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  1. #1
    Relic Shield
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    Augmentable Gear: How much will people pay?

    With the "somewhat" recent news about augmentable gear in the upcoming version update, I wanted to start up a discussion about pricing of various craftable items that will most likely be available for augmentation.

    From what we know so far, the only items that can have stats augmented onto them are currently items that have no current stat buffs on them, such as the Gambison Gambison - Bahamut - FFXIAH.com which was the item used by SE an an example.

    On a personal note, I have been leveling Leathercraft on a mule character, and during my time doing LC, I've made some HQ versions of various items. Now, this is totally making an assumption that 1. HQ versions of gear can be augmented, and 2. HQ versions of gear can have higher stat boosts and/or more types of stats added to it.

    Items that I've HQ'd during my time leveling leathercraft that do not have any existing stat boosts on them are....

    Full Lv. 7 Leather set, including neck piece, all HQ
    Rabbit Mantle +1
    Two Lv. 30 Wolf Gorget +1's
    Waistbelt +1

    Also, in the near future, I will be making a bunch of these Tiger Mantle - Bahamut - FFXIAH.com and these Coeurl Gorget - Bahamut - FFXIAH.com both of which are Lv. 60+ to equip and offer no other beneficial stat bonuses, which means they could possibly be augmentable.

    My question to the members of the BG crafting community (well, the entire BG community for that matter) is, how high do you think people will be willing to pay for statless gear to use for augmentation? And how do you think this will affect crafters as a whole?

    Please understand that this isn't just limited to Leathercrafers. Several other crafts can benefit from this update due to the fact other crafts can make other various statless gear, weapons, etc.

  2. #2
    Relic Weapons
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    I think the gil will be split between whatever it costs the person to get it modified and the crafter. This could be very good though. We will have to wait and see what new items this adds to the pool. If some of them become the best for their level this could be VERY good for crafters.

  3. #3
    Relic Shield
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    Quote Originally Posted by Ruuz View Post
    I think the gil will be split between whatever it costs the person to get it modified and the crafter. This could be very good though. We will have to wait and see what new items this adds to the pool. If some of them become the best for their level this could be VERY good for crafters.
    We'll most likely have to wait and see exactly how SE will implement this. I really wish SE had given us a few more specifics regarding requirements and such, that way we'd have a better idea of what's going on.

    This was just on my mind this past weekend, and today, so had to get it off my chest and out in the open for speculation's sake.

    Even if this helps crafters earn a bit more gil for their crafted products, this is nothing but win.

    BTW, I'm willing to bet THIS Waistbelt +1 - Bahamut - FFXIAH.com will be a hot item once the update rolls around. Lv. 40, ALL JOBS, DEF 5 in the waist slot. Add some various stats to it....yeah....

  4. #4
    Falcom is better than SE. Change my mind.
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    You can't trade or sell gear with augments on them, so I don't see a huge price spike comming.

  5. #5
    Relic Shield
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    Quote Originally Posted by Corrderio View Post
    You can't trade or sell gear with augments on them, so I don't see a huge price spike comming.
    I see what you mean, but SE never did say that the augments could or could not be removed.

  6. #6
    Cerberus
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    Quote Originally Posted by Corrderio View Post
    You can't trade or sell gear with augments on them, so I don't see a huge price spike comming.
    That's interesting. Have you thought about where people are going to get the base item to augment in the first place? I think that's what the OP is getting at.

    Crafting previously useless items with no stats, may now have value to it, due to the items being able to be augmented. Maybe.

  7. #7
    Melee Summoner
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    Quote Originally Posted by Elondir View Post
    That's interesting. Have you thought about where people are going to get the base item to augment in the first place? I think that's what the OP is getting at.

    Crafting previously useless items with no stats, may now have value to it, due to the items being able to be augmented. Maybe.
    which will result in crafters cutting each others throats as per the norm

  8. #8
    Relic Shield
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    My theory is that there will be a price spike on all augmentable gear in the beginning. Later on, as the player base becomes more familiar with the gear augmentation system, there will be some pieces of gear that will become more "favorable" than others. The prices of those particular items will settle at a higher price while other "not as popular" pieces of gear will still experience an increase in price, just not as high as the others and will not sell as quickly as others.

    As for which items will become "favorable" for augmentation, I think the order of importance will be....

    Base Defense = Lv. to Equip > # of jobs that can equip

    Augmentable gear that have a higher base DEF stat, IMO, will be more "favorable" to the playerbase than others. Also, higher base DEF at certain levels will also be favorable, say for example, Lv. 17 Lizard gear over Lv. 16 Bone Subligar set, or Lv. 10 Scale Mail set over Lv. 11 Brass Subligar set. Other "favorable" items will be accessory items (back, neck, waist, rings, earrings) that can be equipped by ALL JOBS. I put ALL JOBS in caps because of the fact that the higher number of people that can purchase/augment/equip a certain piece of armor = higher number of potential sales.

    There's still a couple of questions that remain to be answered though. Can the augments be removed? If so, then that means people will be re-selling the augmentable gear, which will saturate the market a bit and force prices down slightly. If augments cannot be removed, can the augmented armor sets be stored with an NPC? Regardless of the unanswered questions, I remain very optimistic that this update will be nothing but win for all crafters. Lets just hope that the crafters don't undercut each other too much and ruin it for everyone.

  9. #9
    Falcom is better than SE. Change my mind.
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    Quote Originally Posted by Elondir View Post
    That's interesting. Have you thought about where people are going to get the base item to augment in the first place? I think that's what the OP is getting at.

    Crafting previously useless items with no stats, may now have value to it, due to the items being able to be augmented. Maybe.
    No, that's what I ment by I don't see a huge price spike comming in the gear.

  10. #10
    Relic Shield
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    Just want to bump this up now that it's the day of the update.

    Lets use this thread to post what armors are augmentable, and what prices they're selling for and such.

    Once the update is done, I'm going to craft a bunch of HQ Lv. 7 Leather armor, and some HQ Lv. 17 Lizzy armor, and put them up in Bazaar for various prices and see what happens.

  11. #11
    CoP Dynamis
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    Quote Originally Posted by Yeager View Post
    Once the update is done, I'm going to craft a bunch of HQ Lv. 7 Leather armor, and some HQ Lv. 17 Lizzy armor, and put them up in Bazaar for various prices and see what happens.
    We don't even know what items will be able to be augmented yet.

  12. #12
    Melee Summoner
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    I think it will kill used pieces of haubergeon/hauberk etc. So price of that will raise.

  13. #13
    Silent Oil body rubs
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    I'm basically interested in the lv49 shinobi equipment for doing Pulling the Plug fight, adding useful stats for mnk. Alumine armor might finally have a purpose to where the NQ could be augmented to be better then the HQ Luisant (probably not for body)

  14. #14
    Relic Shield
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    Quote Originally Posted by zantes View Post
    We don't even know what items will be able to be augmented yet.
    Well, based on the screenshot of the Gambison that SE provided us as an example, it is assumed that currently, only armor that only has Base DEF and no other stats can have augments added onto it.

    That being said, both the Lv. 7 Leather armor sets, and the Lv. 17 Lizzy Armor sets only have Base DEF and nothing else.

    There's also the Lv. 30 Branded Armor, and Lv. 38 Cuir Bouilli set (all Leathercraft based armors)

    There's also plent of other armors that fall under this category.