Originally Posted by
Ramset
I know. My response was intended to mock the idiocy that is Square Enix "endgame" design choices.
Because I pay a subscription to this game and I feel entitled to an opinion about content.
It makes no sense for them to release content easier than Alex Normal at this point. Most of the premise behind the Casual Tower was a way for casuals to catch up on gear and try to bridge the difficult gap. The upgrade items weren't added until later in content life cycle when it just made sense to add incentive for good players to actually do that piece of shit content.
Now that casual players are able to clear Alex Normal which is supposed to be harder than Casual Tower... what is the purpose of Casual Tower? They spend so much time developing these 24 man raids that are literally so easy that it becomes a weekly faceroll that half the players don't pay attention to. If I was Square Enix I would be ashamed. They work so hard and spend so much time on this shit..and it's so easy everyone thinks it's a joke. It provides no challenge except to the mentally handicapped.
The game needs to slowly increase difficulty and add more midcore content. Casual Tower is pointless.
3.1 Content should be on par with or slightly more difficult than Alex Normal, but not as hard as Savage. Alex Normal should be the new baseline of "casual" content.
3.1 should drop gear that's same ilvl as esoterics (before upgrade), and should also be upgradeable by some means just like esoterics. This will provide THREE max ilvl gearsets, provide a midcore challenge, give people more options, have more meaningful content... I dunno, this is just turning into a barely coherent rant, but how does this not make sense to anyone? To Yoshi P?
Game makes no sense. There's barely any in-between. Players should be insulted that Casual Tower even exists.