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  1. #1
    Fake Numbers
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    Possible tests to see multihit Blu Spells w/out CA can crit?

    I really want to test/confirm if spells like Disevernment or Fren Rip can crit w/out CA. So, I have being trying to figure out ways to test this... so I will list a couple of ways I have thought of below, and if you could tell me if they are feasible or not.

    1) Chigo's - from Wiki it says they are instantly killed from a critical hit. So if this is true, all I need to do is find a chigo that has more hp then max damage of the spell?

    2) Rogues Roll - have cor and a thf in pt then cast 20 fren rips on a mob (ex, lesser colibri or VT imps); then repeat with Rogues roll on. The reason I was thinking this might work is if you added a 10% - 24% crit bonus to your average you should see some higher then normal averages? Like, lets say my overall average on VT Imps with Fren Rip is 500 (from all my previous tests), and then doing 20 fren rips with Rogues roll should equate to about 550-620 average (if the spell can crit). Especially if the cor gets really lucky and gets 11 for 24% bonus. ??

    Thanks

  2. #2
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    Re: Possible tests to see multihit Blu Spells w/out CA can crit?

    <---warning: not a blu

    Assuming that these spells work like multi-hit weaponskills, that is that if something dies from the first hit, the damage from subsequent hits isn't displayed.

    You could go blu/war put up berserk to stablize damage, and test them on very low level mobs outside starter cities. Since only the first hit's damage will be shown (and should be very stable), if you get one that is substantially higher than the others, that was a crit hit.

  3. #3
    Nidhogg
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    Re: Possible tests to see multihit Blu Spells w/out CA can crit?

    Quote Originally Posted by Tordall
    <---warning: not a blu

    Assuming that these spells work like multi-hit weaponskills, that is that if something dies from the first hit, the damage from subsequent hits isn't displayed.

    You could go blu/war put up berserk to stablize damage, and test them on very low level mobs outside starter cities. Since only the first hit's damage will be shown (and should be very stable), if you get one that is substantially higher than the others, that was a crit hit.
    Unless I'm mistaken berserk won't do anything for blue magic spells because it's not in the equation for blue magic dmg iirc

  4. #4
    Doc
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    Re: Possible tests to see multihit Blu Spells w/out CA can crit?

    Quote Originally Posted by LinktheDeme
    Quote Originally Posted by Tordall
    <---warning: not a blu

    Assuming that these spells work like multi-hit weaponskills, that is that if something dies from the first hit, the damage from subsequent hits isn't displayed.

    You could go blu/war put up berserk to stablize damage, and test them on very low level mobs outside starter cities. Since only the first hit's damage will be shown (and should be very stable), if you get one that is substantially higher than the others, that was a crit hit.
    Unless I'm mistaken berserk won't do anything for blue magic spells because it's not in the equation for blue magic dmg iirc
    Yea, +attack won't touch DMG. +Blue Magic or +str etc would...

  5. #5
    Relic Weapons
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    Re: Possible tests to see multihit Blu Spells w/out CA can crit?

    I did say that I'm not a blu.

    Otherwise is the method sound?

  6. #6
    Sea Torques
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    Re: Possible tests to see multihit Blu Spells w/out CA can crit?

    No, it is not. Firstly, these mobs definitely will cap at 100 attack for sure, berserk is utterly not needed. Secondly, even with capped attack your damage will not be "stable." The only way to "stabilize" damage is with critical hits in conjunction with capped attack. Even then it will not be completely stable.

    In other words, what you should be doing is finding out what your capped damage is by subbing thf, and repeating the spell casts. Then, cast without sneak attack and see if you can match it.

  7. #7
    VZX
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    Re: Possible tests to see multihit Blu Spells w/out CA can crit?

    Quote Originally Posted by DrObvious
    No, it is not. Firstly, these mobs definitely will cap at 100 attack for sure, berserk is utterly not needed. Secondly, even with capped attack your damage will not be "stable." The only way to "stabilize" damage is with critical hits in conjunction with capped attack. Even then it will not be completely stable.

    In other words, what you should be doing is finding out what your capped damage is by subbing thf, and repeating the spell casts. Then, cast without sneak attack and see if you can match it.
    but it's multi-hit spell. Furthermore, only first hit (it seems so) that would be effected by crit guarantee from SA

  8. #8
    Sea Torques
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    Re: Possible tests to see multihit Blu Spells w/out CA can crit?

    Quote Originally Posted by VZX
    Quote Originally Posted by DrObvious
    No, it is not. Firstly, these mobs definitely will cap at 100 attack for sure, berserk is utterly not needed. Secondly, even with capped attack your damage will not be "stable." The only way to "stabilize" damage is with critical hits in conjunction with capped attack. Even then it will not be completely stable.

    In other words, what you should be doing is finding out what your capped damage is by subbing thf, and repeating the spell casts. Then, cast without sneak attack and see if you can match it.
    but it's multi-hit spell. Furthermore, only first hit (it seems so) that would be effected by crit guarantee from SA
    Quote Originally Posted by Tordall
    <---warning: not a blu

    Assuming that these spells work like multi-hit weaponskills, that is that if something dies from the first hit, the damage from subsequent hits isn't displayed.

    You could go blu/war put up berserk to stablize damage, and test them on very low level mobs outside starter cities. Since only the first hit's damage will be shown (and should be very stable), if you get one that is substantially higher than the others, that was a crit hit.
    Was talking about mobs outside starter cities. Multi-hit is irrelevant because the first hit will kill them and always land with sa. Unless you're suggesting that the first hit can't crit but subsequent hits can, this is all we need to prove(that the first hit can crit or not).

  9. #9
    VZX
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    Re: Possible tests to see multihit Blu Spells w/out CA can crit?

    Then testing with SA would be meaningless

    SA/Mighty strikes(?) can make WS/Physical BLU spell that normally don't crit, score crit.

  10. #10
    Fake Numbers
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    Re: Possible tests to see multihit Blu Spells w/out CA can crit?

    Well, spent about 2hrs blu'ing it up on the chigo's outside Nashmu (sp?). 46 fren rips, and 46 bludgeons... no crit/no instant kill on those chigo's... they have about 1005-1050 HP.

    46 attempts * 3 hits = 138 possible hits * 95% capped accuracy = 131 attmepts (or take out 20 hits for various 1 or 2 hits). With full merits on crit, I'm guessing if it could crit, I would have seen an instant kill by now?

    For me, this concludes that fren rip/bludgeon do not crit

  11. #11
    HABS SUCK!!!!!
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    Re: Possible tests to see multihit Blu Spells w/out CA can crit?

    Same as Repairs...

    xped my blu from like 61 to 65 off Fossorial Fleas in Aydeewa. Not one of em was instakilled via a spell, cept when my friend activated Azure Lore and Sickle Slashed one (I dont remember if CA was active, but I think Azure Lore acts like CA is up constantly).

  12. #12
    Tonko
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    Re: Possible tests to see multihit Blu Spells w/out CA can crit?

    I wish it did Nynja, but spells chained with Azure Lore up don't Skillchain :-/
    Perhaps it acts like continual Chain Affinity without skillchain properties.

  13. #13
    Sea Torques
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    Re: Possible tests to see multihit Blu Spells w/out CA can crit?

    Quote Originally Posted by VZX
    Then testing with SA would be meaningless

    SA/Mighty strikes(?) can make WS/Physical BLU spell that normally don't crit, score crit.
    You're using sneak attack as a point of reference, so you know what the critical damage is. Then, casting without sneak attack to see if you can match it. Most people probably can't be bothered to look up the damage formula and blue magic mods to calculate this manually.

    And yes, mighty strikes can do this as well, someone on KI did this. Not that it would help in this situation.

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