Originally Posted by
Vodou
As much as most people, I'd like to see the botters get banned (and all the LS members who are part of that), but I don't see how this can work.
I don't know much about packets, nor do I care to know more, but what I THOUGHT was correct was that if the packet is to be recognized it had to already be on the client since its sent by the server. Even if the client simply decodes the packet, the ability to decode has to already be there.
How can the PS2 decode or recognize a packet that does not exist already on the PS2? And if its already on the PS2 (disregarding the obvious issue of space limitations), how will the bot not already know it?
I don't see how this can solve any condition where the data has to be sent and the client has to receive it. No matter what, anything that will enable the clients to see legitimate versus fake mobs can be programmed into the bot. Or so I think.
I still HOPE this would work (although clearly I don't know how) and hope that it would work even with PS2 limitations. If we can clarify this question with some solid technical support, it should be posted and communicated.
This is really an interesting concept although I've heard variants of it for a long time. Maybe its worth a solid more detailed question, no?