Item Search
     
BG-Wiki Search
+ Reply to Thread
Page 7 of 10 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 121 to 140 of 197

Thread: Aug 2015 Version Update     submit to reddit submit to twitter

  1. #121

    It's like SE learned nothing about why free spawning NMs were bad, nevermind timed ones with absurd survivability. :/

    (Queue 2005 era fanboys claiming this is how XI should be regardless of other factors)

  2. #122
    Ridill
    Join Date
    Oct 2006
    Posts
    18,451
    BG Level
    9
    FFXIV Character
    Sath Fenrir
    FFXIV Server
    Cactuar
    FFXI Server
    Fenrir

    Quote Originally Posted by dasva View Post
    Wait wut? Mobs that take way longer than 30 minutes to kill that only last for 30 minutes and you have to go back each time to get the Elvorseal each time? So basically erases any credit you did every 30 min unless it dies? What the actual fuck. That's arguably more stupid than the old AV should take you 18 hours of constant fighting statement they made way back when
    Correct. It is horrendously stupid.

  3. #123
    Relic Weapons
    Join Date
    Oct 2007
    Posts
    358
    BG Level
    4
    FFXI Server
    Carbuncle

    Killed Azi Dahaka in Zi'tah was up for like 30 sec got a NQ and +1 eschalixer
    Zone buffs
    Piety:Increase duration of vorseals
    Hope:Increase chance of Treasure casket appearing
    Compassion: increase the efftect of regen and refresh vorseals

    and the ones we have in Ru'Aun
    Temperance: Reduced portal cost
    Wisdom(new one): increased food duration
    Justice: TH+1
    Fortitude: better vorseals

    makes 3 kills i've been a part of and thats 5 NQs and 1 HQ

  4. #124
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    The notorious monster can only be fought within the designated area. Any number of adventurers can fight together in this non-instanced battle. The battle is won once the monster is defeated.
    *The notorious monster will appear once every three hours (Earth time).
    *After 30 minutes has elapsed, the notorious monster will disappear, but retain its current health the next time it reappears.
    *Defeating smaller monsters in the area will shorten the time required for the notorious monster to reappear.
    Anyone figured out how fast you can make it reappear by killing monsters?

  5. #125

    Quote Originally Posted by Trumpy View Post
    Anyone figured out how fast you can make it reappear by killing monsters?
    This, basically. If you can force it to rephase in quickly enough by masskilling the area (lolcleave?) then it's not quite the induced suffering it'd be otherwise. You'd just be cycling between grinding on the local mobs and slapping the HNM's shit around.

  6. #126
    Relic Weapons
    Join Date
    Oct 2007
    Posts
    358
    BG Level
    4
    FFXI Server
    Carbuncle

    its probably something stupid like each mob is -1sec, so 60 mobs cuts off an hour, but since you have a zone full of people its not that bad. but still takes hours

  7. #127
    Sea Torques
    Join Date
    Dec 2009
    Posts
    712
    BG Level
    5
    FFXI Server
    Leviathan

    I wonder if there is any difference between the NQ and HQ cursed gear augment paths with Nolan. Suppose we'll just have to wait until someone has gotten the HQ augmented.

  8. #128
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,942
    BG Level
    10
    FFXI Server
    Gilgamesh

    Is this a fucking joke?



    I hope its supposed to be enemies, cause those rewards are pretty bad for 10 behemoths.

  9. #129
    Ridill
    Join Date
    Oct 2006
    Posts
    18,451
    BG Level
    9
    FFXIV Character
    Sath Fenrir
    FFXIV Server
    Cactuar
    FFXI Server
    Fenrir

    It certainly looks like one.

  10. #130
    Relic Weapons
    Join Date
    Oct 2007
    Posts
    358
    BG Level
    4
    FFXI Server
    Carbuncle

    maybe hidden reward is other shank

  11. #131
    Smells like Onions
    Join Date
    Jan 2015
    Posts
    2
    BG Level
    0

    Hidden reward is 12 fishkabobs, KBs counts too.

  12. #132
    Ridill
    Join Date
    Oct 2006
    Posts
    18,451
    BG Level
    9
    FFXIV Character
    Sath Fenrir
    FFXIV Server
    Cactuar
    FFXI Server
    Fenrir

    L O L

  13. #133
    Relic Weapons
    Join Date
    Oct 2007
    Posts
    358
    BG Level
    4
    FFXI Server
    Carbuncle

    Quote Originally Posted by srx7775 View Post
    Hidden reward is 12 fishkabobs, KBs counts too.
    i have no reason to believe this since you provided now proof, and yet i really do find it hard to not see this as true

  14. #134
    Smells like Onions
    Join Date
    Jan 2015
    Posts
    2
    BG Level
    0

    No proof, sorry, didnt take screenshot, but maybe someone else will finish it soon and post it.

  15. #135
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Man there should be like regular behemoths just roamin that zone anyway. it is their domain after all.

  16. #136
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    The RoE requiring behemoths is a typo; everything in the zone counts.

  17. #137
    Melee Summoner
    Join Date
    Mar 2014
    Posts
    25
    BG Level
    1

    anyone have a idea about augment on Amalric Body ?
    I wanna know if one of the four augment can be a convert to mp damage (i hope so much).

    Thks in advance

  18. #138
    Ridill
    Join Date
    Oct 2006
    Posts
    18,451
    BG Level
    9
    FFXIV Character
    Sath Fenrir
    FFXIV Server
    Cactuar
    FFXI Server
    Fenrir

    Very few of the body abjurations have been acquired as of yet. Will probably take another week or so as pop items for the new T3 are annoying to get.

  19. #139
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    Fun Fact:

    SE forgot to apply the same rule of MB to Helix II as Helix I have. So atm you can make HUGE Helix II magic bursts.

    Sadly SE already confirmed as not intended.



    As for the "double" CP campaign:

    Anyone figure out how it works? Doesn't seem "Double" to me at all? Is it +100% additive? Is there some spagetti code coing on if you have too much +CP from your gifts etc?

  20. #140
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    I don't see anything wrong; I'm getting 7000-9000 CP per mob with trizek ring in Escha-ru'aun.

+ Reply to Thread
Page 7 of 10 FirstFirst ... 5 6 7 8 9 ... LastLast