It's like SE learned nothing about why free spawning NMs were bad, nevermind timed ones with absurd survivability. :/
(Queue 2005 era fanboys claiming this is how XI should be regardless of other factors)
It's like SE learned nothing about why free spawning NMs were bad, nevermind timed ones with absurd survivability. :/
(Queue 2005 era fanboys claiming this is how XI should be regardless of other factors)
Killed Azi Dahaka in Zi'tah was up for like 30 sec got a NQ and +1 eschalixer
Zone buffs
Piety:Increase duration of vorseals
Hope:Increase chance of Treasure casket appearing
Compassion: increase the efftect of regen and refresh vorseals
and the ones we have in Ru'Aun
Temperance: Reduced portal cost
Wisdom(new one): increased food duration
Justice: TH+1
Fortitude: better vorseals
makes 3 kills i've been a part of and thats 5 NQs and 1 HQ
Anyone figured out how fast you can make it reappear by killing monsters?The notorious monster can only be fought within the designated area. Any number of adventurers can fight together in this non-instanced battle. The battle is won once the monster is defeated.
*The notorious monster will appear once every three hours (Earth time).
*After 30 minutes has elapsed, the notorious monster will disappear, but retain its current health the next time it reappears.
*Defeating smaller monsters in the area will shorten the time required for the notorious monster to reappear.
its probably something stupid like each mob is -1sec, so 60 mobs cuts off an hour, but since you have a zone full of people its not that bad. but still takes hours
I wonder if there is any difference between the NQ and HQ cursed gear augment paths with Nolan. Suppose we'll just have to wait until someone has gotten the HQ augmented.
Is this a fucking joke?
I hope its supposed to be enemies, cause those rewards are pretty bad for 10 behemoths.
It certainly looks like one.
maybe hidden reward is other shank
Hidden reward is 12 fishkabobs, KBs counts too.
L O L
No proof, sorry, didnt take screenshot, but maybe someone else will finish it soon and post it.
Man there should be like regular behemoths just roamin that zone anyway. it is their domain after all.
The RoE requiring behemoths is a typo; everything in the zone counts.
anyone have a idea about augment on Amalric Body ?
I wanna know if one of the four augment can be a convert to mp damage (i hope so much).
Thks in advance
Very few of the body abjurations have been acquired as of yet. Will probably take another week or so as pop items for the new T3 are annoying to get.
Fun Fact:
SE forgot to apply the same rule of MB to Helix II as Helix I have. So atm you can make HUGE Helix II magic bursts.
Sadly SE already confirmed as not intended.
As for the "double" CP campaign:
Anyone figure out how it works? Doesn't seem "Double" to me at all? Is it +100% additive? Is there some spagetti code coing on if you have too much +CP from your gifts etc?
I don't see anything wrong; I'm getting 7000-9000 CP per mob with trizek ring in Escha-ru'aun.