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  1. #101
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    Default Re: WHM Meele random crap

    Quote Originally Posted by Tonelico
    Just chiming in to say thanks on the Melee advice. I *finally* got Rev Mail today (eat it, Shen!). So right now my melee-focused gear (and skilling up) as WHM/NIN is as such:

    for clubs: Purgatory Mace, Darksteel Maul
    for staff: Eight-sided pole +1
    head: Optical Hat
    body: Reverend Mail
    waist: Potent Belt
    earring: Suppanomimi (when dual-wielding clubs)

    barring P. Charm (which I'll never spend the gil to get), anyone have any more suggestions on good melee WHM gear? I *am* working on getting better clubs (Morgenstern's, Prudence Rod, the "sea" cudgels ... and if I ever go insane, Mjollnir ... in like 3 years). Are there any better staves? Is it worth switching out hand gear with big MND (blessed) or STR (AF+1), with some other gear I'm unaware of?

    Give me your feedback. I look forward to many a KRT merit party.

    Tone
    Baby jesus just cried in so many ways.

    Staff : http://wiki.ffxiclopedia.org/Kinkobo
    It's dirt cheap on my server, latent is pamamas
    primate+1 is even better but meh i dont have that kind of disposable gil

    Get a Light Gorget for hexa strike, it helps so much

    in my opinion prudence is a joke(i have one and have tested it and it sucks) although some people like it, also unless your double attack(or more) weapon has dmg to back it up, vs skeles it is not a good idea(see: KC blood saber spam)

    If you use sushi and maybe some acc in other slots, you can use turban to really put a boost in attack speed

    feet: what race are you? if taru rse2, if other ask someone else

    rings are situational as always

    i use a brutal earring, i like it so far, suppa is ok for other slot i guess(i dont have it, i use triumph for ws)

    i use af+1 hands

    back: most choices are lame, bellicose is 6 attack >.>?

    for clubs i main hand sea robber cudgel (the DMG:42 MND5 acc-5 attack+15 one) and off hand kraken for just messing around, if i was to go into a xp pt or anything VT or IT, i would switch to... well idk i dont plan on doing that, probably buy a purgatory or darksteel maul off AH till i found something better, speaking of which who wants to help me get a morgenstern?!

    ammo: you can um tiphia it or rse sachet depending on what you like/need

    potent is good

    i use blessed legs just because

    hope i helped, i hate everyone so dont be offended

  2. #102

    Default Re: WHM Meele random crap

    Much appreciated on the advice. I had previously ignored Kinkobo because I generally despise the concept of latents, but eatin' pamamas isn't a big deal so w/e I'll pick it up. Has great stats on it.

    I haven't put much thought into making gorgets for myself, but I guess it's a no-brainer that they help for WS's and light gorget is especially good. I'm assuming that means I'll have to farm me some yovras...? Yuck.

    You're a lucky man to be truckin' around with KC in hand. I'm excited about prudence rod primarily because I will never, ever, ever have a KC ... so Prudence is the only double-attack in my near future. But you're right that its base damage is weak as sin. I'll probably, eventually, go one sea cudgel (whichever one I can get) and a morgenstern's.

    I am Taru, so I'll look into rse2 for feet.

    Thanks again!

    Tone

  3. #103

    Default Re: WHM Meele random crap

    Izzy has a pretty decent selection of gear for meleeing, all things considered. I haven't seen his WHM melee setup, but keep in mind he is tarutaru; even if WHM inherently can't wear any real nice STR pieces on most slots, he does have access to RSE2, which has a handful of str. WHM gets reverend mail, and can also wear the all jobs acc pieces. If he went /nin the pirate club with STR+5 would be nice. WHM gets plenty of MND gear to help hexa too.
    No matter how good it is, it'll still be unimpressive, as WHM seriously lacks attack. With Mjollnir you should be able to push 350~360 attack maybe pre-food while still keeping a good amount of accuracy/haste, but that's far from enough.

    Seawolf cudgel isn't worth offhanding if you have access to a perdu wand, as it has far superior DPS (seriously SE, what's with the shitty DPS on anything that isn't stage 4 or higher relic and the perdu wand? And er, a KC, sorta.). Also, macroing in MND for Hexa Strike is a bad, bad idea. The only piece with a significant amount of mind I'd ever use is AF+1 hands, and only because they have +7 STR too. In every slot where you could find good MND gear, you're bound to find a more useful stat, be it STR, accuracy or attack.

    Just chiming in to say thanks on the Melee advice. I *finally* got Rev Mail today (eat it, Shen!). So right now my melee-focused gear (and skilling up) as WHM/NIN is as such:

    for clubs: Purgatory Mace, Darksteel Maul
    for staff: Eight-sided pole +1
    head: Optical Hat
    body: Reverend Mail
    waist: Potent Belt
    earring: Suppanomimi (when dual-wielding clubs)

    barring P. Charm (which I'll never spend the gil to get), anyone have any more suggestions on good melee WHM gear? I *am* working on getting better clubs (Morgenstern's, Prudence Rod, the "sea" cudgels ... and if I ever go insane, Mjollnir ... in like 3 years). Are there any better staves? Is it worth switching out hand gear with big MND (blessed) or STR (AF+1), with some other gear I'm unaware of?

    Give me your feedback. I look forward to many a KRT merit party.

    Tone
    As was said, definitely get a primate staff, it's a great weapon even without the latent activated. Personally I don't find using pamamas all that worth it... faster attack speed is nice and all, but if I'm using a staff that means I want to get MP back, and meat means better Spirit Takers.

    See if you can grab some accuracy rings, and since you're not getting a peacock charm, at least look into a chivalrous chain. Tiphia sting, attack earring, bellicose mantle for ammo/ear/back, switch out the attack earring for a brutal when/if you get it. Also, accuracy rings. I'm assuming you're using blessed feet/hands/legs, depending on your accuracy, you might want to use a walahra turban instead of o-hat. Swift belt is also someting you should look into getting.

    For WS gear, AF(+1) hands, volunteer's brais, RSE2 feet (for mithra, RSE1 works, for humes/elvaan/galka... I dunno. <_<;), o-hat, attack earrings/brutal should work. If you have enough accuracy, STR rings could be switched in, but it's often not worth it against anything harder than T, so don't worry too much about those.

  4. #104
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    Default Re: WHM Meele random crap

    Our WHM went meleeing there for fun simply and True Strike VS demons outdid Rampage.
    Which i dont get why our WARs use anyways, lazy bums not capping their club, True Strike is owning Xarcabard when WAR use it.
    Maybe Adaberk WARs etc can put up cooler numbers on Rampage, but my experience with that is they return low numbers are unsafe to use VS demons who got shitloads of Evasion and Defense.

    Telling them they got owned by WHM with True Strike doesnt help

  5. #105

    Default Re: WHM Meele random crap

    Quote Originally Posted by Fridell
    Our WHM went meleeing there for fun simply and True Strike VS demons outdid Rampage.
    Which i dont get why our WARs use anyways, lazy bums not capping their club, True Strike is owning Xarcabard when WAR use it.
    Maybe Adaberk WARs etc can put up cooler numbers on Rampage, but my experience with that is they return low numbers are unsafe to use VS demons who got shitloads of Evasion and Defense.

    Telling them they got owned by WHM with True Strike doesnt help
    True strike has an awesome crit/STR mod on it, I really don't doubt it out-parsed Rampage WS damage. However, I remember a few people actually trying using a Horrent mace in Xarcabard and such, and the loss of DoT during TP-build isn't worth the boost in WS damage (And their DoT is the main reason why most people love WARs and such, the WSs are nice, but nothing terribly amazing).

    If it weren't for the low accuracy, I think THFs with Assassin's Charge could put more use into True Strike than most other melees in Xarcabard.

    Ninjedit: Aha! found the LJ pic that I base this assumption off of ;O

    http://tkeichan.livejournal.com/40778.html



    That'sa kraken btw :O

  6. #106
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    Default Re: WHM Meele random crap

    Yes exactly your correct. But yes, it did outperform Rampages.
    Some Walmart WARs, no BRD in that PT, maybe no food and lolSTR rings etc, got some lazy WARs sadly

  7. #107

    Default Re: WHM Meele random crap

    Yeah, I remember playing with True Strike with a Shellbuster (18 dmg, btw).

    with DAs and lucky crits (Which happens often, love the crit chancee on that WS) I was doing upwards of 800 damage. Offhand hits on True Strike basically doubles damage, as does every double attack. It's -really- awesome with Warrior/assasin charge, and THF with like...a Raphael's Rod (if they exist lawl) would be like ieagndkgnkjngkjsnhdg

  8. #108
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    Default Re: WHM Meele random crap

    Maybe i should force our THF to use Truestrike also. \o/

  9. #109
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    Default Re: WHM Meele random crap

    Quote Originally Posted by Teorem
    Quote Originally Posted by Izzy
    I'll try that next Xarcabard if we have enough BLM's so I don't have to go BLM.
    Your "Melee WHM in Dynamis-Xarcabard" card only has one use and is non-rechargeable until I see a Mjollnir, after which you only get one more. Choose your runs carefully.
    When I do it i'll parse the whole run and I'll show him that I:

    1. Will out damage most of our meeles that sit there afk.
    2. Will out damage or come close to those that actually try.

    Maybe you'll be more open then Q_Q

  10. #110
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    Default Re: WHM Meele random crap

    I got to borrow a K.Club last night to use in Dynamis - Sandoria. It seems that Hexa Strike does 150 more damage on average than the relic WS, however, if a Hexa Strike swing misses, Randgrith does more damage.

    I know Dynamis is a really shitty place to test WS's in, but do you think Hexa Strike will always be better? Obviously I'm going to finish because damage x3 on anything is <3 but, I read somewhere that Mandau + DE does more damage than Mandau + Mercy Stroke, but everyone uses Mercy Stroke anyways. Or maybe I just need better Randgrith gear.

  11. #111
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    Default Re: WHM Meele random crap

    Quote Originally Posted by Izzy
    I got to borrow a K.Club last night to use in Dynamis - Sandoria. It seems that Hexa Strike does 150 more damage on average than the relic WS, however, if a Hexa Strike swing misses, Randgrith does more damage.

    I know Dynamis is a really shitty place to test WS's in, but do you think Hexa Strike will always be better? Obviously I'm going to finish because damage x3 on anything is <3 but, I read somewhere that Mandau + DE does more damage than Mandau + Mercy Stroke, but everyone uses Mercy Stroke anyways. Or maybe I just need better Randgrith gear.
    i'm pretty sure you read wrong >.> ive never seen a 2.6k dancing edge on a colibri

  12. #112
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    Default Re: WHM Meele random crap

    Quote Originally Posted by Izzy
    I got to borrow a K.Club last night to use in Dynamis - Sandoria. It seems that Hexa Strike does 150 more damage on average than the relic WS, however, if a Hexa Strike swing misses, Randgrith does more damage.

    I know Dynamis is a really shitty place to test WS's in, but do you think Hexa Strike will always be better? Obviously I'm going to finish because damage x3 on anything is <3 but, I read somewhere that Mandau + DE does more damage than Mandau + Mercy Stroke, but everyone uses Mercy Stroke anyways. Or maybe I just need better Randgrith gear.
    while it's not true about DE vs. Mercy (unless the thief has some really really wierd WS gear that totally ignores strength or something) it is true about several relic weaponskills.

    I would call randgrith the better weaponskill actually, based on damage over time. even with capped accuracy you'll only hit 6 hits on hexa 73% of the time (.95^6) without double attack.

    conversely, you'll hit full damage randgrith 95% of the time. randgrith also has a shield break secondary, which is a nice bonus on a weaponskill that is comparable to (if not better than) hexa.

  13. #113
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    Default Re: WHM Meele random crap

    Quote Originally Posted by doofusofodin
    Quote Originally Posted by Izzy
    I got to borrow a K.Club last night to use in Dynamis - Sandoria. It seems that Hexa Strike does 150 more damage on average than the relic WS, however, if a Hexa Strike swing misses, Randgrith does more damage.

    I know Dynamis is a really shitty place to test WS's in, but do you think Hexa Strike will always be better? Obviously I'm going to finish because damage x3 on anything is <3 but, I read somewhere that Mandau + DE does more damage than Mandau + Mercy Stroke, but everyone uses Mercy Stroke anyways. Or maybe I just need better Randgrith gear.
    i'm pretty sure you read wrong >.> ive never seen a 2.6k dancing edge on a colibri
    haha ok, maybe it was hearsay or some shit.

    I don't know, should I be dissapointed in the relic WS or just chalk it up to being Dynamis? I mean, with a single hit WS, that opens up the oppurtunity to eat meat and stuff because I don't have to worry about hitting 6 swings on a WS. What do you think?

    *EDIT* just read your post, the shield break effect will be AWESOME with the kraken club. So yea, i guess DoT wise, Randgrith is much better.

  14. #114

    Default Re: WHM Meele random crap

    Dynamis is a very weird place for WSs. From what I've noticed, Single hit WSs will do more than their Multi-hit counterparts...IE, for my Ninja, Blade:Ten seems to be more consistent than Blade:Jin, oddly.

    Outside of Dynamis :Ten blows nuts, can't really explain it.

    One of my friends, who's THF75, notices better results with Sharkbite than Dancing Edge in Dynamis, and exact opposite outside of.

    Basically, Dynamis blows. But from what I've noticed, with friends and my own testings, WSs with better stat mods/Single hit -seem- to perform better than WS that perform well in Merit mentality parties.

  15. #115
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    Default Re: WHM Meele random crap

    Quote Originally Posted by Carnusty
    Dynamis is a very weird place for WSs. From what I've noticed, Single hit WSs will do more than their Multi-hit counterparts...IE, for my Ninja, Blade:Ten seems to be more consistent than Blade:Jin, oddly.

    Outside of Dynamis :Ten blows nuts, can't really explain it.

    One of my friends, who's THF75, notices better results with Sharkbite than Dancing Edge in Dynamis, and exact opposite outside of.

    Basically, Dynamis blows. But from what I've noticed, with friends and my own testings, WSs with better stat mods/Single hit -seem- to perform better than WS that perform well in Merit mentality parties.
    That's totally contrary to what i've noticed haha.

    My hexa strikes outshine randgrith by 150~.

  16. #116
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    Default Re: WHM Meele random crap

    just because it is a single hit ws doesnt mean it cant miss, cue sylphet's sig of rukenshin missing her with kaiten

    about hexa, its sorta like rampage and jin, they are multiple hit WS's that crit chance varies with tp, they are going to be good till the end of time

  17. #117
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    Default Re: WHM Meele random crap

    Quote Originally Posted by doofusofodin
    just because it is a single hit ws doesnt mean it cant miss, cue sylphet's sig of rukenshin missing her with kaiten

    about hexa, its sorta like rampage and jin, they are multiple hit WS's that crit chance varies with tp, they are going to be good till the end of time
    yeah, except the chance of hitting a full damage single hit is much higher than a full damage multi-hit.

    although hexa is in that same category of "good multihit" weaponskills, so it's not surprising it's close to randgrith.

  18. #118

    Default Re: WHM Meele random crap

    Quote Originally Posted by Tonelico
    Much appreciated on the advice. I had previously ignored Kinkobo because I generally despise the concept of latents, but eatin' pamamas isn't a big deal so w/e I'll pick it up. Has great stats on it.
    I'm pretty sure you would be better off popping a sole sushi and wearing some haste gear if you use Kinkobo. The 10 accuracy and delay reduction from the latent pales in comparison to the accuracy you get from sushi and the ability to use turban instead of Ohat will make up some of the delay difference. With 230 skill, you are gonna need all the accuracy you can get, especially if you plan on fighting exp mobs. WHM/SAM + Kinkobo = good times.

  19. #119
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    Default Re: WHM Meele random crap

    Which is why getting a reasonably priced Primate Staff +1 is darn near impossible

  20. #120
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    Default Re: WHM Meele random crap

    Was it confirmed by anyone that Randgrith can be used with a breeze gorget?

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