Item Search
     
BG-Wiki Search
Page 9 of 13 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 161 to 180 of 243
  1. #161
    Banned.

    Join Date
    Jul 2007
    Posts
    1,206
    BG Level
    6

    The thing is, yes they'll be taking into account what they learned with Rapture. However, seeing as they have yet to even touch the game's biggest problems (arbitrary time sinks, artificial difficulty and work vs reward) I'm remaining skeptical until its release.


    I mean look at Kings. SE actually believes there are plenty of people out there who enjoy camping weekly spawns with terrible drop rates, and that it would be "unfair" to those who've already camped them to change it in any way. Umm... what? You didn't have any qualms about changing other things like the EXP required to hit 75 (it used to be a hell of a lot more) among other changes (CoP, etc). Stop worrying about pissing off the minority already and change the game for the better.

    For the power increase most of the relics give, Dynamis really ought to be a 30-60 minute event that's instanced with greatly increased drop rates. I'll refer you to Elmer's recent survey which confirmed that the JP generally dislike Dynamis because it's simply too long an event. I think they would have been much better off to have made the weapons very rare drops off the bosses with currency flowing freely instead of the other way around (sure would make upgrading AF easier) but it's a tad late for that now.


    I dunno, if the average Relic weapon was at least a 25% increase in performance over the next best weapon (not mythic) then ya, the current system would be justified but as they tend to average only a 10% increase it's bull crap.


    The mythics are even worse. Thank goodness at least a few of them are good, but they still don't warrant the ridiculous effort. Yagrush might if it had say +20% Cure Potency. That on top of the permanent divine veil would truly make it worth all that effort. But SE seems to be convinced that having too many of these floating around will suddenly allow players to low man AV & PW and win >_>

  2. #162
    Who's driving? Oh my God Bear is driving! How can that be??
    Join Date
    Sep 2008
    Posts
    5,882
    BG Level
    8
    FFXI Server
    Lakshmi

    Quote Originally Posted by Kirschy View Post
    I've been getting some tells about Liberator from this post. Is it possible to fix the "+20%", as it's just a static +3 to any Abs-stat. Abs-TP appears completely unaffected~?
    Fixed the OP to reflect this. Sorry if this caused any unwanted tells.

  3. #163
    TSwiftie
    Join Date
    Oct 2005
    Posts
    1,920
    BG Level
    6
    FFXI Server
    Fenrir

    Quote Originally Posted by TummieGaruda View Post
    Fixed the OP to reflect this. Sorry if this caused any unwanted tells.
    Hah no, it's all good. I applaud you for taking the time to compile the information for others to read =).

  4. #164
    Banned.

    Join Date
    Jul 2007
    Posts
    1,206
    BG Level
    6

    Has there been any feedback from that SMN who completed Nirvana yet? I'm very curious if AM3 applies to the 70 BP and just how much of a boost the 75's will get from the +20 MAB and/or AM2.

  5. #165
    Relic Weapons
    Join Date
    Nov 2007
    Posts
    352
    BG Level
    4

    Quote Originally Posted by ringthree View Post
    ... SE ...what they have learned from FFXI ...
    Time sinks = keep players playing/paying
    Grinds = keep players playing/paying
    Drop rates at the level of cruelty = keep players playing/paying
    Cryptic conditions (Bhaflau Ramparts, AV..etc) = keep players playing/paying

    I wouldn't be surprised that if AV is not solved by the time FFXI servers shuts down, they'll just make it a retro mob of some kind in Rapture

  6. #166
    Banned.

    Join Date
    Jul 2005
    Posts
    17,471
    BG Level
    9
    FFXI Server
    Ifrit
    WoW Realm
    Area 52

    Quote Originally Posted by Lonewind View Post
    Time sinks = keep players playing/paying
    Grinds = keep players playing/paying
    Drop rates at the level of cruelty = keep players playing/paying
    Cryptic conditions (Bhaflau Ramparts, AV..etc) = keep players playing/paying

    I wouldn't be surprised that if AV is not solved by the time FFXI servers shuts down, they'll just make it a retro mob of some kind in Rapture
    Sentiment of progress = create addition
    Reward = create addiction.



    I know it's their logic, but what you said isn't true. Look at how many people were doing zhayolm remnant before the madame were discovered. Look how often people try AV.

    People will always go after the strongest/easiest alternative. Grind will keep people in the game, but only certain type of grind.

  7. #167
    Salvage Bans
    Join Date
    Jun 2007
    Posts
    771
    BG Level
    5

    Quote Originally Posted by Malacite View Post
    Has there been any feedback from that SMN who completed Nirvana yet? I'm very curious if AM3 applies to the 70 BP and just how much of a boost the 75's will get from the +20 MAB and/or AM2.
    already determined from augmented royal redingote that double attack does work on the 70s bp, but its only a extra normal melee hit.

    am2 won't have any effect on the merited pacts, its attack bonus, not magic attack.

  8. #168
    Who's driving? Oh my God Bear is driving! How can that be??
    Join Date
    Sep 2008
    Posts
    5,882
    BG Level
    8
    FFXI Server
    Lakshmi

    Quote Originally Posted by frodnonnag View Post
    already determined from augmented royal redingote that double attack does work on the 70s bp, but its only a extra normal melee hit.

    am2 won't have any effect on the merited pacts, its attack bonus, not magic attack.
    I believe he was referring to the +20 MAB bonus for the Avatar that comes standard on the weapon and how that effects the merited blood pacts. It was tested somewhere that Avatars have an innate MAB bonus like a blm of around +32.

  9. #169
    I enjoy tapping my sisters fine ass
    Join Date
    Aug 2006
    Posts
    2,120
    BG Level
    7

    I don't think you'll honestly get much out of Palemoon regarding his nirvana.

    Chalk it up to Backwater Server Conditions.

  10. #170
    Banned.

    Join Date
    Jul 2007
    Posts
    1,206
    BG Level
    6

    You're both right ^^;

    I misread the Nirvana AM stats. Makes sense that it's actually accuracy and attack since SMN has no native spells, only summons. Still, +20 MAB must be one hell of a boost.

    Someone needs to complete an Aymur. NOW. I'm betting it's a 100 TP boost to Sic.

    EDIT: You know, now that Nirvana is out it sucks more than ever that SMN can't rest with an avatar out (well, for the few people who will ever own the damn thing)

    I mean, how awesome would it be to put up AM3 on your avatar then let it go nuts building up TP for the 75 pacts or Astral Flow while you rest your MP?

  11. #171
    Salvage Bans
    Join Date
    Jun 2007
    Posts
    771
    BG Level
    5

    Quote Originally Posted by Malacite View Post
    You're both right ^^;

    I misread the Nirvana AM stats. Makes sense that it's actually accuracy and attack since SMN has no native spells, only summons. Still, +20 MAB must be one hell of a boost.

    Someone needs to complete an Aymur. NOW. I'm betting it's a 100 TP boost to Sic.

    EDIT: You know, now that Nirvana is out it sucks more than ever that SMN can't rest with an avatar out (well, for the few people who will ever own the damn thing)

    I mean, how awesome would it be to put up AM3 on your avatar then let it go nuts building up TP for the 75 pacts or Astral Flow while you rest your MP?
    going off of what ffxiclopedia says, +20 MAB for pet is roughly +14.4% damage to the 75 pacts.

    as is, without nirvana, i have free garuda in most endgame events, well free if i bothered with conjurer's ring. she and fenrir are easily free with certain gearsets while solo already, so the extra perp on nirvana just eases that some and makes them refreshing instead. in groups it just becomes an issue of keeping up MP through ballad/evk roll/refresh to bloodpact and keep an avatar out.

  12. #172
    Sea Torques
    Join Date
    Jan 2008
    Posts
    622
    BG Level
    5

    Someone might want to remove "Also active when targeting other party/alliances e.g Casting Paralyna on another party alliance will remove paralyze from all 6 members" from the yagrush description.

    This is an ability inherent to Divine Veil itself; Yagrush does not give you this. All Yagrush does, is just make Divine Veil active 100% of the time without needing to use Divine Seal.

    Regarding Nirvana: This has the potential to be one of the better mythics. When my double attack procs on predator claws, I'm seeing nearly a double damage increase in many cases. This is only with the ACP body mod, but with 300TP, a SMN has potential to do a LOT of hateless damage. Getting the 300 TP may be a bit troublesome, depending on situation, though. However, they can leave their avatar on the target, while going off to melee a lesser target for TP, with an acc. build.

    Also, 27 MAB (ACP body mod+ Nirv) along with the increase in damage from TP, means you can easily get a 1500 damage hateless nuke. I'd like to see some numbers by throwing in the astral pot; I wonder how close you could get to a 2k damage hateless nuke?

  13. #173
    Bitchfist
    The horn knows no mercy; only wrath

    Join Date
    Oct 2006
    Posts
    4,322
    BG Level
    7
    FFXIV Character
    Indalecia Salavachere
    FFXIV Server
    Midgardsormr
    FFXI Server
    Asura

    Don't forget acp earrings.

  14. #174
    Salvage Bans
    Join Date
    Jun 2007
    Posts
    771
    BG Level
    5

    Quote Originally Posted by Kenji View Post

    Regarding Nirvana: This has the potential to be one of the better mythics. When my double attack procs on predator claws, I'm seeing nearly a double damage increase in many cases. This is only with the ACP body mod, but with 300TP, a SMN has potential to do a LOT of hateless damage. Getting the 300 TP may be a bit troublesome, depending on situation, though. However, they can leave their avatar on the target, while going off to melee a lesser target for TP, with an acc. build.

    Also, 27 MAB (ACP body mod+ Nirv) along with the increase in damage from TP, means you can easily get a 1500 damage hateless nuke. I'd like to see some numbers by throwing in the astral pot; I wonder how close you could get to a 2k damage hateless nuke?
    make sure you are double attacking, and not just crit hitting with predator claws, other people have said that double attack is only another normal hit added on, which should be only 50-200ish damage. from personal experience, since i don't have double attack on my body piece, i've seen critical hits do upwards of 1600 on greater colibri and 1100 on khimaira, roughly double the lowest normal damage i do.

  15. #175
    Who's driving? Oh my God Bear is driving! How can that be??
    Join Date
    Sep 2008
    Posts
    5,882
    BG Level
    8
    FFXI Server
    Lakshmi

    Quote Originally Posted by frodnonnag View Post
    going off of what ffxiclopedia says, +20 MAB for pet is roughly +14.4% damage to the 75 pacts.

    as is, without nirvana, i have free garuda in most endgame events, well free if i bothered with conjurer's ring. she and fenrir are easily free with certain gearsets while solo already, so the extra perp on nirvana just eases that some and makes them refreshing instead. in groups it just becomes an issue of keeping up MP through ballad/evk roll/refresh to bloodpact and keep an avatar out.
    It's kind of hard to say because the current theory on level 75 BP's are as follows:

    Level 1:
    733 + (0 + TP) [2.26])

    Level 2
    733 + (40 + TP) [2.26])

    Level 3
    733 + (80 + TP) [2.26])

    Level 4
    733 + (120 + TP) [2.26])

    Level 5
    733 + (160 + TP) [2.26])

    The thought is that magic attack bonus will modify the 2.26 value but there hasn't been enough testing to say exactly how much the value changes. I personally believe that magic attack bonus will modify the base value by 2.18% per merit.

  16. #176
    Salvage Bans
    Join Date
    Jun 2007
    Posts
    771
    BG Level
    5

    Quote Originally Posted by TummieGaruda View Post
    It's kind of hard to say because the current theory on level 75 BP's are as follows:

    Level 1:
    733 + (0 + TP) [2.26])

    Level 2
    733 + (40 + TP) [2.26])

    Level 3
    733 + (80 + TP) [2.26])

    Level 4
    733 + (120 + TP) [2.26])

    Level 5
    733 + (160 + TP) [2.26])

    The thought is that magic attack bonus will modify the 2.26 value but there hasn't been enough testing to say exactly how much the value changes. I personally believe that magic attack bonus will modify the base value by 2.18% per merit.
    but this isn't about mab merits, its about the +20 mab on nirvana.

  17. #177
    Ridill
    Join Date
    Aug 2005
    Posts
    22,165
    BG Level
    10

    MAB improves Nether Blast as well. The efficiency levels with good MAB are just plain nuts.


    Quote Originally Posted by frodnonnag View Post
    but this isn't about mab merits, its about the +20 mab on nirvana.
    Doesn't really matter what the source is, it's going to have the same effect outside of the differences as you gain more and more.

  18. #178
    Bagel
    Join Date
    Sep 2007
    Posts
    1,397
    BG Level
    6
    FFXI Server
    Valefor

    Quote Originally Posted by Malacite View Post
    Someone needs to complete an Aymur. NOW. I'm betting it's a 100 TP boost to Sic.
    I predicted the same a few pages back. It's about the only bonus I can think of that might get applied to Sic.

    If this turns out to be correct, I wonder if BST would be able to use Sic at 0% beast TP and have it fire off immediately. Under normal circumstances a BST can use Sic at less than 100% TP and the pet will simply "remember" to use a TP move once it reaches 100 TP.

    Unfortunately, this wouldn't do much for BST in merit parties. A fully merited Sic Timer is generally an unpopular option, but less assume that a mythic holder would consider it. A mythic holder with Sic Timer merited would be able to sic every 75 seconds - that's too slow for merits chains.

  19. #179
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Therin View Post
    If you look at almost all of the RotZ abjurations sets, you'll find 1 or 2 good pieces in each set and then a bunch of crappy ones (Earthen has body only, Martial has head only, Shura has body and then somewhat legs/head, Crimson has legs and somewhat head).
    w.hands wut?

    But yeah, I get your point.

  20. #180
    Bagel
    Join Date
    Nov 2007
    Posts
    1,488
    BG Level
    6

    A couple of info on Tizona.

    AM1 lasts a minute (have yet to test the acc bonus but I assume it's 10-20 depending on TP) and AM3 lasts 2 minutes.

    Aftermath 2 lasts 3 minutes. Since m.acc is very hard to test I just wanted to see if the boost is significative or not.
    What I did was casting a few light elemental spells (Sheep Song, Actininc Burst, Light of Penance) on EM Aerns in Sea with Apollo's Staff first and with AM2'd Tizona after (296 TP).

    Eyeballing resist rate seemed to be roughly the same, so AM2's m.acc boost doesn't seem to be better than an elemental staff.
    The long duration is nice but I find it to be extremely situational at best.

    Damage>MP conversion % is random, lowest I've seen was 10%, highest was 33%.
    Proc rate seems to be between 1/10 and 1/8.

    With real Haste, BRD and COR support, as BLU/WAR it's not hard to get something like 100+ MP/min using AM3, but subbing WAR in the first place has major drawbacks compared to NIN.
    Still, it works decently from what I've seen and it's a viable choice assuming hate/recieved damage isn't an issue.

Page 9 of 13 FirstFirst ... 7 8 9 10 11 ... LastLast

Similar Threads

  1. Completed Relic/Mythic weapons list
    By Tekki in forum FFXI: Everything
    Replies: 14187
    Last Post: 2016-03-13, 10:06
  2. Mythic Weapons Discussion
    By Sonomaa in forum FFXI: Everything
    Replies: 492
    Last Post: 2012-12-19, 21:53
  3. Question about changing Mythic weapon mid way
    By uprise1962 in forum FFXI: Everything
    Replies: 4
    Last Post: 2010-09-09, 15:34
  4. Which is the best mythic weapon
    By Argettio in forum FFXI: Everything
    Replies: 156
    Last Post: 2009-07-27, 17:52
  5. Completed Relic/Mythic weapons list
    By Tonko in forum FFXI: Everything
    Replies: 3404
    Last Post: 2009-04-01, 18:03
  6. Mythic Weapon Information (Page1 - hot new info!)
    By Jackyl in forum FFXI: Everything
    Replies: 796
    Last Post: 2009-02-12, 20:20
  7. Replies: 835
    Last Post: 2008-12-03, 22:24
  8. Nyzul Weapon Information
    By Archain in forum FFXI: Everything
    Replies: 664
    Last Post: 2008-09-02, 10:48