I want to get some feedback in a drama-free non derail of another thread on this topic, due to the emergence of this topic in the last few threads.
Now Im sure everyone here knows/hates/loves my opinion on blinking tanks. I wanted however to clarifty the good vs. the bad reasons to blink and to not blink, and to talk about what equipment sets are best for plds that choose not to blink.
To begin, lets cut the shit and say that "No tanking style is wrong", regardless of which one is technically more efficient, and the tradeoffs from both.
I think everyone here understands that blinking is "more efficient". The question is wether that extra efficiency provides superior tanking ability and hate keeping ability, or wether the hate mechanics in this game make an un-needed effort.
So lets start with the benefits of each:
Blinking tank:
1. Emnity actions generate more emnity (up to 20-30 more emnity based on what the person idles in).
2. When shadows are down, damage reduction sets reduce the amount of hate you lose via taking damage and proper shield skill sets help you get your shadows up better.
3. Lower recast on flash/utsu allows a person to get to the hate cap faster and maintain higher survivability via shadows being ready more often.
4. You actually get to use the many different situational peices that plds get.
Non blinking tanks:
1. You dont run the risk that your mages targeting is screwed in a high stress fight where the tank really needed that cure/na spell/erase/haste.
2. You can focus on other things besides swapping between idle/cast/emnity sets every few seconds.
3. (While I dont agree with this one, Ill put it down because it was listed a dozen time): If a tank already keeps hate w/o swaps, why swap?
Invalid excuses to not blink:
1. Mages cant target (tank name in macros, new targeting fixes, and blinkmenot covers just about everyone from CPU to xbox to ps2).
2. You're already at the cap - You dont cap emnity till several minutes into a fight (even with cure swaps). This shouldnt be used an a valid reason until the fight has been going for a decent amount of time.
I wont go into the cons for each set, as they basically are just the lack of the benefits listed for the other category. What I wanted to clear up, is removing some of the BAD reasons to blink or not blink, and focus on the good reasons to blink or not blink (and establish what a non blinking pld should probably wear(situational)).
Good reasons listed on why blinking may be overated:
Once at the hate cap (that a pld can reach reasonably quickly via cure swaps and a good haste build), huge amounts of emnity boosts may not grant you a noticably large improvement in hate generation. The argument here is wether a pld can continually recap their hate lost from pure decay and damage taken via cure swaps/flashs/jas, or wether a greater deal of emnity is required:
i.e. Does a pld really need any emnity once they are at the threshold and are playing the game of bouncing hate back to the top (i.e. should a pld move stricly to damage reduct set, as any hate action will keep them at the top at this point).
I would argue that this is typically the case, but having the extra emnity will allow you to recover the lost emnity from decay/damage taken more quickly in events where you are inevitably taking more damage than just a few lost shadows, and thus not staying as close to the cap as you would like (i.e. mobs with multiple AOEs that hit through shadows and/or wipe shadows and mobs that Terror). This combined with lower recasts on flash and lower damage taken via lower recast on utsu and damage reduct builds will keep that gap from the emnity cap lower.
My main annoyance with these debates, is while there are several people with valid excuses why they dont blink, there are many people that give really bad ones, and a pld that hasnt been playing for long may follow those bad guidelines as fact. (for example, in another thread someone stated that having haste for flash is silly because you dont want to use flash whenever it is up, or wont always be able too. It is statements like this that delude the argument). Not blinking for mages is also a lower concern now with targeting fixes. In reality, the only true valid excuse for not blinking is the possibility that the emnity generation/hate keeping ability over time is not effected once at hate cap (other than slower recasts on flash/utsu). The "I keep hate fine" arguement.
As Merona stated in a thread a while back however, this gap may be exagerated, and as it is situational and based on how much AoE the NM you are fighting has, the emnity gear swaps at hate cap and damage reduct may show minor or even un-noticable improvements.
My personal opinion, as most of you probably know, is that a tank that doesnt blink is just as bad as any other job that doesnt blink for WS/JAs/whatever. Even if you already hold hate fine, why wouldnt you want to be better?
One thing that I would say however, is that I would be hard pressed to argue against having the lowest utsu recast possible. This would lead into the discussion of "what a pld should idle in if they dont blink". I would say that a typical haste build, with situational swaps of kaiser head/af+1 feet, and baha mask, would be a standard build for most non blinking plds to wear. But what are the opinions of the plds here that dont blink?
What do you wear, if you chose a full time set(and specific NMs if you change your equip alot based on mob).

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