It's pretty funny looking back at how much crap we put up with in XI compared to what we're willing to put up with today. I'm not sure if that's good or bad honestly.
Definitely a good thing in the long run. Just as competition forces products or companies to evolve, the inability to put up with stupid shit nowadays forces developers to actually improve their games rather than regurgitating the same shit to their fans. Definitely can seem like a bad thing though with just how easy it seems to be for games to fail nowadays, especially MMOs. I'm really looking forward to seeing how Blizzard's next MMO project turns out and how their fans react to it.
Its really the same complaints in every thread. Same thing with those that are "whah lvl 1-10 is borrring" and "I hate having to progress through raids in this PVE raiding game". Like LOL.
Gear isn't supposed to be more important btw. Point was the conjunct is so fast and easy to get, might as well just do it rather than boycott or endlessly complain. That seems to be some people's thing though apparently.
I don't think accepting bad design simply because it could be worse is a good idea personally, but this has gotten way off topic so let's just agree to disagree.
TOR is still shit, right?
SWTOR's summer plans for those interested.
I'm honestly very surprised they decided to revisit the graphics. I'm very curious as to what they have for us.Hello everyone,
My name is Bruce Maclean and I am a Senior Producer here at BioWare Austin. I know there have been a lot of questions around the forums about what kind of content you can expect from us this year and so I’m here today to give you all a bit of information about what we’re working on bringing to you this summer!
First up, Game Update 2.2, which is currently targeted for launch on June 11th:
- Nightmare Mode Terror From Beyond. It’s got vicious new mechanics and is definitely not for the faint of heart. I’m very excited for you to see the new gear that comes with this, which uses a new appearance system we’ve developed for armor and weapons called ‘Scrolling UVs’.
- New Guild Bonuses! Players in guilds currently receive a +5% experience bonus, but now every 5 active players in the guild will add an additional 1% bonus to XP and reputation, up to a maximum bonus of 10% each.
- Crafters can now craft Underworld gear! But don’t RE that piece if you are still using it…
- Unified fleet chat channel for each faction, for easier group finding without having to hop between instances.
We’ve seen a lot of requests for a rerun of our Double XP weekends. Well, okay! We’d like to help you stay cool in the heat of the summer with three weekends starting June 22nd and continuing through July 7th. The third and last weekend will actually start early on Thursday the 4th of July, in case you are enjoying a long Independence Day weekend.
By July 9th Ops groups will have had four weeks to cut their teeth on Nightmare Mode Terror From Beyond. That’s when we will launch Nightmare Mode Scum and Villainy as a part of Game Update 2.2.2! New mechanics and unique loot for you.
July 23rd look for a return of the Relics of the Gree Event for a nice two week long run. Per community request the Event will scaled up to level 55 on this next run!
August 6th is our target date for Game Update 2.3, which we are working on right now and will be our biggest update since 2.0. Some of the bigger parts of this update are:
- New Flashpoints
- New Daily Area
- New Recurring Event
- Significant graphical upgrades
This isn’t an exhaustive list, and we are also working on some longer term stuff. Sometimes we have been averse to discussing specific dates well in advance, because we aren’t going to release anything unless we feel it is ready to go live and we don’t want to upset folks if we move a date back. Well I think we should just tell you what date the teams are shooting for, and if we don’t hit them we’ll just tell you why. Radical thinking, I know. As we get closer we’ll have a lot more juicy details on these - keep your eyes peeled to the forums and SWTOR.com for more information. Also, for those who are curious about the next updates to PvP, I will just say… apart from minor tweaks (like stunbreak abilities cooldown being reset on death in 2.2) you should look forward to Game Update 2.4. /rubshands
operative or sniper?
Hardest choice i've ever had.
Sniper is your choice if you want to be a stationary ranged dps. Operative can be mobile ranged/melee dps or healer if those interest you. Operative will be easier for you to solo PVE content and get groups for flashpoints and operations. But if in your heart of hearts you want to go pew pew pew, then sniper is for you.
also, sniper is like top DPS in raids right now. Operative is lowest. Keep that in mind if you want to play PVE DPS.
Healer (Operative) or DPS (Sniper).
Yes you can DPS as an Operative, but it takes a lot of work to be 'good' (assuming you were looking at doing end game raiding)
My GF is playing SWTOR right now. She's effectively RMTing the whole way- buying item boxes, waiting for the gear to be sellable, cashing them in for credits.
Watching her just casually snag 1.2 mil of creds in the form of two frickin vanity vehicles was a picture perfect example of how F2P has gotten them cash and her a pack of characters kitted out to the nines in mods and adaptive armor.
Legel RMT is the best =p
2.3 Preview...Bounty Hunter monthly events, two new flashpoints focusing on Czerka Corp....and a motherfucking Ewok companion!
Might consider jumping in before the two year anniversary.
Should I continue with my Lvl 50 characters or just redo the whole experience with a F2P character. Is content still easy to get?
I'd say sub for one month and buy the Rise of the Hutt Cartel expansion for $10 (it costs $20 if you are not a sub), play it for a month, and if you really aren't into it, go F2P.