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Thread: Show me those .dats!     submit to reddit submit to twitter

  1. #2661
    Blue Magic is Best Magic
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    Its the image he spawns in the avatar fight I think.

  2. #2662
    The Spooniest of Bards
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    Quote Originally Posted by Draylo View Post
    Its the image he spawns in the avatar fight I think.
    Yep! There's little Odin ones too.

  3. #2663
    Fake Numbers
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    Quote Originally Posted by Stromgarde View Post
    Since SE must account for players who may not have certain expansions installed, mobs are sometimes duplicated across directories. One such one is 1/156/17.DAT. If that is not the one you are looking for, the diremite model should always be 464,752 bytes, which will help you find them anywhere else they might be hiding.

    Ragnalibur related (no peeking til you finish yours noodles)
    Spoiler: show




    I am also working on the feminine unkai domaru that was requested, but it's taking a bit more time than expected since I'm going to have to get creative to come up with a solution that both looks right and is efficient.

    Technical explaination for Noodles's offhand problems:
    Spoiler: show
    The entry for Darksteel Jambalaya in the model viewer listing he was using was actually for another race which had a skeletal number assigned to it that happened to match some sort of one handed weapon Mithras (Mithrans?) use. It's impossible to tell the difference between offhand weapon types without close inspection using special programs, but it's somewhat rare that these issues end up causing problems since they work fine for creating avatars and such.
    is there a download link to that awesome Ragnarok?...also would be cool to Excaliburfy Apoc haha

  4. #2664
    The Tower
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    Quote Originally Posted by Jackle View Post
    is there a download link to that awesome Ragnarok?...also would be cool to Excaliburfy Apoc haha
    I don't think there was ever a download link to it, although the texture was posted. All you need to do is convert it to a .dds file using gc3 and then bounce it out to mqo and back to DAT after replacing ragnarok0.dds with the new one in Model Viewer.

  5. #2665
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    i guess i should get to reading to make sense of any of what you just said hahah

  6. #2666
    An exploitable mess of a card game
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    Anyone know what ROM9/7/88 DAT animates?

  7. #2667
    Melee Summoner
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    So i wanted to post an image to you guys and get your opinion on what i feel the Caladbolg should really look like. Please tell me what you think. Also a link cause I know on this site the updated lists for model viewer are available. some one could point in the direct of those that would be great.

    About 30 pages back Kuya? posted armor effects. I liked the Drk armor one. If you could PM me about it I'd be very greatful!

    Love what i'm seeing on the page. See you guys around.

    I guess I need a few more posts. I'll get them Soon. Talk to you guys later!

  8. #2668
    Relic Horn
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    If you post a partial link (remove the http at the start for example), I'll fix it and repost it so it shows as an image.

    Don't post-spam to 10 posts, that's the easiest way to get temp banned on your first day.

  9. #2669
    The Tower
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    Here's an updated take on an old favorite, Soul Calibur Complete which includes an aura effect around the sphere as well as a frost effect on the blade taken from Borealis. More swords to come later on today or tomorrow, mostly repackages and never-releases though, like the excali-ragna-rofl.



    download, all races

  10. #2670
    D. Ring
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    Ok, that's pretty awesome. Good job on that!

  11. #2671
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    The much-demanded but Strom too lazy to port until digging up Radec's porting tool Excalibur-themed Ragnarok:



    download, all races

  12. #2672
    Melee Summoner
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    I was just gonna have a conversation I don't have an intention of getting banned but thanks for the info.


    Your Suggestion doesn't seem to work. The picture is loaded into my BG bucket. If that helps

  13. #2673
    The Tower
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    Quote Originally Posted by ShadedOnyx View Post
    I was just gonna have a conversation I don't have an intention of getting banned but thanks for the info.


    Your Suggestion doesn't seem to work. The picture is loaded into my BG bucket. If that helps
    Here you go.
    Spoiler: show

  14. #2674
    Melee Summoner
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    Awesome! Totally awesome thank you!

    Comments, suggestions, feedback

  15. #2675
    The Tower
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    It would seem to be that you used the original Caladbolg as a base, and then heavily modified the shape in Metasequoia using the inner/outer blade to your advantage to create the illusion (from this angle at least) of a red crystalline blade with a black core reminiscent of Saber Alter's black Excalibur from FSN. It's a neat design, but you would need to up the resolution or anti-alias the pattern if you want to pull it off well, red on black tends to get bad compression artifacts and at present it looks visibly pixelated.

  16. #2676
    Melee Summoner
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    Storm. I appreciate the input. I was honestly just adjusting metasequoia like you said. What tools do you recommend using to increase the resolution. I also am very new at this. So advice on how to do the things you recommend would be greatly appreciated. Interms of the coloring I just colored the bmp texture on the sword. Can I increase the resolution by redrawing the whole image. Or is there an easier way.

    Thank you for the input.

  17. #2677
    The Tower
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    In order to increase the resolution you'll need to use VRS, Kohan has a bunch of tutorials archived here which should help you with that.

  18. #2678
    Melee Summoner
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    Thank you

  19. #2679
    Fake Numbers
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    Quote Originally Posted by Stromgarde View Post
    The much-demanded but Strom too lazy to port until digging up Radec's porting tool Excalibur-themed Ragnarok:



    download, all races
    so these are epic but when i changed the male elf one it goes on my hip rather then my back haha any idea why?
    http://i32.photobucket.com/albums/d4...ps16d33ef9.png

  20. #2680
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    Out and about at the moment but I'll take a look into it when I get back, probably flubbed the single-byte porting somewhere... happens every time when I don't bother testing all the files :/