levels have a chance to appear after successfully completing a scavenger or campaign mission. Getting a higher score on the level influences the chances of bonus levels appearing. Once the bonus level appears, if another level is entered instead, the bonus level will disappear upon returning.
    • After the Bjarni system, bonuses to prestige and resources will be awarded based on your stage score
    • Three new enemies added
    • Devastator ability added
    - Deals 750% missile damage, half of that damage applied as splash damage to adjacent targets
    - Can be unlocked via the Character Ability tab once you reach the Kaldr system
    • All abilities can now be unlocked properly and do take resources when unlocking, but only Tractor Beam and Devastator are currently implemented
    • Beam weapon added and can be unlocked through the campaign
    • (Ninja update - Life leech and energy leech now work)
    • (Ninja update - Fixed some errors with HP display)
    • (Ninja update - Exit correctly appears now after completing Seint)

    Known Bugs:
    - Level 1 life leech triggers 50% of the time instead of 2%
    ---------------------------------------------------
    Patch Notes (5/10/15):
    • Tractor Beam ability added
    - Graphic/sound to be added later
    • Ability menu added
    - You can upgrade them simply by left clicking for now, to make sure they upgrade and cap out properly; however, only Tractor Beam is implemented.
    • Loadout menu is complete and all skills can be upgraded
    - Final flak cannon skill has changed
    • Asteroid Belt level added
    • Bjarni solar system completed
    • Kaldr solar system added (Incomplete)
    • Misc. graphic tweaks

    Controls:
    - WASD to move
    - Click(hold) Left mouse button to shoot
    - Right click for abilities

    Figure I'd upload a pic for those who would want to see how it at least looks.



    I appreciate those who take the time to download and share feedback.

  2. #2
    The Anti Miz
    The Anti Miz of the House of Weave

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    going to give it a shot when i get home just because i like the title

  3. #3
    The Anti Miz
    The Anti Miz of the House of Weave

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    so im having issues getting stuck on the sides of the screen. also got this error:
    ___________________________________________
    ################################################## ##########################################
    FATAL ERROR in
    action number 1
    of Draw Event
    for object obj_updater:

    Unable to find any instance for object index '17' name 'obj_player'
    at gml_Object_obj_updater_Draw_0
    ################################################## ##########################################

  4. #4
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    Lakshmi

    Do you recall if you got that error after dying with a buff in effect?

  5. #5
    The Anti Miz
    The Anti Miz of the House of Weave

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    Yea I had just gotten a health bonus

  6. #6
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    Lakshmi

    Cool, got it fixed. Thanks

  7. #7
    Micronesian Thunder
    Get Down On It

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    I believe a magnet option would be a good addition to the core upgrades. Just something to move the buffs in your direction a bit at the start, then more as it's upgraded. Add a money sign next to prestige on the character sheet to indicate what it's used for in the shop. Is there a materials list somewhere? I couldn't find it.

  8. #8
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    Lakshmi

    I like the idea of a magnet ability. I could also have an ability toggled to the right mouse button that pulls all buffs/items on the screen to you as well... I think I know how to do that lol

    Adding a $ to the prestige makes sense, definitely an oversight. The materials will be displayed to the right of prestige I'm thinking. There are only 6, so I think they should be able to fit without being crammed. Trying to reduce the amount of windows and stuff since A) it takes me a long time to do the art, place objects within it, etc. and B) just less annoying having to navigate multiple screens and windows

  9. #9
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    Lakshmi

    Updated OP with weekly update.

  10. #10
    Micronesian Thunder
    Get Down On It

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    Character and loadout screens no longer show up on the bottom bar. Downloaded a few times to make sure.

  11. #11
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    Lakshmi

    Oh, sorry, I forgot to explain that bit. The character and loadout screens aren't active until the first solar system is done, as that is supposed to be more of a tutorial/intro now. They (should) unlock once you reach the second solar system, although there aren't any planets to explore there yet. I'm limited on how much I can do during the week, but by next Sunday update I hope to have a couple planets in to mess around with.

  12. #12
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    Lakshmi

    Updated OP with weekly update.

  13. #13
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    Lakshmi

    Updated OP with link to it on Greenlight. Please visit and vote yes if you feel it deserving. Thanks!