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Thread: Dark Knight Discussion     submit to reddit submit to twitter

  1. #61
    Relic Shield
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    Can we talk about Scourge, by the way? 500 potency dot wtf?

  2. #62
    Running Hell
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    PLD Goring Blade is 540 and MCH Lead Shot is 490 so I don't know why this is surprising. It's really the same concept as Fell Cleave, 500+ potency skill that you only really use every 30s or so. Fell Cleave just draws a lot more attention because it's one giant hit instead of spread out over time like Goring/Scourge.

  3. #63

    Goring is at the end of a 3 step combo, big difference between that and a standalone WS (with a reduces TP cost to boot).

  4. #64
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    Scourge: What Fracture could've been.

  5. #65
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    Do Storm's Path and Reprisal stack? I've never actually noticed.

  6. #66
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    Quote Originally Posted by Avarice View Post
    Do Storm's Path and Reprisal stack? I've never actually noticed.
    There's no restriction on the tooltip, but I don't recall how it works in practice.

  7. #67
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    the debuffs stack (both can be placed on the mob), I imagine the effects do too

  8. #68
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    It's a different debuff and like Ferien said it doesn't specifically state it overwrites Storm's Path. If it didn't stack then Reprisal would be worse than it already is.

    Edit: Refresh Derp

  9. #69
    Ridill
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    seems like DA bug was not fixed. fun

  10. #70

    what DA bug?

  11. #71
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    Quote Originally Posted by Avarice View Post
    For those unaware, Dark Arts is bugged. If you activate Dark Arts then use an oGCD move (Carve & Spit or Dark Passenger), and at the same time spam a GCD that benefits from DA (such as Souleater), both gain the boost from the single use of Dark Arts. It might get patched in tonight's maintenance (I hope it doesn't).
    That one

  12. #72
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    Quote Originally Posted by kisada View Post
    seems like DA bug was not fixed. fun
    Nothing was changed to any job, for that matter. I'm not sure why SE is just ignoring them. I mean, the DA bug is minor, but even the big one like heals from the rear/side being 100% crit for a WAR using Raw Intuition is still unpatched and obviously not intended.

  13. #73
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    Probably saving job tweaks for its own patch. Most of the hot fixes have been minor things.

  14. #74
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    We probably shouldn't expect any Job bug fixes/tweaks until at least when Alexander Normal goes live. And even then they may opt to wait it out and see how the new jobs/abilities perform in a Raid environment before making any final decisions.

  15. #75

    I haven't really played DRK much at all (just FATE'd it to 32 when I was bored) but is there any reason a DRK should be dropping Darkside in dungeons?

  16. #76
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    Usually no; sometimes if I'm being bad/lazy and not managing MP properly I'll drop it during trash pulls, but it should never be off during boss/sub-boss fights.

  17. #77
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    Nope, should always be on unless you mess up with MP management.

  18. #78
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    I hate when I see DRKs in fates with grit on and darkside off. Not tanking.

    After and around 45 a DRK might experience MP management learning but otherwise Darkside should never be off.

  19. #79

    Mk, just normal terrible DF players then.

  20. #80

    Quote Originally Posted by Stallone View Post
    I found that taking off grit at certain phases of the fight as main tank to use blood weapon to gain some extra mp has been great resource to not only do more dps, but gain more mp because you can use it with dark price. I would only ever do this if it was during an add phase or if the raid boss was done with its great cleave abilities.
    There are a number of bosses in the new dungeons that you don't need to be in tank stance for--on any of the tank jobs. Either they spend a lot of time casting or have a lot of mechanics you can actually just dodge. It's pretty nice.

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