The thing is, yes they'll be taking into account what they learned with Rapture. However, seeing as they have yet to even touch the game's biggest problems (arbitrary time sinks, artificial difficulty and work vs reward) I'm remaining skeptical until its release.
I mean look at Kings. SE actually believes there are plenty of people out there who enjoy camping weekly spawns with terrible drop rates, and that it would be "unfair" to those who've already camped them to change it in any way. Umm... what? You didn't have any qualms about changing other things like the EXP required to hit 75 (it used to be a hell of a lot more) among other changes (CoP, etc). Stop worrying about pissing off the minority already and change the game for the better.
For the power increase most of the relics give, Dynamis really ought to be a 30-60 minute event that's instanced with greatly increased drop rates. I'll refer you to Elmer's recent survey which confirmed that the JP generally dislike Dynamis because it's simply too long an event. I think they would have been much better off to have made the weapons very rare drops off the bosses with currency flowing freely instead of the other way around (sure would make upgrading AF easier) but it's a tad late for that now.
I dunno, if the average Relic weapon was at least a 25% increase in performance over the next best weapon (not mythic) then ya, the current system would be justified but as they tend to average only a 10% increase it's bull crap.
The mythics are even worse. Thank goodness at least a few of them are good, but they still don't warrant the ridiculous effort. Yagrush might if it had say +20% Cure Potency. That on top of the permanent divine veil would truly make it worth all that effort. But SE seems to be convinced that having too many of these floating around will suddenly allow players to low man AV & PW and win >_>
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