Interview With Josh Mosquiera
Diablo.somepage.com had the great opportunity to talk to Diablo 3's new Game Director Josh Mosquiera and developers Travis Day and Kevin Martens. The interview was released in three parts with the last one being recently published. We've summarized some of the more interesting things that the devs shared. You can read the three parts of the interview here, here and here.
The Itemization patch, or "Loot 2.0", will release after Blizzcon. Blizzard does not want to publish small chunks of updates, but instead intend to do a full overhaul
All Legendary items should have unique properties, some examples include a set bonus that makes Call of the Ancients last forever and a Treasure Goblin that follows the character, picking up grey and white items and sometimes throwing the player magical items
Items could become upgradeable, making them also non-tradable
The 2 billion gold Auction House cap might get raised, but it's a fairly complex thing to do technically
Least used class skills are what gets most attention when balancing classes. Developers want to bring more build diveristy and constantly strive for it
Some Elite packs are harder than bosses, because the later are more of a celebration element in the storyline. With that said the experience from developing the bosses on PC and later on console versions has tought the development team a lot and new bosses that make their way into the game will be much better
The PC version of D3 might get updated with some of the console features
The Xbox 360 and PS3 versions are identical in gameplay and mechanics
Console development didn't start until after the PC game launched, as the console team was brought in to help finish the title for PC
Jay Wilson allowed "whatever tweaks are needed" to properly translate Diablo 3 to consoles