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  1. #1

    Default Jelly Ring Dmg Reduction

    I'm sort of confused on how Jelly Ring's dmg reduction is calculated. At first, I thought it would take the dmg you normally receive and chop off 5%, so if I usually get hit for 100 dmg, I would only get hit for 95 with jelly ring on. But my LS leader told me that's not how it works, and it actually reduces dmg much more.

    Can anyone explain how exactly the damage reduction is calculated?

  2. #2

    Default

    Pretty in-depth thread on BG regarding damage reduction:

    http://bluegartr.com/forum/viewtopic.php?t=12726

    An RDM from KI did extensive testing vs. cactuars and 1000 needles. Basically the game calculates it as 1/256 fractions. The Jelly Ring then actually reduces less than 5%: it comes out to about 4.7% (12/256).

  3. #3

    Default

    Eh, I don't really like the 1000 Needles test, since it ignores defense. If dmg reduction gear calculated before DEF/VIT were applied to the dmg equation, but then subtracted after DEF/VIT were added, the amount would be much more. I doubt this is the case though.

  4. #4

    Default

    The 1000 needles test was used because it's one of the only attacks in the game that is absolute. Without a non-variable damage input it would have been impossible to come up with the 1/256 fraction formula.

    Just like WSing ronfaure rabbits, it's useful as an absolute baseline test. The actual damage reduction occurs after defense and VIT is taken into account. If the thread was insufficient for your needs you could consult the other tome of knowledge: Rukenshin's LJ

  5. #5
    Sea Torques
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    Ragnarok

    Default

    Quote Originally Posted by Allundaria
    The actual damage reduction occurs after defense and VIT is taken into account.
    Are you sure about this? I've been looking for a solid answer to that for a while...

  6. #6

    Default

    Can't confirm, it's a general assumption given some of the damage numbers I've seen floating around. Namely after looking at Ruke in his damage reduction equips on NIN. He has some pretty low NM grade hits that I presume point to a post-VIT/DEF calculation:

    http://img227.imageshack.us/img227/7168/faith1qm.jpg

    I suppose it could be tested by taking a reasonably large population of hits, say 100 each, with the four conditions of:

    base (no dmg reduction, no +VIT/DEF)
    base + dmg reduc
    base + VIT/DEF
    base + dmg reduc + VIT/DEF

    You should be able to discern where the damage reduction percentage effect applies given the numbers.

  7. #7

    Default

    It's not a 5% reduction, it's a 12/256 reduction (or thereabouts).

    All -dmg% gear works like this--they're all fractional values, not decimals.

  8. #8
    Isladar
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    Lakshmi
    WoW Realm
    Stormrage

    Default

    Quote Originally Posted by Allundaria
    An RDM from KI did extensive testing vs. cactuars and 1000 needles. Basically the game calculates it as 1/256 fractions. The Jelly Ring then actually reduces less than 5%: it comes out to about 4.7% (12/256).
    Quote Originally Posted by Naramaska
    It's not a 5% reduction, it's a 51/256 reduction (or thereabouts).

    All -dmg% gear works like this--they're all fractional values, not decimals.
    o_O

  9. #9

    Default

    Quote Originally Posted by Scythiroth
    Quote Originally Posted by Allundaria
    An RDM from KI did extensive testing vs. cactuars and 1000 needles. Basically the game calculates it as 1/256 fractions. The Jelly Ring then actually reduces less than 5%: it comes out to about 4.7% (12/256).
    Quote Originally Posted by Naramaska
    It's not a 5% reduction, it's a 51/256 reduction (or thereabouts).

    All -dmg% gear works like this--they're all fractional values, not decimals.
    o_O
    5% does not reduce 20%. . . someone needs to learn their fractions < <

  10. #10

    Default

    Irony: I just got out of my Algebra Theory lecture when I wrote that post

    (running on 3 hours of sleep = blah)

  11. #11
    Sea Torques
    Join Date
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    Default

    Quote Originally Posted by Allundaria
    Can't confirm, it's a general assumption given some of the damage numbers I've seen floating around. Namely after looking at Ruke in his damage reduction equips on NIN. He has some pretty low NM grade hits that I presume point to a post-VIT/DEF calculation:

    http://img227.imageshack.us/img227/7168/faith1qm.jpg

    I suppose it could be tested by taking a reasonably large population of hits, say 100 each, with the four conditions of:

    base (no dmg reduction, no +VIT/DEF)
    base + dmg reduc
    base + VIT/DEF
    base + dmg reduc + VIT/DEF

    You should be able to discern where the damage reduction percentage effect applies given the numbers.
    Well, the reason I wasn't sure is because of how much damage they seem to reduce. Wouldn't the low damage taken point to the calculations being performed before vit/def adjustments? I think we are trying to say the same thing, but you are speaking of the subtraction of the physical damage being calculated after def/vit, where I was looking more at when the percentage reduced was calculated..

    ie.. (just example, not realistic numbers - calc. before def/vit)
    Nin takes 400 damage before def/vit adjustments. Wearing -25% dmg gears reduces approx. 100 damage. After def/vit adjustments monster hits for 200. 200 base after def/vit -100 phys dmg.. Nin takes 100 damage.

    (% calc. reduced performed after def/vit)
    Nin takes 200 damage after def/vit. 25% reduction is approx 50 damage. Ninja takes 150 damage.

    I lean towards the first, after seeing how much damage these gears reduce, which is why I say jelly ring actually reduces over 5%..

  12. #12

    Default

    Quote Originally Posted by LinktheDeme
    Quote Originally Posted by Scythiroth
    Quote Originally Posted by Allundaria
    An RDM from KI did extensive testing vs. cactuars and 1000 needles. Basically the game calculates it as 1/256 fractions. The Jelly Ring then actually reduces less than 5%: it comes out to about 4.7% (12/256).
    Quote Originally Posted by Naramaska
    It's not a 5% reduction, it's a 51/256 reduction (or thereabouts).

    All -dmg% gear works like this--they're all fractional values, not decimals.
    o_O
    5% does not reduce 20%. . . someone needs to learn their fractions < <
    5 out of 4 people have trouble with fractions

  13. #13
    Relic Shield
    Join Date
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    Asura

    Default

    Quote Originally Posted by Demosthenes11
    Quote Originally Posted by LinktheDeme
    Quote Originally Posted by Scythiroth
    Quote Originally Posted by Allundaria
    An RDM from KI did extensive testing vs. cactuars and 1000 needles. Basically the game calculates it as 1/256 fractions. The Jelly Ring then actually reduces less than 5%: it comes out to about 4.7% (12/256).
    Quote Originally Posted by Naramaska
    It's not a 5% reduction, it's a 51/256 reduction (or thereabouts).

    All -dmg% gear works like this--they're all fractional values, not decimals.
    o_O
    5% does not reduce 20%. . . someone needs to learn their fractions < <
    5 out of 4 people have trouble with fractions
    truth

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