Surprised no one made a thread. I just woke up so I missed everything.
If anyone finds any translations please post the link.
http://www.twitch.tv/finalfantasyxiv
Surprised no one made a thread. I just woke up so I missed everything.
If anyone finds any translations please post the link.
http://www.twitch.tv/finalfantasyxiv
When it was turn to ask about NIN, the question they asked was about MUDRA LAG? WTF, NO ONE FUCKING CARES ABOUT MUDRA LAG. FIX NIN TP
Live translation: http://www.twitch.tv/mrhappy1227. Unfortunately.
Summary so far:
BRD? WM is fine and isn't going away. Get used to it.
MCH? MCH dps is now inline. Be quiet.
PLD? We gave you two combos... why the fuck are you complaining?
DRK? DRK is fine, DRK damage is fine. You are playing it wrong. We are looking at Living Dead though.
AST? Some changes to cards coming but your heals are fine... be less bad.
SCH? Pet sacrifice will be useful in Savage, I swear!
MNK? Too hard to balance this shit so we probably won't try.
NIN? Mudra lag isn't a thing. Mudra weaving is clunky you say? You need to practice NIN more.
DRG? Job too hard, dps too low, positionals are confusing! Buffs inc. WUT?
I wouldnt say drg is too hard. But the way fights are so far, its not easy or possible to do max dmg. Plus they gave drg 2 abilities that do the same thing, and it you miss the positional, you will loss lots of dps.
12 hour live letter O.o
Q21. It’s often difficult to find the NPCs and quest points for the quests in Churning Mists. Are there plans to adjust this?
A21. I definitely think we kind of over did it with the Moogle-related quests, so we will be careful in the future not to have these kind of quests. It seems like there is a high amount of hatred towards the Moogles who keep getting lost.
This was the first response where they actually seem to get it, and it's on something insignificant
Q21. It’s often difficult to find the NPCs and quest points for the quests in Churning Mists. Are there plans to adjust this?
A21. I definitely think we kind of over did it with the Moogle-related quests, so we will be careful in the future not to have these kind of quests. It seems like there is a high amount of hatred towards the Moogles who keep getting lost.
I don't understand their response. Do they not realize that Shadeshift and Manawall still only block physical damage? So they nerfed Shade Shift and Manawall because it made you immune to physical attacks and future content will have lots of Magical Attacks. So now they only block a portion of physical attacks instead of dodging it completely.....because content will be magic based????Q6. There seems to be a lot of nerfs in 3.0. Could you explain the reasoning behind this?
A6. When making adjustments to the job capabilities between each role, our fundamental policy is to make adjustments so that each job is in line with each other. However, when there is a concern that certain job actions would destroy the balance of content, it’s difficult to make adjustments in this manner and there are times we need to fix them. In regards to Shade Shift and Manawall, these both made it so ninja and black mage were impervious to physical attacks, and since future content will have a lot of magic-based attacks, we decided it would be best to change their effects to what they are now to increase the fun of the content.
clearly SE wants to introduce rune fencer!!!
White Mage was already the best at raw healing power, damnit.Q16. In regards to the effect of Protect and Stoneskin, can you add some type of advantage, similar to pre-patch 3.0, for white mages?
A16. As I mentioned previously, we made adjustments to actions that were largely based on stat percentages, and due to this the identity of each job was lost when using these abilities as additional actions. I apologize for this.
However, to compensate for this, we've added in a great deal of healing power.
These questions are awful
I think the positionals comment was in regards to Wheeling/Fang&Claw being random instead of Wheeling coming from Chaos and Fang coming from Full respectively like they were in the E3 demo. Still not entirely sure why they made that change. Only thing I can think of is since at 56 you don't have access to Wheeling yet they couldn't program Fang to come off of Chaos without making it a random proc for whichever you have available. Though my counter argument would be you don't get Geirskogul until 60 after you get Wheeling so the only thing making you lose Blood of the Dragon timer is it ticking down naturally so just using Fang after Full Thrust should be sufficient to keep 100% uptime.
I only skimmed the questions, but the only positive thing I saw was the mention of some new content related toGCs
What. The. Fuck.Q51. A lot of new equipment has been introduced, do you have plans to implement an inventory specifically for glamour, or some type of a gear log?
A51. I understand that players often carry their glamour equipment in the Armoury Chest, and because of this your Armoury is often full. We need to think about the stress being placed on the servers, but would like to somehow increase the quality of life by doing something like adding the ability to glamour from your retainer’s inventory. We’re also looking into saving the glamour status on the client side as a final measure.
Way to completely miss the point of the question.