[2.0] Player attributes have been adjusted as follows:
Skill speed and spell speed now affect damage over time and healing over time effects.
I can only assume one of two outcomes from this, either it will increase the damage each tick by them or.... more likely, will probably just make them tick a bit faster based your current skill speed/speed.
The effect of determination on auto-attacks has been reduced.
This just makes me sad. It's just straight up a nerf to determination.
Critical hit rate now affects damage dealt with a critical strike.
This is interesting. So sounds like Critical hit will also now add a damage boost to spells/abilities that critical along side the damage you get from the Critical. Making Critical Hit even more valuable than it was before.
Certain attributes no longer affect parry or block.
Only two statistics affect parry/block. STR affects parry/block damage and DEX affects parry/block rates. Since these stats are only used for tanking mobs with and STR is actually used by tank jobs, I'm going to assume this is pertaining to DEX. Since BRD and NIN technically aren't tanking jobs, SE feels the parry/block rate on DEX is not really viable.