Originally Posted by
Taj
(Tank) I have 4885 kaekos at the moment, BLMs, don't nuke above 3000 kaekos.
I don't think this will be possible. The test done by Kaeko/Ashira so far has dealt with mobs dealing 0 damage to each party member. It is said on the JP wiki that CE (or their term for it, ?????) declines when you are hit by the mob for damage - furthermore, the amount of emnity lost is directly correlated to the amount of health you have. So not only with this plug-in have to deal with whether a spell lands or not (and according to >>121 hate for a "no effect" is less than that which actually lands), it also has to take into account damage dealt, and how much total hp was the target at the time of spell, not to mention stuff like hate reset, mob moves, mob spells, and aoe spell/moves.
As for Kaeko, I didn't realize that you did not get a chance to test the VE portions of the spell I mentioned. I took a look at it once more, and it is abundantly clear that the VE is not listed on major spells like Flash and Stun, which should definately have higher TE than 180.
I would like to have the VE value for Provoke down to an exact number. From your blog, it seems that you were using a stopwatch and came to the conclusion that "it's around 30 sec". Although it nearly matches the JP observation of 28 second, once this value is down solid, one can figure out the VE value for almost any spell or move by using two accounts by one person.
The JP method for determining the Provoke VE cooldown was to have person A voke the mob, wait at least 30 seconds, then have person B voke the mob. Then they time the number of seconds required for the mob to "turn back" to person A, and used /wait to do so. Since the above link showed that at -50%+ emnity, it took 14 seconds to do so, plus the 28 seconds figure wildely circulating, I think that you might be off on the number a bit. Maybe you can get the "initial hate" number out too, whether it's a multiple or not, so the following can be possible.
>>121's conculsion was that "provoke hate is worth an initial silence, then a 210-220 Cure IV cast 8 seconds later". The macro used was
(WHM/BST)
/ma Silence <t>
/wait 8
/ma "Cure IV" <me>
(Lv 5 WAR/nosub)
/wait 15
/ja Provoke <t>
He claimed that by pressing these macros simultaneously, the voke occured right after the Cure spell fired. So from the 5VE/hp cured figure, there's at least 1050 to 1100 VE involved, plus the CE from the initial Silence (+initial hate), and the CE from Cure IV as well. He then went on to adjust his own HP further and adjust the mule's voke timer, and proved the 12.5hp/sec worth of linear hate loss.
When he put on -emn gear (Tamas Ring), it took 235hp for the mule to get target at 15 seconds. This puts his VE hate from Cure IV at 1139 plus the stuff I listed above. The reason he did this as WHM/BST was to be able to cast silence on worms, and use charm/release to reset hate without resorting to killing the mob. Once the CE/VE for the initial silence and voke is down pat, any WHM or RDM with a 30+ BST sub could do this along with a mule acct without worrying about the level of the mob or getting the mule acct killed.
And the Bald RDM kensho did involve the use of a third person (WHM) to get initial hate. He also mentioned that as RDM tank, he had no problems with hate just by using Blind, so his conclusions were that even though VE is high for Blind, there is some CE although not as high as other spells. The only thing I can think of that would cause this inconsistency with your 1CE Blind test is that since the Lv0 mob was already at the floor of mob accuracy against a Lv75, the Blind didn't actually have an effect since internally there was 0 effective change to the mob's status with the exception that it was "blinded". This would be consistent with less hate gained on a "no effect" spell.