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  1. #5441
    Banned.

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    I leveled as blood all the way from 55 without much problems, granted its REALLY rare to get grouped up with decent dps in my battlegroup even other people with heilrooms just sucks.

  2. #5442
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    I leveled as blood all the way from 55 without much problems, granted its REALLY rare to get grouped up with decent dps in my battlegroup even other people with heilrooms just sucks.

  3. #5443
    Sea Torques
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    Anyone have any special strats or layout maps they use for the 10 player Mimiron hard mode fight (firefighter)? Ended up giving it 4-5 attempts before calling it. Annoying how the whole place is basically in flames going into phase 3, b/c we stay spread out during phase 2. Should we focus more on controlling the fires themselves or just pay more attention to his ability attacks? I'm certain we'll have it next go, just curious if anyone has any special tips to make the encounter easier.
    Edit: We roll with 2 priests and a shaman for our healers. Bear tank. Caster heavy dps group with 1 fury warrior.

  4. #5444
    I don't care, make something up!
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    Quote Originally Posted by Budonez View Post
    Anyone have any special strats or layout maps they use for the 10 player Mimiron hard mode fight (firefighter)? Ended up giving it 4-5 attempts before calling it. Annoying how the whole place is basically in flames going into phase 3, b/c we stay spread out during phase 2. Should we focus more on controlling the fires themselves or just pay more attention to his ability attacks? I'm certain we'll have it next go, just curious if anyone has any special tips to make the encounter easier.
    Edit: We roll with 2 priests and a shaman for our healers. Bear tank. Caster heavy dps group with 1 fury warrior.
    dont spread out in p2, control the fire and make it move with you

  5. #5445
    Certified Enhancement Shaman
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    Quote Originally Posted by fantasticdan View Post
    Is unholy still the best dk spec for aoe dps/threat for tanking leveling dungeons? I haven't paid attention to dk changes since the beginning of wotlk.
    http://www.bluegartr.com/threads/96324-Tanking-help

  6. #5446
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    Sooo, data for next patch is avaliable, but the thing wont start the downloader (yes all options to download are enabled, except throttle) windows 7, any ideas? even tried to run wow as admin, still nada.

  7. #5447
    Cerberus
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    Mine stops at 250mb downloaded not sure why either.

  8. #5448
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    I'm wondering if this is just Rawr messing up or if I am just having trouble understanding something. Multiple AGI items are currently being modeled above good STR items for a Ret paladin. Now I'm used to AGI gear being good, but thats usually because the STR gear for that slot is bad (Has ARP, has too much HIT, Has Haste in the idea of lvl 70 paladins). Looking at things like the back slot, I have heroic Saronite Gargoyle Cloak which is pretty much awesome (Haste, Crit, STR, socket) and then Rawr is saying that there are at least 2 capes better than it which are pure AGI cloaks Shadowvault Slayers and Winding Sheet (Sometimes it even models the frost badge cloak over Saronite Garg and it has ARP! There's tons of examples too, apparently the AGI ring is better than the STR ring for me, Seal of Twilght Queen is better than 264 Thrice Fanged, ect.

  9. #5449
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    (Heroic) Winding Sheet isn't an agility cloak, and is BIS for Retribution paladins. The rest of the pieces I've no idea about.

    Edit: It looks like Heroic Shadowvault Slayer's Cloak is at least equal, if not better. Seemingly because the extra crit from agility ends up outweighing the minor AP difference at higher levels of gear.

  10. #5450
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    Rawr models 264 SV Slayers at 638 DPS, 264 Winding Sheet at 628 DPS, and 264 Saronite Garg at 623, just find it really odd that AGI items are overtaking STR items.

  11. #5451
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    Same thing happened at the end of BC, leather items have 4 stats on them(agi, AP, and then combos of crit/haste/etc) where plate only gets 3(str, and then crit/haste/etc combos.)

  12. #5452
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    I haven't actually went and sit down properly with my RL friend yet who is a Priest/main healer and watched him in action, but I planned to continue my original paladin char as a tank/healer or healer/dps, either way I wish to try some moderately light healing. Unfortunately he sucks at communication and is unable to tell me what he uses to make the job easy.

    At the moment I simply cannot understand how 4-5 healers can keep a 25 man raid alive, it baffles me, considering on my DK's char screen I only see my "party's" 4 lifebars (5-man style), their screen must be crowded. All I know is that he has grid, supposedly that makes people in the group easier to select and then spam their mapped-keys for spells on them.

    Can someone recommend me some bits and pieces I might need? I probably will not heal in a raid, seems too much pressure.

    And is Paladin healing consideribly more simple than Shaman, Druid or Priest? I know Priests have a variety of shields and bits and pieces, but all I can see on Paladin so far is .... 5 things I need to do:

    Beacon someone
    Flash
    Holy
    Shock
    Purify

    I'm not including the shields/bubbles/lay-on-hands in this list because they have somewhat of a moderately long cooldown, but otherwise I can throw Divine Prot and Intervention onto the list. Am I missing anything? With the speed the game is compared to FFXI I do wonder if I can keep up with healing.

    Oh, can Holy-specc'd Paladin's tank? (randoms/heroic randoms only) -- Put some tank gear on, throw R.Fury on, fart and Holy Wrath, hold aggro -- I can't see it being too much of an issue (although i gotta do this before cata or I'll probably lose the ability to do so)

    And last random question - how the hell do these RMT companies use level 1 chars to kinda "hack" positions? I see them all using emotes to line up and "float" in the air making various letters... it's odd

  13. #5453
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    Grid + mouseover macros for healing, I believe. Grid is as far as I know the best raid frames for healing, because it is arranged incredibly efficiently for healing, and also is quite customizable.

    Then again I am not a healer, so one of them could probably give you more precise advice.

  14. #5454
    YOU ARE SEARED
    Dungeon Master of the House of Weave

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    At this stage in the game I would recommend not learning to heal just yet; if you're new to the whole thing, you're going to learn it one way and then be in for a huge shock when Cata comes and really changes the paradigm on how healing works.

    You can start doing it in dungeons maybe but I wouldn't raid heal at all as a new healer so close to a major mechanics shift.

  15. #5455
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    Quote Originally Posted by Norellicus View Post
    At this stage in the game I would recommend not learning to heal just yet; if you're new to the whole thing, you're going to learn it one way and then be in for a huge shock when Cata comes and really changes the paradigm on how healing works.

    You can start doing it in dungeons maybe but I wouldn't raid heal at all as a new healer so close to a major mechanics shift.
    I'd listen to this, what little healing I've done on my paladin in beta is a pretty big change from what I do in live.

    If you're really set on it, grid(or a similar addon, I personally use pitbull to set up my raid frames, but different strokes) and clique make it a whole lot more managable. Right now as a holy paladin, you cast flash or holy light, very rarely do I find myself casting both. Personally, I've never gone with a flash build so I don't know how it compares to a holy light build. But essentially I beacon and sacred shield the tank when they fall then spam holy light and use holy shocks mostly to cover incidental damage on range, or more often than not I use it to do awesome holy DPS . With the holy light glyph your melee can be kept up pretty handily in 5 mans with the splash effect.

  16. #5456
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    Ok that's fine I like what I am hearing, I can tell my guild that the good people here recommend me not to heal, then go anal on healing XD

    I'll wait and see then, will bum rush to 80 via tank/spam dungeon then in my free time.

  17. #5457
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    Quick, 7 bubbles from 80, haven't touched grizzly/sholazar/zd/sp/ic where do I go for the fastest last few bubbles

  18. #5458
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    Quote Originally Posted by Boyiee View Post
    Quick, 7 bubbles from 80, haven't touched grizzly/sholazar/zd/sp/ic where do I go for the fastest last few bubbles
    dungeon finder. leave those areas open so you can quest there while everyone mobs cata new zones. :D Grizzly/ZD are both pretty quick and easy questing zones. Unsure about the other 3.

  19. #5459
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    Anything short of icecrown won't award very much exp for people trying to push past 80. dungeon or BG queues is still very much the way to go if you're in a serious hurry and have any amount of rested exp.

  20. #5460
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    Quote Originally Posted by Budonez View Post
    dungeon finder. leave those areas open so you can quest there while everyone mobs cata new zones. :D Grizzly/ZD are both pretty quick and easy questing zones. Unsure about the other 3.
    Dungeon finder is much slower without rested xp than questing. Plus, dps with 20min ques ftl. Turns out sholazar was the fastest. Usually I ding 80 in Grizzly hills, at least I did on 3/5 of my other 80's. Thought Sholazar would be slow with tons of killing and no rested, but as a pet class pulling everything in site is a joke so it turned out to be the best.

    And leveling in wotlk areas during cata is a terrible idea. Doing that didnt work for vanilla zones when tbc came out, and it didn't work in tbc zones when woltk came out. It's always best to hit max old world level (60, 70, 80) before going to new areas, and then transferring straight to the new areas.

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