
Originally Posted by
Nephlite
Even after I boosted my resists and life to around 400/30k respectively, I'm still getting crushed a good deal more than my friends with my glass cannon. Morlok's are the worst. They can spam their fireball attack and one hit/dead. The shamans are a pain and whatnot but I can handle them. Hitboxes definitely need to be fixed. I use Hungering/devouring and Elemental/Nether Tents for splash/AoE damage when I get a nice pack infront of me. Belial and the snakes he spawns a few weeks ago were friggin nuts. I spammed NT while tossing out a Hungering to mop up the magus snakes and lo' and behold, one or two would pass right through the spam untouched and one shot me. Finally I resorted to running and gunning and was able to beat everything but still quite the pain in the ass.
That's pretty much what I'm getting out of DH now. It's all about the run and gun. Knowing your maps and knowing how mob mechanics work is key. Getting an elite pack held up on your templar on a corner has become commonplace dirty tactics. At least with a glass cannon in D2 for Amazon, you can wipe everything out in seconds. Yeah you might die but it's rare because you killed so fast and a lot of your passives saved you (dodge being one).
DH just doesn't seem that terribly powerful. I see people with 200k+ DPS still not able to effectively kill an elite pack or group because of missed attacks or bad affixes and they die quick. I concentrated a big portion of my resources on trying to get my dodge rate up and it saves my bacon. But when it doesn't, I die and quickly. There's no survivability, no wrecking of shit, no absolute of being one. And what the fuck is up with instant deaths from damaging zones? Moonseed deaths anyone?!