Only reasonable clash I can think of that I didn't take into consideration, is the Hume F idle stance I'm using which hasn't been updated for a while(needs another gear flaps fix).
Spoiler: show
Forgive my ignorance but would the idle stance also affect the battle stance?
Edit** Pics were taken with the download in your recent post.
If you are using a modified skeleton, then that may well do it, as the bones used for attaching weapon effects are a relatively recent addition. I hate to suggest this but if you do a file check and then reinstall the DAT it should work; I'm unsure of the exact files you might have changed to tell you what it might be exactly.
Download for that Idle stance is here:
http://forum.neko-sentai.com/attachm...5&d=1310665631
Should be 1-32-58,59,60,62
Lol, thanks for looking at it though, I can just put the normal Idle stance .dats back in.
Amazing work man, no more plain bereaver.
Thanks! Which one did you wind up going with?
The crystal looking one, haven't played those games but it looks boss.
Hey guys, this is the first time I have posted in this thread and I feel kind of guilty for my first post in it being a request.
But would anyone be able to resize a Leafkin Shield for a Medium Hume? Like make the Leafkin shield a LOT bigger than what it normally is? Size of Aegis or Ochain would be amazing (I'm a big fan of the shield). I have seen amazing work in this thread and I'm hoping this request would be really easy^^
What model does Manibozho brais take afteR?
Hello, World! I don't play final fantasy XI, I just look at the models in Foyle Model Viewer. Is there an updated version past 2011, or is that the final version?
My problem is, most of the monsters animations are static, meaning they don't move. If someone can decode them and make an updated Foyle Model Viewer, that would be swell.
I would prefer all the settings to stay the same.
These are the motions I'm noticing are missing:
I'mHitMotions (Damage = dbm,dbi, ect.)
NumberedFirstMotions(such as Ixion's)
Guard Motions (gud)
Amoung other motions.
This is my first post, so I don't know where this would go...
The reason I don't play this game is because I have no online money and my parents forbid me to use credit, debit, or gift cards of any sort. In a sense, I've been grounded for my whole life from that stuff.
That's when you move out
The glow for taru is a little off, lol
Lists aside, Model Viewer hasn't been updated in years. The common lore is that no one knows how it was made in the first place, and no one knows how to make another one. That obviously isn't entirely true, but no one has made an attempt in all of this time. It is unfortunately doubtful that anyone will anytime soon.
http://www.ffxiah.com/forum/topic/33...iewer/#2293490
If that doesn't have the new mobs, I have a list of them I used to add wiki pics.
Hey, if you literally cannot work (but can spend time behind the computer and on the internet), then you have AMPLE time to teach yourself programming. Which, consequently, would provide you with the skills needed to get you a job.
I'll even give you a starting point...
While I don't have the source code, I'm fairly certain Folye's model viewer is written in C++. It simply extracts the .DAT files found in the official FFXI installation and displays them in the viewer. When players wanted to be able to edit these models, functionality was added to export them back into their original format, which is MQO. MQO is the file extension used in a Japanese 3D modeling program known as Metasequoia, which I can only assume is the primary tool Square Enix used when building 3D models for FFXI. There are plugins available to import the MQO format into more popular/current modeling tools, such as 3DS Max or Maya.
So... long story short, learn C++.
You can even learn C++ in 21 days, if you're dedicated.