Originally Posted by
Zhais
Originally Posted by
Xrave
Since you're already scanning the game memory for damage done instead of parsing log files, is there not a value in there somewhere that indicates whether or not you're actually engaged (weapon drawn) and can just use the time that you have your weapon out to calculate DPS?
What we're scanning is all the information that goes into those log files, but we aren't waiting for the game to update to the files. Engaging/disengaging doesn't show up in the chat log, so we can't detect that.
this isn't strictly true; I could modify the chat monitor to provide other data if we found a use for it zhais; (like say, your own player name)
but to answer xrave's question: no, I don't know if there is an easy way to detect whether or not a given player is engaged. unfortunately, SE doesn't exactly give us an api interface :3