I'm surprised anyone actually reads the astrologian thread.
I'm surprised anyone actually reads the astrologian thread.
Shut the fuck up you fucking Seto Kaiba wannabe ass motherfucker, you've been shit posting since your very first.
Hurr durr I think Vitality is a great stat and tanks should have all of it, what are HP thresholds ahhhh 2 much book lurnin
Goddamn BK.
@Deadlywaltz: In plain text sans insults (and I have been the recipient of my fair share of them here too, it's gonna happen if you don't think your posts through enough), posters here tend to celebrate good play and mercilessly rip apart anyone who deviates from the standard of what good play is.
If you don't fall into the category of "good player" or at LEAST "making the attempt to not be shit", you're gonna have a bad time here.
Based on any member's posts, it's usually clearly apparent which one they are. Unfortunately, all of your posts so far have pretty much outed you as a bad player (regardless of your willingness to learn better). The minute you said you don't feel like you should have to dps on SCH, I knew what kind of player you were and how you'd fare here.
Honestly, if you want to know what constitutes good play in the eyes of this forum, you should probably lurk more and read back through threads that pertain to the classes you play. The Random Complaint thread is also a good place to start and should be rather enlightening. If you don't care about being a good player in the eyes of this forum, then things will go as they have been for you here. If you care about upping your game and not being bad, then stop posting your own wrong impressions on the game's mechanics and get your learn on, because there's a lot of it to be had around here as long as you can navigate through the lambasting and elitism.
This isn't my attempt to speak for the entire forum, this is simply the conduct I've observed is correct to follow as a poster here and the advice I myself follow. XIV isn't a difficult or mechanically challenging game but there are still a lot of ways to play under potential or even flat-out wrong. Here you can learn the ways to play well and understand yours and others' jobs better, but in the words of the immortal Jackie Chan "you must first empty your cup". If you'd rather think "It's my 12.95 and I'll play how I want" then I got nothing.
Dun be a hero Silenka.
BK is out for 36 hours. Next person is gone a week.
I always open up this thread to see some at least nice discussion and then suddenly bam its a fucking shitstorm today. I like it.
Like I said, Astrologian is a homewrecker.
Is it the Fisher advanced class?
Started messing around with AST, hit 51 so I started running dungeons on Dusk Vigil so got to play with Nocturnal Sect a bit, and something kind of intrigues me.
I'm quoting the stats at LVL. 51, I assume it should scale the same up to 60.
Benefic I: Cure Potency: 400 Cast Time: 1.92s MP cost: 240
Aspected Benefic: Cure Potency: 250 Cast Time: Instant MP cost: 240 - Shield effect: 130% of the amount restored.
Assuming you don't overheal with Aspected benefic, this should make Aspected Benefic a more MP effecient cure than Benefic I. Counting the shield effect.
Your MP numbers are off.
At level 60:
Aspected Benefic is 707 MP, Benefic is 354.
Noct Aspected Benefic is 341.25 Potency + 443.625 shield (784.88 Total)
Noct Benefic I is 518.7 potency
1.45 potency per MP on Benefic I, 1.11 potency per MP on A. Benefic.
I broke out a lot of this a few pages back in this post- http://www.bluegartr.com/threads/125...=1#post6494131
The values have changed a bit. I think in the other thread I broke it down as MP per potency vs potency per MP also, so in the other thread lower is better vs here where a bigger number is better.
What I have posted is straight from my tooltip. All Aspected Benific should need to make it the same cure efficiency as Benefic is 100% shield, since it's double the MP cost. Since it's 130% shield, it should be more efficient than Benefic.
You're MP costs at 60 pretty much mirror mine at 51. Technically, Aspected Benific is even more efficient at 60 by 1 MP(not like that will really make a difference versus the big picture, just stating).
Sounds like a tooltip bug, or that there's something goofy at lower levels.
At level 60, A. Benefic under Noct stance is definitely not more MP efficient - and not worth using over Diurnal in general anyways.
MP costs always go up every level. 707/354 is correct at 60, but it won't be correct at 51.
Playing with it more in Dusk Vigil, for these dungeons while leveling at least, from what I can see, the "HP restored" also counts overhealing as well. and new shield effects from Aspected Benific actually overwrite old shield effects, (found out by being a little over zealous a few times), but if you time it right, you can basically have it so you're tank looks like he taking almost no damage the entire dungeon.
I included the numbers in my post, which includes magic and mend 2 as well as the 30% shield bonus and 5% noct stance.
No matter which way you slice it, it isn't more MP efficient.
Snoctopus' decision to factor in various modifiers makes the post unnecessarily complicated, so perhaps this will explain it in a way easier to understand:
For every Aspected Benefic you cast, you could've cast 2 Benefics because Aspected costs 2x as much as Benefic.
The potency of 2 Benefics is 800
The potency of 1 Aspected Benefic is 575
These two things cost the same amount of MP, but Aspected gives far less potency. Thus, Aspected Benefic is not more MP efficient.
I think you've mistakenly assumed that the base potency for Aspected Benefic (250 in Noct) is the same as Benefic (400).