
Originally Posted by
Anakron
That's just a bad balance between difficulty and itemization. All of those stats wouldn't be nearly as important if the game were easier. You didn't need any of those stats in Hell.
And that brings up an interesting question--would the community have reacted differently if the game just ended at Hell? All of this pigeon holing you mentioned came out of the difficulty in Inferno. If the game ended in Hell, you could beat it (i.e. Hell) using only what you found, and many more builds and styles would have been possible.