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  1. #5241
    Ridill
    Join Date
    Oct 2005
    Posts
    10,048
    BG Level
    9
    FFXI Server
    Quetzalcoatl

    a few weeks more is quite a long wait for a game that desperately needs something right now.

    i don't understand why they don't just make group MF additive in some sort of way. averaged MF was never an issue for me when it came to co-op and i have way more than my friends: i didn't care if i got averaged down. but i DO want the rewards to be greater with more players in the game. is this really so difficult for them to do?

  2. #5242
    Brown Recluse
    Sweaty Dick Punching Enthusiast

    Join Date
    May 2006
    Posts
    28,078
    BG Level
    10
    FFXI Server
    Unicorn

    Quote Originally Posted by Mrf View Post
    I like the chance for weapon DPS to go all the way to max even on lower ilvl weapons, might actually get me to log back on again after the patch.

    That and no more enrage timer / regen health on elites / invlunerable minions.
    I got a 500 LOH, 53% crit, 3% life leech lvl 63 weapon. Sounds awesome? The DPS is 400......

  3. #5243
    Ollieyk
    Guest

    Quote Originally Posted by Dimmauk View Post
    I got a 500 LOH, 53% crit, 3% life leech lvl 63 weapon. Sounds awesome? The DPS is 400......
    I got a 911 LoH, 80% base crit + socket H2H i63 with 300DPS Felt almost dirty vendoring it...Pretty sure even though the DPS was non-existant i could have got a couple of hundred k for it, but still vendored in dissapointment.

  4. #5244
    Ridill
    Join Date
    Oct 2005
    Posts
    10,048
    BG Level
    9
    FFXI Server
    Quetzalcoatl

    btw i'm kinda annoyed i'm gonna have to learn all lvl 61 weapon names that took so much effort to unlearn

    hoping they reduce ID times or eventually provide us with an ID all button. gonna have way more items to sort through at the end of any farming runs.

  5. #5245
    Nikkei's Hoe
    Worse than her at uno

    Join Date
    Dec 2006
    Posts
    6,236
    BG Level
    8
    FFXIV Character
    Eanae Hikari
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Hyjal

    I think they said they didn't want to add an identify all button for some stupid reason or other. Would be nice to at least let an npc do it ala Cain in d2.

  6. #5246
    Sandworm Swallows
    Join Date
    Jul 2008
    Posts
    7,147
    BG Level
    8

    *P.S. We’re getting rid of the Invulnerable Minions monster affix.
    Oh thank god!

    This is really the only change I cared about as far as elite packs were concerned. Yes, packs with other affixes can be difficult to kill, esp. fire chains and molten, but monsters that literally cannot be killed were impossible and just went against every single precept of a dungeon crawler game (imo). Any monster that cannot explode like a pinata into a shower of delicious goodies does not belong in Diablo.

  7. #5247
    Brown Recluse
    Sweaty Dick Punching Enthusiast

    Join Date
    May 2006
    Posts
    28,078
    BG Level
    10
    FFXI Server
    Unicorn

    I love all the upcoming changes.

  8. #5248
    STR-1 DEX-1
    Join Date
    Apr 2006
    Posts
    975
    BG Level
    5
    FFXI Server
    Kujata

    Whoa....glad I bought a couple of 6 prop weapon plans like a week ago. They're all like 10 million already.

  9. #5249
    Relic Shield
    Join Date
    Nov 2005
    Posts
    1,805
    BG Level
    6
    FFXI Server
    Phoenix

    Is there a site that shows in-game armor models, specifically for sets and legendaries? I'm looking to see how Inna's Refuge (chest) looks on a DH. (yes, I know it's a Monk set)

  10. #5250
    A. Body
    Join Date
    Jan 2006
    Posts
    4,008
    BG Level
    7
    WoW Realm
    Area 52

    Lol @ all the stupid trolls whining about Inferno "being too nerfed"

    For everyone of those morons that quits "because Inferno got too nerfed" 10 players will return, gtfo. These are the same type of morons that loved 21-24hr HNM bot claimfests, enjoy getting their balls punched, masochistic "FFXIV launch is good, don't change it!"

    These are all good, long overdue changes, if you have a problem with it, there is always FFXI with voidwatch drop rates waiting for you.

  11. #5251
    Relic Shield
    Join Date
    Mar 2007
    Posts
    1,789
    BG Level
    6
    FFXIV Character
    Rehn Valor
    FFXIV Server
    Sargatanas
    FFXI Server
    Ragnarok

    Wow yes, removing averaging of MF is great. I always thought individual loot pool was beyond a huge upgrade over D2, but I couldn't scratch my head enough as to why MF was averaged. This caused too great a schism between those who swap and those who don't swap (I swap) and one of the reasons co-op wasn't too hot amongst people.

  12. #5252
    Ridill
    Join Date
    Feb 2007
    Posts
    15,537
    BG Level
    9

    Looks mostly good so far. I think if they want people co-oping more, they should look into boosting MF/Drop rates based on nearby players by default.

  13. #5253
    Brown Recluse
    Sweaty Dick Punching Enthusiast

    Join Date
    May 2006
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    Unicorn

    Quote Originally Posted by Lordender View Post
    Lol @ all the stupid trolls whining about Inferno "being too nerfed"

    For everyone of those morons that quits "because Inferno got too nerfed" 10 players will return, gtfo. These are the same type of morons that loved 21-24hr HNM bot claimfests, enjoy getting their balls punched, masochistic "FFXIV launch is good, don't change it!"

    These are all good, long overdue changes, if you have a problem with it, there is always FFXI with voidwatch drop rates waiting for you.
    I'm glad more people will be getting into Act 3 & 4. I'm glad the inflation will also start going down. The invulnerable minions never bothered my monk, but enrage timer going away is awesome.

  14. #5254
    Users Awaiting Email Confirmation
    Join Date
    Jul 2005
    Posts
    5,667
    BG Level
    8

    Quote Originally Posted by Ollieyk View Post
    I got a 911 LoH, 80% base crit + socket H2H i63 with 300DPS Felt almost dirty vendoring it...Pretty sure even though the DPS was non-existant i could have got a couple of hundred k for it, but still vendored in dissapointment.
    If it wasn't a h2h weapon it could have been worth a lot. I sold a 280dps wep with similar LoH but less natural crit dmg for around 8million. Offhand weapons for whirlwind barb don't have to have high dmg as long as their stats are good.

  15. #5255
    Minnich
    Join Date
    Jan 2007
    Posts
    406
    BG Level
    4

    The changes look great so far. Really like that they are evaluating the most used skills and trying to buff other skills. Hopefully that'll help breed a wider variety in builds.

  16. #5256
    Brown Recluse
    Sweaty Dick Punching Enthusiast

    Join Date
    May 2006
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    Unicorn

    Yeah monks big spenders damage doesn't match the cost. So we just spam mantra and buffs when ready.

  17. #5257
    A. Body
    Join Date
    Jan 2006
    Posts
    4,008
    BG Level
    7
    WoW Realm
    Area 52

    Now I know who spent lots of money on the RMAH(everyone whining about the game being "too easy on inferno").

  18. #5258
    Salvage Bans
    Join Date
    May 2005
    Posts
    943
    BG Level
    5

    They just need to bring back ladder and ban gold bots. Kind of ridiculous that some players have >5,000,000 lifetime kills...

  19. #5259
    Fake Numbers
    Join Date
    Jun 2007
    Posts
    75
    BG Level
    2

    found two nat's boots in the same game within 30mins of eachother... wonder what the odds of that are

  20. #5260
    Yoshi P
    Join Date
    Aug 2006
    Posts
    5,139
    BG Level
    8
    FFXIV Character
    Dead Gye
    FFXIV Server
    Lamia
    FFXI Server
    Ragnarok

    The changes look good. They're finally addressing the ilvl61-62 weapons being useless thing that I harped on about forever.

    Now if they could just fix the horrible itemization.

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