
Originally Posted by
Lordender
Am I the only one who thinks fixing the loot system should be a lot easier than what Blizzard makes it out to be?
Currently in game all loot in inferno thats not I.lvl 61-63 is pretty worthless, I don't even pick up i.lvl 60 loot anymore unless its ring/amulet. Blizzard should just admit that their "tier system" just failed.
All items that drop inside of Inferno should be able to roll up to I.lvl 63 stat budgets. If the same item drops in later hell, it can only roll up to I.lvl 60 stat budgets. If I find a crappy king blade right now or a spatha, I don't even pick it up, however in a fixed inferno loot system, that weapon could be a 1200dps wep(if lucky).
Boost drop rate on legendary's in A3/A4 slightly, make those places the hotspots to keep everyone from just chilling in A1.
They also need to tighten up the rolls on class specific gear, str, int should not be able to pop on quivers, monk helms, only dex and vit should roll, just make the amount vary to keep the low, medium, high end spectrum of quality. If all items have the potential to be big ticket items that drop inside of Inferno then you've pretty much fixed most of the gripes people have with the loot system.