This might sound crazy, but what if it was triggered by like, playing a song?
You can cast songs way more often than weaponskilling or shield bashing, bro
unbalanced
I know we can't have one item glowing more often then the others!!! Especially when the other ones actually do something when they glow!
Pathetic as it may be, lets all keep in mind that people creating an afterglow know exactly why they're doing it, and for all intents and purposes, it serves its purpose well.
I'd say the best afterglow troll would be a 100% useless emp like polearm or scythe. The instruments themselves are useful, so those aren't much different from making a glow relic that doesn't use it's ws (spharai, rag, etc.) A lot of mythics are bad, but even than they're still an accomplishment of sorts for people that are super hardcore about a job. Emps like spear just make no sense in any regard, and unlike a claustrum, the troll is not quite as obvious.
Aegis' Afterglow MDT doesn't break cap. Making it even sadder. Testing http://www.bluegartr.com/threads/108...=1#post5356602
Thanks to everyone who helped me out!
Wanted to wait until it was 99 to post it. Bandwagonarok go! (Yes, I know I need Armada Hauberk; working on it)
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Sucks that UF/VS were nerfed in no time when Reso is allowed to keep being overpowered for so long.
Is it that overpowered? Not being an ass, that's been one of my fears is it will get nerfed, but doesn't ukko's, catastrophe, new marksman WS come comparably closer ? I guess I just haven't seen how much it out parses other WS's
Yeah but they are still competetive with resolution after the nerf... you can also look at stat wise resolution is fairly comparable to other merit ws. Just uses a bigger weapon on more offensive jobs and it's stat mod is str. While UF/VS literally had twice the crit rate of any other ws in the game on the 2 jobs in the game best at boosting their crit rates
Ruinator does and it has an att boost instead of penalty and it has a lot higher ftp. Though that argument doesn't disagree with what I said. They all have 100% mod just that one is slightly better because it's str. Though same argument goes for empyrean since they all got 60% but those 2 got str. Also the ftp transfer is actually hurts you at 100% and pretty much a wash at 200%. Before getting too much back into the old nerf drama VS used to have a much higher crit rate then anything else besides ukko's that was usable. Now they probably should've only nerfed the 200 and 300% values but you gotta admit a ws getting 60% crit rate when the next best one gets 35% is a tad unbaranced.
Axes have half the base damage of great swords; Ruinator is hardly comparable. Victory Smite and Ukko's Fury had high crit rates because they're Empyrean weapon skills. They *should* be better than everything else (as should Relic weapon skills...). The attack penalty is mitigated by Berserk/Last Resort. For the record:
Ukko’s Fury
Before adjustment: 30%/50%/80%
↓
Test server version: 15%/25%/40%
Victory Smite
Before adjustment: 15%/30%/60%
↓
Test server version: 10%/20%/35%
Ukko's crit rate was redonkulous and needed an adjustment, but there was no need to crush Victory Smite like that. 15/30/45 would have been fine.
Edit: Woops, those weren't the final adjusted values.
Ukko's: 20/35/55
Victory Smite: 10/25/45
Victory Smite ended up getting it worse than Ukko's.