^Is this finally someone else who thinks Morrigan's Robe is fucking hideous?
^Is this finally someone else who thinks Morrigan's Robe is fucking hideous?
idk about "finally." Anyone who isn't in to ugly victorian party duds has hated that set since it came out.
Going to have to second this. Morrigan's Robe is garish. (Seriously, that purple...)
Not to mention that Estoqueur's Sayon is awesome looking especially since Square remembered that the RDM sets are supposed to be armor, not attire.
Yup. Sayon can do with less color though. I like the empyrian more than I do the relic every time I see it.
It could be a little less busy, but it is still awesome.
And when I look at those stats, all of its flaws seem to fall away.
http://images.bluegartr.com/wiki/a/a...escription.png
![]()
Pluviale/Nashira looks nice if you're a slutty female character. Though Pluviale is just vert gear now, <3 my sayon.
I leave for the day and this is what I come back to?
![]()
nashira/morrigans/empy rdm serious bussnies
Kayu, vb00 is nothing, the effect you are trying to add to your armor needs to be im00 (its further down the hit0 schedule but not at the beginning of the line so you probably missed 0000ing it out).
A way to tell is that everything in the schedule goes in order, so if there was a slash then a sparkle, you'd know the sparkle couldnt be at the beginning of the main schedule because it came after the slash![]()
serious? after 4 days testing i was freaking pulling the wrong one? but in AV worked so well i 0000 it and actually showed the sparkles only then again i started experimenting with other effects since you said maybe it was the dat itself now i have a dat that the glow(effect) is perma ongoing in the AV but didnt work ence my last post the dat is: 1/249/77
i can upload it if you want so you take a look at it maybe i been doing everything wrong from the start.
here it is:
http://www.mediafire.com/?jtd41xmv30w3zw7
edit: effect on this one is cas0 even too its gonna be buggy when you first equip it will have like a sonic boom comming out of your body in the first sec then normal since its just for testing purposes i dont care that much atm how badly looks as long i can get one running.
ok the effect desrired on this one is sh00 now to sleeeeeeep is morning already.
Is there such thing as an up to date wardrobe type program?
---
I dont mean to make you jealous of these mad graphics but glow on body armor seems to be working for me o.O
http://i5.photobucket.com/albums/y19...205_234058.png
wich dat did you use?
i ahve a wardrove that is functional but not updated(on armor side) if you want it.
and i am incredibly jealous you have polygons on you!
267/60.DAT is what i used to fool around
mind giving me the code after the end.....(the effect dat) so i can compare it to the main uncleaned one?
and want the the wardrove?
I just put the effect data directly into the dat so there was only one end. I just pasted the effect data after all the weapon data and right before end...
Im good on the wardrobe front, thanks though!
----
Hooray I fixed my sword. Repositioning those effects was waaaaay harder than i remember >_<;
http://i5.photobucket.com/albums/y19...wlfixsword.jpg
yeah but i need the effect so i can compare to an original one so i know what to keep is more like a base for me
You continue to amaze, Mooshy. When importing an effect to a weapon, what changes need to be made in order to anchor it to the weapon? I know that we found that 7903 was the weight for the main hand weapon, but I'm unsure where to apply that. For example, the effect for Tenzen's flaming sword is str0 in ROM3/10/5.DAT. What sort of adjustments would be necessary to make that work?
Hrmmm I dont have CoP installed xD but what my method of figuring things out is open a weapon in hex workshop
save it and create backup
then you can just copy pasta what you want into that weapon dat.
I seem to remember tenzens str0 was already set to repeat indefinitely? so you wont have to set that
you set the weight of the effect directly under the name of the effect in its block
so in your case you go to the str0 effect block
thats 4 bytes s t r and 0
directly under s and t (make sure you have it displaying 16 bytes 0-F) it should have 2 bytes of some random numbers, but those 2 bytes are the weight, so thats where you'd put 7903.
http://i5.photobucket.com/albums/y19...orials/p16.jpg
So I should change this block to reflect the weight then?
![]()
but dont you need the skeletons mooshy made for this to work?
also successsssssss buahahahahahahahahahahahah!!!
thanks mooshy!