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Thread: Ravana Extreme     submit to reddit submit to twitter

  1. #21
    #Despair
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    Quote Originally Posted by Eludi View Post
    You can do it even without auto crit, just adlo warrior and have them use vengeance and have paladin hallowed, will do the exact same thing, then just put both tanks to 30 degree angle from each other and watch how mechanic becomes meaningless
    I hope this gets fixed; like they make it so that the debuff is applied even if it does 0 damage (which is already the case for a handful of other fights in the game). I really don't want to see more cop-out shit like Turn 2 Enrage becoming the norm with people too brain dead to do mechanics that really aren't even that hard to begin with.

  2. #22
    Nikkei's Hoe
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    Quote Originally Posted by MisterBob View Post
    You can cheese Swift Liberation pretty hard with a WAR + SCH. Auto-crit an Adlo with Defiance + Conv up (using Insight) and then spread it to the party. The dashes will do zero damage and thus not give the stack, giving everyone a huge margin of error. It'll probably be fixed soon, but it's pretty silly right now.
    That's pretty clever but also pretty unnecessary. There's so much time to move. This idea will probably come in handy by Alexander if they don't patch it by then though.

  3. #23
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    Edit: saw on the follow page

  4. #24
    Tom Wilson will never be good.
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    Our Rava Ex kill from last night, if anyone cares \o/

    We assign 2 ppl to a "quadrant" to dodge to with the purple after divebombs. We also have a flex person in case the person with 4 swords is on the other side of the arena.


  5. #25
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    Beat it earlier today and was able to get my AST and SCH weapon

    This fight is really great, and hope the other fights goes the same way

  6. #26
    Tom Wilson will never be good.
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    so after beating this and running with our actual static, we realized the double prey/triple purple strat is retarded and came up with our own.

    2 prey go to A/C, 3 purple spread, 2 people WITHOUT prey or purple, go collect the prey, this way nobody is getting hit by prey+pruple. Srsly, who the hell came up with that shit.

  7. #27
    An exploitable mess of a card game
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    If you look in the video, that was the original strategy used (Video predates the post), so we definitely recognize that option. It was changed to using purples because it forces a coordinated spread between purples which is useful for PUGs (Think Ramuh EX struggles) while handling the mechanic. It ultimately comes down to whether shielding or coordination is more difficult for your group. In a speed kill (According to FC members that have done this), you end up skipping double-prey all together, so there's no relevance there. When I do teaching parties for my FC and the server, I pick people during the Final Liberation charge so they know in advance (And they're well shielded so they can pick up prey+purple without hesitation). It's a happy medium between the two strategies since you know if you are to pick up prey well in advance of Final Liberation going off (Gives you more time to do the mechanic). I definitely recognize the validity of your complaint though (And I hate when people don't update guides for alternative strategies), so I'll add an addendum to the guide. I also updated a few rotations since I have been in groups that prolonged the phase enough to see the full rotation of actions.

  8. #28
    Old Odin
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    The main issue with purples picking up Prey is that it's very risky for the people doing it, the north half of the arena has plenty of room to split 3 of them as it is, and there are definitely 2-3 people who do not have purples on them that have nothing better to do than pick it up. It's a heavy amount of mitigation/gear needed to survive for non-tanks that isn't completely necessary. Though I do recognize the "in a pug" reason as expecting all 8 people to have perfect clarity on a tight reaction check like this is harder than it sounds sometimes.

  9. #29
    The Syrup To Waffles's Waffle
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    If you're a Lalafel on a mage, you may not even have enough base HP to survive both prey and a circle, which isn't ideal if your healers aren't shielding you properly. In PUG I find sending tanks to be the most reliable; if they're occupied then whatever non-purple player works much better for overall group well-being.

  10. #30

    Quote Originally Posted by Judai View Post
    Srsly, who the hell came up with that shit.
    People who are better than you who had much less gear than you when you killed it and came up with strategies on their own.

  11. #31
    Old Odin
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    Quote Originally Posted by amadouche View Post
    People who are better than you who had much less gear than you when you killed it and came up with strategies on their own.
    Smug as it is that isn't really an answer.

    Same with not knowing Bismarck EX and lightning being soaked by the bubbles: people thought taking an extreme amount of damage and requiring heavy mitigation, something not all comps will have, was the intended way to deal with a high damage mechanic? First clear is a first clear but brute forcing the square peg into the round hole is what it is.

  12. #32
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    My main gripe with it is that why needlessly eat 13k damage when there are other alternative that basically risk free and requires little to no extra work, all of you geniuses must've realized it too that it just doesn't make sense. If anything, the "original" strat requires more gear or more skill on the healers' part, which is to say that it is not PUG friendly strat at all. But I guess it is probably preferable if you're handholding the shit out of whoever you're carrying/selling to.

  13. #33
    Tom Wilson will never be good.
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    Quote Originally Posted by amadouche View Post
    People who are better than you who had much less gear than you when you killed it and came up with strategies on their own.
    lol@this guy, so tough. RavaEx so hard.

    Obviously I didn't watch the video, hell I didn't even read up on the fight beforehand, I just refined the silly parts of the strat our pug was trying to use and figured I would post here when I realized it wasn't even listed. So clearly, I figured something out on my own. I'm not shocked to learn I wasn't the only one to figure out a better way of doing things.

  14. #34
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    I just had a strange thought occur to me while browsing the bard thread. Can Warden's stop the Physical Vuln from dashes?

  15. #35
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    It works on things that you can Esuna only pretty much, so I kinda doubt it.

  16. #36
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    Quote Originally Posted by Judai View Post
    so after beating this and running with our actual static, we realized the double prey/triple purple strat is retarded and came up with our own.

    2 prey go to A/C, 3 purple spread, 2 people WITHOUT prey or purple, go collect the prey, this way nobody is getting hit by prey+pruple. Srsly, who the hell came up with that shit.
    That's imo the best strat what we did after we sent 1 to A 1 to C, was having people check who gets liberation circle ( on D side), and who ever didn't had it took the prey and ran between (a and b or between c and b) while the circles stayed on d side.

    Made stuff much easier

  17. #37
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    Meh if you want easy way around it just shield tanks so they take 0 from first dash.

  18. #38

    Quote Originally Posted by Eludi View Post
    Meh if you want easy way around it just shield tanks so they take 0 from first dash.

    This but you need to stoneskin and addlo the war since you can't guarentee critlo the WAR anymore. With just a normal addlo and vengeance i'd still get hit through it. You could always double PLD it and double hallowed to not have to worry about it, least mechanical way.


    Stoneskin and heal shield still requires extra coordination though and a specific set up, the least coordinated way is to just have both tanks pick them up. If a tank has first prey have two ranged dedicated to taking it off and waiting in A/C. It doesn't matter if a tank gets purple and the second prey they'll still live.

  19. #39
    Tom Wilson will never be good.
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    Easy way around it is to have 2 of the 3 ppl not getting hit by anything at all go pick them up, rofl. No shielding needed, nobody taking 12k dmg, dmg evenly spread around pt, easy to heal up with aoe heal on dynamo fire, it's not hard ppls.

  20. #40

    Quote Originally Posted by Judai View Post
    Easy way around it is to have 2 of the 3 ppl not getting hit by anything at all go pick them up, rofl. No shielding needed, nobody taking 12k dmg, dmg evenly spread around pt, easy to heal up with aoe heal on dynamo fire, it's not hard ppls.


    In terms of pug strategy that's not going to be an ideal solution is what I'm getting at. Unless their roles are cookie cutter defined before hand because of the RNG they're going to be well I thought x or y was going to grab it etc.


    You got to remember there are a shit ton of people who just go off muscle memory and pre planning rather than paying attention to mechanics. That's literally every PUG I've been in.