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  1. #2001
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    Grats Kujoh! Your rings and Brutal are on the wrong side though.

    I expect Palp to have his relic finished by next week.

  2. #2002
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    Quote Originally Posted by Malacite View Post
    Well, SCH doesn't have a relic option and if my assumption is correct the damn thing basically grants you weather bonuses automatically so if you put a storm up you'll automatically get the increases which is fairly nice.

    Unfortunately it still falls under BLM's "meh" problem. I largely listed it because it seems marginally better and SCH doesn't have a relic. Also, someone figured out the DPS finally of Spharai roughly (assuming the numbers are right) on the wiki and with merited H2H (292) it has a whopping 18 DPS...

    Holy *shit* that's nuts. I'm actually tempted to go for one of these now since Dynacore sells 100's at 100k each, which means 1 Kraken Club = 2 relic weapons >_>b (go go messed up Seraph Economy!)

    I really do think our dev team needs to be put through a Hostel-like situation. Maybe THEN they'll finally grasp a real concept of Effort to Reward.

    I'm really disappointed with them. I was actually extremely excited to see Nirvana and the Xbow (always forget the damned name, dun feel like looking it up again). God forbid Nirvana just grant free avatars outright, or cut all perp costs in half similar to carby mitts.

    I mean why the fuck not given the colossal effort required (They need their heads examined if they think a Mythic is on equal grounds in terms of difficulty; 1 lucky run of Up in Arms and I've got my Amanomurakumo courtesy of Dynacore and maybe even an Aegis or Spharai)

    Just to name a few examples I think would have been far better...

    Conqueror: Screw modding berserk, make Warcry give 50% DA or a Haste effect similar to Desperate Blows. This + Maxed Savagery would be psychotic

    Glanzfaust: Enhances Chi Blast and Aguments Chakra. Make Chi Blast a massive dmg bosot similar to Aegis and Shield Bash and make Chakra AoE. Now, if Glanz makes Focus and Doge AoE (I doubt it) that'd be cool too but not as good.

    Vajra seems OK to be perfectly honest, at least until we see the mods. Only thing I'd change on Yagrush is maybe give a massive boost to cures during (maybe during aftermath? Why they all gotta be OAT?)

    Laevateinn: MAB & MACC +25 and make elemental seal last for all spells for the full minute.

    Murgleis: MACC +20, Enhances Fast Cast and the Convert Mod. Aftermath: Enhances Refresh

    Burtgang: Much as I've ripped on this sword it is mostly fine, just the AM blows. I'd change it to further lower damage taken/increase shield blocks/reduce enmity lost.

    Liberator: Make Absorbs AoE and Enhance Blood Weapon to make it extend to WS. AM affecting Soul Eater would be cool but seems... messed up? Idk somehow that strikes me as awesome but in some manner counter productive.

    Aymur: Can't really comment on this, hoping the Sic mod is... well, sick ^^

    Carnwenhan is just fine IMO (hoping it's perma troubador...)

    Xbow: Enhance Bolt Effects. Status bolts are what Xbow's all about so let's crank 'em up! 20% def down for Acids, greatly increased light damage, etc.

    Kogarasumaru: Make Meditate AoE. 'nuff said. Gimp the DMG rating as much as needed just make meditate AOE!!! (though that would probably be going too far admittedly... would still f'ing pwn though)

    Nagi: Enhances Ninjutsu (Extra shadow for each Utsusemi, upgrades enfeeble effects and increases damage of elemental spells)

    Ryunohige: Why just jump? Or better yet, how about enhancing breaths again. Status effects for offensive wyvern and make the two healing breaths AoE.

    Nirvana: Already covered this, though a physical mod for the 70 pacts would be nice.

    Tizona: Seems OK to me in all honesty... maybe tack on some blue magic skill?

    Death Penalty: Still not sure what this does so not comment other than maybe make QD not consume ammo/cards?

    Kenkonken: Probably the only one that's 100% perfect as is. ranged attack/MAB/MACC mods for the auto woulda been cool but not overloading ever again is insane enough.

    DNC is just fine, could maybe boost samba potency but still freaking nuts.

    SCH: +15 MAB/MACC, and a massive boost to Conserve MP. Either that or bring stratagems down to 30~45 seconds (that might prove to be a bit much though)


    DNC is just fine? DNC is the worse relic of them all, all it does it add an extra finishing move and those are already insanely easy to get, I don't even use all my finishing moves, they are too easy to obtain.

    MNK: AOE chakra? I would upgrade a weapon to benefit the players in my party? How bout enhances the potency of chakra combined with AF body and Relic hands to make a Cure V chakra which removes additional status ailments that the body (paralyze,poison, blind) and the hands (diseased) cannot remove. Such status ailments that an enhanced chakra can remove could be (bio,slow,bind,and gravity). AOE focus and dodge? Once again, thats retarded, I would rather get enhanced focus and enhanced dodge on the person who upgraded the weapon, then to give it to party members.
    Focus and dodge together should create an additional Martial arts effect and increase counter rate to 10%. (dynamis relic increases counter to 10% also, but you wouldn't need focus and dodge on to activate it), It should even greatly increase the number of times you guard. Kinda like reprisal does for shield blocks.

    COR: Quickdraw doesn't consume ammo, where have you been? This thing is a cannon and not a hexagun, it should be able to use cannonshells or the King V shell. That thing has 99 DMG, its rare/ex and QD doesnt consume ammo. this alone would greatly make QD a beast and this simple step could make thing weapon worth the effort.

    SAM: once again, SAM is about DMG, weaponskills and skillchains. The dynamis weapon has the highest DMG, it increases Store TP on the WS, and it creates "level 4 skillchains", it does EVERYTHING a SAM should be doing.
    AOE meditate once again.... I let someone work super hard on their weapon so they can meditate my character?, I just got a free meditate with no effort and I didn't even upgrade the weapon? Slap in the face. If it has anything to do meditate, It should increase the TP/tic on it, not make it AOE.

    Good thing you don't make these weapons, cause they would worse then the SE made ones, and SE does a bad enough job.

    the only weapon they got right was the Aegis and the Amano. They got the Amano right on accident because all the weapons can create double lvl 3 skillchains and have high base DMG, its just that these 2 things are what the SAM job is all about. the WHm job isnt about skillchaining or high base DMg club for example, so they got Amano down right on accident.

    RDM: mythic can't enhance refresh, because none of these enhance specific spells, they mostly enhance job trait or job ability, but then again, the DRK scythe enhances their spells.

    DRK: AOE absorb spell? Damn I was trying to absorb Nidhogg's TP, and accidentally hit 7 Darters and wiped my alliance. yea thats smart malacite.

    PUP: I am sure you can still overload on the weapon, Otherwise Overdrive (PUP 2 hr) would be useless. Jjust like everu single other mythic, This thing is a beast with the 300 TP aftermath because Overdrive can increase the the autos Evasion, attack speed, attack, def, and the aftermath would give him and the PUP double attack like crazy, when the Kenkonken itself gives martials arts trait and low delay high dmg.

    All of these weapons are beasts with the 300 TP aftermath, and the weapons would have been fine if the aftermath would grant all 3 bonuses with any amount of TP and only the duration should have been determined by the TP, not the aftermath effect.
    The only weapons that needed tuning was WHM, NIN and BLM in my opinion assuming the aftermath worked the way people orginally thought it would. WHM could use Cure potency 15% and -5 EMN.
    BLM could have used enhanced magic attack bonus and better ES augment.
    NIN could have used enhances Dual wield and Subtle blow +5 added to the stats they already have.

    Thats how you make a real weapon.

  3. #2003
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    Quote Originally Posted by Gtype954 View Post
    PUP: I am sure you can still overload on the weapon, Otherwise Overdrive (PUP 2 hr) would be useless. Jjust like everu single other mythic, This thing is a beast with the 300 TP aftermath because Overdrive can increase the the autos Evasion, attack speed, attack, def, and the aftermath would give him and the PUP double attack like crazy, when the Kenkonken itself gives martials arts trait and low delay high dmg.
    Small correction here. Overdrive enhances your maneuvers to their highest % besides setting your overload capacity to 0. So no, the relic far from negates the awesomeness of Overdrive.

  4. #2004
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    Quote Originally Posted by Gtype954 View Post
    DNC is just fine? DNC is the worse relic of them all, all it does it add an extra finishing move and those are already insanely easy to get, I don't even use all my finishing moves, they are too easy to obtain.
    Then you're not using them right. At 75, I am never sitting on 5 Flourishes at any time. Wild and Violent together take up 3.

    Fully merited Reverse Flourish nets 48TP per 3 flourishes. You're looking at an ability to land a step and gain TP as if though you had non-merited Reverse Flourish with 4 flourishes. It's not the "worst" by any means. Just not 30,000 Alexandrite/3 PW pop items/abysmal time component worthy.

    Which I believe has been the theme of Mythic weapons thusfar.

  5. #2005
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    What an angry man <.<

  6. #2006
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    Insert long list of my personal thoughts on each relic/mythic weapon as they are. Further elaborate on my personal beliefs regarding what SE needs to do in order to make the weapons worthwhile. Put this in the wrong thread entirely.

    Oh wait.... nobody fucking cares.

  7. #2007
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    Quote Originally Posted by blackmail View Post
    Insert long list of my personal thoughts on each relic/mythic weapon as they are. Further elaborate on my personal beliefs regarding what SE needs to do in order to make the weapons worthwhile. Put this in the wrong thread entirely.

    Oh wait.... nobody fucking cares.
    You seem to care, because you're going around policing people's post (i.e. what u just did in the PW thread 1 minute ago), when you aren't even a mod...just let them take care of cleaning ups...u dont have to give negative input and flame the people derailing, could of just said a simple "hey guys you're derailing the thread" .

  8. #2008
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    Quote Originally Posted by Vajra View Post
    You seem to care, because you're going around policing people's post (i.e. what u just did in the PW thread 1 minute ago), when you aren't even a mod...just let them take care of cleaning ups...u dont have to give negative input and flame the people derailing, could of just said a simple "hey guys you're derailing the thread" .
    Hey, you're derailing the thread.

  9. #2009
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    Go to a merit PT and tell me AoE chakra would suck. Oh wait... that's right it WOULDN'T! Because you know, suddenly healing everyone in the PT for 300+ HP as well as giving them a potent Regen would clearly suck and your healer totally wouldn't appreciate that.

    MNK doesn't need another Martial Arts trait, it already has a base delay of 150 per fist by 75. AoE Chakra would make meriting that much smoother and it'd be nice to have something other than Kirin's Pole for Chi Blasting. Or am I the only one who just once would LOVE to go all DBZ on something with Chi Blast? I'm talking 2-3k minimum (boosted) with this puppy on. But then BLM's would Q_Q because 1 person with a ridiculously hard to get weapon (and thus far from the norm) is out performing them.


    I think you're just in the wrong game TBH. Sounds more like you belong in WoW, since you object to helping out the party so damned much. I can not believe you are actually arguing against AoE meditate. Oh noes, MY EPEEN IS SHRINKING!!! I AM NOT BUSTING OUT TEH L337 63|<|<0 NEMORE!

    Get over yourself for Christ sake. The mythics were never intended for beating the relics in damage, SE said so from the beginning. I'm just disappointed in their lack of creativity. Just because you're not causing the damage directly doesn't mean it's bad.

    If that was the case no one would touch BRD or COR. Everyone goes on about how DRK is so awesome for Zerg, but guess what, if it wasn't for Soul Voice + Double March it wouldn't be so damned great. A SAM who can meditate and feed their fellow DD's 140-180 TP every 2:30 would be just plain crazy. Oh but I forgot, you clearly hate teamwork and the prospect of 40k/hour merits.

    I could go on but I have more important things to do than point our you short sightedness.

  10. #2010
    I'm more gentle than I look.
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    Spharai enhances counter, would nice to see mythic enhance counterstance. 50-75% reduction in the loss of defense in use with counterstance would be pretty pwn.

  11. #2011
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    Quote Originally Posted by Cream Soda View Post
    Spharai enhances counter, would nice to see mythic enhance counterstance. 50-75% reduction in the loss of defense in use with counterstance would be pretty pwn.
    I want to agree, however

    CS should not be dropping our defense into double digits in the first place. We have paper thin defense gear to begin with and a defense skill (guard) that sucks completely compared to shield or parry.

    I would think it would be good to fix CS (eliminate uber defense down) for all mnks and then give mythic a perma guard proc rate of +15% versus all physical attacks ignoring all level correction penalties. I don't know. The mythic should not fix something that was inherently wrong IMO.

  12. #2012
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    Quote Originally Posted by Gtype954 View Post
    DNC is just fine? DNC is the worse relic of them all, all it does it add an extra finishing move and those are already insanely easy to get, I don't even use all my finishing moves, they are too easy to obtain.
    You're obviously failing at using DNC then.

  13. #2013
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    Quote Originally Posted by Destinye View Post
    You're obviously failing at using DNC then.
    alright I made it sound that bad... Your finishing moves DO run out fairly easily, but doing all that work for 1 extra finishing move is lame. If the Enhances Steps acc makes it so that Steps almost always land, it might be good.

    The weapon is supposed to enhance the jobs power, not your party member.
    AOE medidate would do what for the SAM holding the weapon? It would give him the same exact meditate that he always had... Yes, AOE meditate would be badass, but noone is going to upgrade a weapon to give people meditate. I already have meditate, I am going to upgrade a weapon just to give you meditate?

    BRD dagger increases song duration which does help your party members, but I see it as, It is helping the BRD become stronger and it helps him because he has to cast spells less and it keeps him out of AOE danger less often on AOE mobs since he doesn't have to cast the songs as often.

    DNC: They get an extra finishing move which helps their party, but once again, the enhances steps and augments flourish benefits the DNCs acc, not an AOE of the party.

    DRK: AOE absorb spells? You wanna defend yourself on that one?

    nomore typing for me in the thread anymore unless it is with screenshots of new mythic weapons.... Cause I get sad when I see this thread bumped, thinking alma finished the mythic H2h, only to see these slightly off topic posts lol.

  14. #2014
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    Quote Originally Posted by Gtype954 View Post
    COR: Quickdraw doesn't consume ammo, where have you been? This thing is a cannon and not a hexagun, it should be able to use cannonshells or the King V shell. That thing has 99 DMG, its rare/ex and QD doesnt consume ammo. this alone would greatly make QD a beast and this simple step could make thing weapon worth the effort.
    Quick Draw does consume cards though. As unlikely as it is to happen, making it so that Quick Draw doesn't consume cards, is what he was getting at. As big as the gun is though even RNG's who have Culverin +1 with Cannon/Heavy Shells don't use them on a regular basis, so why should a COR? Buying Steel Bullets for the job is already expensive as it is. I'm looking forward to a nice accuracy or damage (or both ^0^) boost to Quick Draw, I'd be very content with that; considering that for the job, it's a well rounded gun already, and a damage boost from Death Penalty could make up for Corsair's Gun +1 still being the highest base damage gun for COR (which in effect would produce a stronger Quick Draw.)

  15. #2015
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  16. #2016
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    grats but i'm tired of all these mandau/apoc/aegis. i wanna see some guttler action!

  17. #2017
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    Quote Originally Posted by Ohaigaiz View Post
    grats but i'm tired of all these mandau/apoc/aegis. i wanna see some guttler action!
    Ya i agree, out with the gimp and in with the pimp. Need more rare stuffz!

  18. #2018
    Tekki's Bitch
    Sweaty Dick Punching Enthusiast

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    we heard rng/nin with namas was all the rage so we wanted to be cool too ;\ *LS yoichi#3*
    http://i31.photobucket.com/albums/c4...108_162350.png

    http://i536.photobucket.com/albums/f...108_193503.jpg

    also bravura#2~
    http://i31.photobucket.com/albums/c4...108_165357.png

  19. #2019
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    IM A COW

  20. #2020
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    fix aspect ratio and spart, did you quit or what is your character name? last activity on pande AH for ruiner was in october

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