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  1. #12761
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Well damn.

  2. #12762

    It seems that with the level 100 gift, you can unlock the first tier of most traits with only 1 spell. It doesn't work with the traits exempted from the gift (auto refresh, double attack, treasure hunter) or with the "killer" traits, zanshin, or rapid shot, but it works with everything else. Now we can set dual wield for subduction builds with only 2 points, or unlock sTP for only 1 points.

    We also have access to the same tier of dual wield as ninja, now. I know DW4 was widely considered not worth the set points, but with DW5 at the same cost, is it worth setting now?

  3. #12763
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    I bet the way it works is this: for every trait you have at least one spell set for (that isn't exempted in the description or cap at tier one), it gives you +8 trait points.

  4. #12764
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    ^Yes that's what i suspected as well

    Does that mean we can cap Attack speed while dropped shetal stone or suppa? I've had my eyes on Tripudio/Brutl for a while.

  5. #12765
    RIDE ARMOR
    Join Date
    Dec 2012
    Posts
    12
    BG Level
    1

    Shetal stone DW earring set sombra tights +1 haverton ring , setting DW 4 with spells, and getting DW5 from the new gift @ 100 JP = capped delay reduction while solo w/o trust by only casting erractic flutter.
    Man is it ever sexy for getting AM3 up for Tizona!

  6. #12766
    Ridill
    Join Date
    Apr 2011
    Posts
    23,736
    BG Level
    10
    FFXI Server
    Bahamut

    Also looks like the new skirmish set can get dual wield augments on all the pieces and feet start with some so you wont even need haverton or set as many spells etc

  7. #12767
    Puppetmaster
    Join Date
    Oct 2012
    Posts
    69
    BG Level
    2
    FFXI Server
    Bahamut

    So, question for all the Blue Mages out there: how much damage do your subductions output, and (since I'm presuming they're higher than mine) how are you getting them so high?

    It is only a matter of having a lot of MAB augments on a hagondes set? Are there particular support spells to set for traits? Buff spells required?

  8. #12768
    New Spam Forum
    Join Date
    Mar 2008
    Posts
    171
    BG Level
    3
    FFXI Server
    Ragnarok

    Mine does about 3k. This is my gear set:

    Gabaxorea - path A
    Gabaxorea - path A
    Snow Sachet
    Hagondes Hat -- 13 MAB Aug
    Eddy Necklace
    Hecate's Earring
    Friomisi Earring
    Vanir Cotehardie
    Hagondes Cuffs -- 22 MAB Aug
    Shiva Ring
    Shiva Ring
    Cornflower Cape
    Aswang Sash
    Hagondes Pants - no augs yet
    Mavi Basmak +2

    I have MAB IV set but I don't have the gift yet.

  9. #12769
    Ridill
    Join Date
    Apr 2011
    Posts
    23,736
    BG Level
    10
    FFXI Server
    Bahamut

    The I'm usually on blm if nuking but blus I see doing skirmish are doing 2-3k iirc. But yeah get as much int and mab as you can. So set full traits, standard mab for accessory slots, as far as visible dual wield augmented Gabaxorea's, mab hag +1 was best in every slot I think but now helios wins in feet and hands and it's close on body/head. Close enough where the other augments could make a difference (tons of occult acumen on them is nice). /sch Windstorming yourself can help too (also let you effectively T1 some down if there are too many around to safely AoE or ones resistant to wind)

  10. #12770

    Well damn, they fixed it. Now you need 8 points again to unlock the traits like before.

  11. #12771
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,784
    BG Level
    6
    FFXIV Character
    Zimt Zucker
    FFXIV Server
    Sargatanas

    So, I read through the guide posted a few pages back, and also saw the comment on how it was now outdated. Anyone care to give an explanation as to what's changed in the mean time? I hear BLU is all the rage for cleaving with magic-type spells. I'd also like to be able to play the physical side for general-purpose stuff too, though.

    Also, do you have any tips as far as a priority of spells to get first, and which relic/artifact/empy gear to 109 first? All the stat vomit on the gear makes it a bit overwhelming to parse.

    I'm back after having been gone since late 2011, so I'm missing pretty much everything 95+. I've got about 8.5m gil (and no idea how to make more at this point), if that matters.

  12. #12772
    Sea Torques
    Join Date
    Mar 2006
    Posts
    586
    BG Level
    5
    FFXI Server
    Leviathan

    The blu guide on ffxiah I feel is pretty good, the only thing it seems to be missing is the new augmented stuff from skirmish- so you can replace most of the hagondes gear with helios now, or the melee sets with taeon. There's also a thread specifically about AoEing skirmish stuff where people have shared their current sets and spells they find the most useful. I'd check those out!

  13. #12773

    Anyone happen to know how to get to elementals in Ra'Kaznar inner court, or if there are better camps for them?

  14. #12774
    Ridill
    Join Date
    Apr 2011
    Posts
    23,736
    BG Level
    10
    FFXI Server
    Bahamut

    Not sure what you mean how to get to them but they are in H-12/13 and I-12 and I-11 and probably best camp since always up

  15. #12775

    Thanks! I was having trouble getting around since apparently I had never gotten the KI for colonization reives there (already taken care of), and something about a KI to operate the elevator.

  16. #12776
    Ridill
    Join Date
    Apr 2011
    Posts
    23,736
    BG Level
    10
    FFXI Server
    Bahamut

    If you have done missions you can use the warps. Those happen to be near the lair reive I farm so I can say the foret warp is fastest

  17. #12777
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,386
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    Some quick info on the nukes:

    They each cost around 116MP and deal a bit more damage than something like Charged Whisker. They cost 8 points each to set.

    Searing Tempest: Fire damage + Burn. Attack Bonus trait
    Blinding Fulgor: Light damage + Flash (12s). Magic Evasion Bonus trait
    Spectral Floe: Ice damage + Terror. Magic Attack Bonus trait
    Scouring Spate: Water Damage + Attack Down. Magic Defense Bonus trait
    Anvil Lightning: Thunder Damage + Stun. Accuracy Bonus trait
    Silent Storm: Wind Damage + Silence. Evasion Bonus trait
    Entomb: Earth Damage + Petrify. Defense Bonus trait
    Tenebral Crush: Dark Damage + Defense Down. Magic Accuracy Bonus trait

  18. #12778

    Incredibly interested to find out the values for Tenebral Crush and Saurian Slide's defense down effects, but I'm ignorant on how to go about testing, if anybody would be willing to help out.

  19. #12779
    BG Content
    Join Date
    Jul 2007
    Posts
    21,140
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Melee a light Limule so it has TP. Use Tenebral Crush or Saurian Slide on it so it drops below 25% HP in non-iLevel gear that has no evasion. With any luck, it'll bounce the debuff you just inflicted back onto you. After that, math.

  20. #12780
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,386
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    yea thats the method I had normally used for a few years. honestly I wouldn't expect them to beat Sweeping Gouge, but if Saurian Slide matches it it replaces simply due to having a better trait, same for Tenebreal if the AoE is necessary, but longer cast time etc

    the ziz NM in aby altep works for debuff transfer too. more reliable than the limules are these days

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