08-06-2012 07:51 PM
08-06-2012 09:07 PM
this is pretty nifty with how in-depth it is. retarded as hell that they prioritized this over the myriad issues still plaguing the game but i suppose it's well done at least? lol
08-06-2012 09:25 PM
Thanks for the links, guys. I'm kinda sad how much easier it seems to gear with a 2-handed crossbow than it is with 1-handers, I really hate how slow the shots are. And jeebus @143k DPS.
Yea, I really like the online profiles, and to be honest, they probably have a different team working on that than the actual game issues.
EDIT: Actually, comparing your two profiles, it looks like
~8% crit chance
~20% crit damage
~130 more DPS on weapon
all of that works out to 70k DPS vs 140k DPS? Kaboom (70k) even has sharpshooter. That doesn't seem right to me, or I just don't understand game mechanics.
08-06-2012 09:54 PM
well the end number gets to be pretty high with dex/crit dmg and especially ias working together. it's a pretty skewed result so you probably don't want to take it too seriously. i'd say my real dps is 107k, which is with steady aim and without sharpshooter.
08-07-2012 12:18 AM
Need tips on which I should be upgrading first.
I'm thinking of getting at least 70% crit damage weapon, which should push me around 60k+ dps. But other than that, what else I should upgrade first?
08-07-2012 12:54 AM
i'd prob work on pants > body > rings in that order. good rings will up your dmg the most but will be a lot more expensive.
i'd switch out my bow before any of those upgrades though. IAS on xbows are generally not what you want and you're missing out on a huge amount of dmg by not having any crit on it. i'd also swap out vengeance for sharpshooter and ROV for the bat.
08-07-2012 04:52 AM
Originally Posted by kisada
Currently not using sharpshooter to get to 70k in damage. I'm going to say stick with not using sharpshooter. Sharpshooter adds 3% extra crit ever second. Assuming you are standing still, you have around 1 in 3 chance of getting a crit. With your attack speed, you should get those 3 shots off (and get that 1 crit) every couple of seconds. Going from 33% crit to 39% crit doesn't really matter all that much. Assuming you are running around kiting, you would be filling that passive slot with sharpshooter to get 1 guaranteed crit to start, but wouldn't come into play as much during the actual fight.
I think if you can keep your crit chance as it is and get some more dex and crit damage built in, the numbers will go up. With sharpshooter, my damage goes up to 128k, but it doesn't serve any purpose except for me to check how hard I hit when I crit. I do agree that your xbow should be the biggest factor in getting more damage if you can find one with a socket or crit damage. But when you lose out on the life per hit, reflect damage mobs will hurt a lot more.
My hp is stacked much higher because I don't have anywhere near as expensive gear as Kisada and his almost unlimited discipline with the full Natalya's set, so that's how I compensate to stay alive longer. The crit chance and dex are what causes for the greatest disparity between our non-sharpshooter based damage numbers. 8% more crit and 200 more dex is a lot to get when you consider that mine is already at 39.5% and 1900.
Just a 2nd opinion from a different perspective. Good luck.
08-07-2012 11:35 AM
sharpshooter isn't about going from that 33% to 39% crit mid-fight, it's about loading up on crit in all the moments between monster packs. you also don't get just one guaranteed crit. for one second, every single shot you fire after the first crit is locked in at whatever your number's currently at. this makes an enormous difference when you're using something like cluster bombs because it essentially means those two shots you fire (with 5 grenades each) will all have a 100% to high crit chance, assuming you're not fighting a monster every literal step of the way.
before i was using nat's set i inquired on DH forums about when i could drop sharpshooter and most people came up with the same number: 30% (despite being completely arbitrary and never empirically supported). i went with a few different passives and settled on vengeance for quite a while. eventually i came across a video of a guy blasting through the same runs i did, and despite our similar dps and similar builds i could never match his efficiency - even with 40% crit and virtually every other useful passive i could think of. but when i went back to sharpshooter it was like the skies cleared and i began having record runs. it was immediately noticeable and i was melting monsters the way i was before i got to inferno. it really proved to me that damage trumps everything else.
a lot of people think if you have x% crit to not use SS because it resets so fast. another school of thought thinks the more crit the better SS is because you want to hit 100% as fast as possible. i'm of the latter, at least up till a certain point. for me, at 30% and 40% sharpshooter was definitely the best 3rd skill i could use. and if i didn't have nat's set i'd more than likely still be using it if i had 50%.
i'd recommend just trying it all out yourself for anyone who's unsure or doubtful. i'd still never be using sharpshooter if i hadn't stopped to question conventional logic. the fluidity of the skill dictates that you need to put it into action rather than speculating about what's better.
FWIW with nat's set it's kinda stupid to not use TA so this forces me to pick between SA and SS. having done multiple runs at 50% crit with either SS or SA i still haven't come up with any meaningful results. at the very least it's looking like SS is equal to SA at 50% crit chance/300% crit dmg level, if not better. with more time i might be able to tell but my suspicion is that they're pretty much the same, which would give credence to SS being a lot better than people think it is.
also, RE bow: with gloom life on hit is unnecessary. a socketed weapon is even more of a priority if the LOH was the holdup.
08-08-2012 12:45 AM
Well, just upgraded my 2h xbows to 2h bow. got me up to 65k+ dps.
The reason I use stampede & vengeance combo is because whenever I see health globes, I'd leave them behind until I see elite packs and kite them to the spots where I left the globes behind for more hatred/disciplines. And stampedes, I can use it offensively/defensively depending on the affixes.
I guess I'm playing 'balanced' type of DH, for now. Sitting around 3500 armor and 300++ AR. In the end however, I'd like to get full set Nat's and Inna's.
08-08-2012 05:02 AM
08-08-2012 05:16 AM
Been a while since i've played, but:
Glass cannon basically. magic missle/split, venom hydra, blizzard/stark winter, teleport/fracture, force armor, frost nova/cold snap is my standard setup. passives are glass cannon/illusionist/cold blooded. Cold blooded is actually either worded wrong or glitched in that all damage to chilled targets is increased by 20%, not just cold.
Basically I drop a blizzard as i'm running, drop a hydra nearby, and chip away with missle. Teleport/fracture is your escape plan for vortex mobs, and nova is a backup or for the faster enemies. Worked the best for me.
08-08-2012 05:36 AM
Awesome, thanks Also wanted to ask where to pick up crit chance as there are no passives that give you any of that. My Barb in DPS gear has 48% Crit Chance with 320 crit Damage but thats with 15% chance coming from passives.
Is Wiz even that reliant on criticals or better to pump INT instead of crit? I just find it difficult to see where i can pick up enough crit chance to make it effective.
08-08-2012 10:01 AM
Crit chance caps for the following pieces at these %s:
Source 8.5% - Shield 10%
Gloves - 10%
Ammy - 8.5%
With a lot of money its possible to get +40%~ Crit Chance, so its definitely a viable build if you have money to throw at it.
08-08-2012 06:26 PM
Yeah crit is definitely nice, I was under the assumption that IAS made the hydra poison tick faster so i tried to pile that on as well.
08-08-2012 07:38 PM
Also note legendary belt for barbs can have 1% crit and 2 piece nats(usually ring/boots combo) nets 7% crit for any class. Also crit can spawn on nats ring as well but prepare to pay 1b+ gold for that.
Originally Posted by Terrestrialrage
10% crit from using a mace/axe for barbs with weapon master and another 5% from rutheless and another 3% from battle cry.
Barb using a axe/mace with those passives/buffs and a shield/nats combo can have a total of...
5+5+10+3+7+4.5+4.5+6+6+8.5+10+10+1= 80.5% crit
08-09-2012 04:10 AM
Yeah Barb I have no problem getting enough Crit Chance, mainly due to passives and self buffs, but the only buff on Wiz that gives Crit Chance is a crit chance passive for Energy Armor, which I wont use due to the fact that there is pretty much only one choice for an Energy Armor passive.
I'm pretty sure I have enough gold to build a decent DPS set with 200%~ base MF, but worried about investing a shit load of money into that with the prospective MF changes they are planning to make.
08-09-2012 04:34 AM
Just in case you havn't seen it - Patch release details for 1.04 coming soon(ish?):
08-09-2012 08:05 AM
Lol that just tells me 1.04 isn't coming anytime soon. Its cool though, having a lot of fun in D2 again :D
08-09-2012 12:23 PM
Jay wilson is the lead on the MF update. LOL
Originally Posted by Ollieyk
08-09-2012 12:32 PM
lol these motherfuckers are still so clueless. all the perfect systems in the world mean nothing without an end-game to play for.