I wasn't sure how to title the thread, but that's the best I could come up with. Developed into somewhat of a long read, so please be patient. I hope someone from SE reads this.
Anyway, a few weeks after ACP, I barely even remember I finished it. Being that the options I had as my final rewards were less than amazing (see sig for jobs), I ended up picking omething for SMN, the job I get to play the least, and it got me thinking about how much gear each of us probably have, that we barely ever get to use.
I mean, shit is situational, but how often do these situations arise? Every update we get, at least 20-40 different pieces of gear are added to the already humongous roster we have. It could roughly translate to 1-2 new pieces of gear per job, some being multi-job. Considering that the majority of the endgame population has more than one 75 job, we're looking at a potential 5-10 (rough guesstimate) new pieces to be acquired.
I guess someone can raise up the "welcome to MMOs" flag. This being my first MMO - unless you count SURP - I'm not really sure what goes on in other games.
Now that mog satchels are available for a small security upgrade money, it has become easier for us to spend more time online, collectively striving for the same items as our companions, and store them upon receipt, giving life to the cycle once again. Very annoying (to me at least).
Shifting my point a bit, we know SE is capable of adding on to our stats (merits system), so what if instead of giving us new situational (doesn't apply to all expansion items) pixels at the end of every expansion (or at least these lame add-ons), they started to gives us... stats? I guess the amount could be debated, but I would be much happier with something like say, 50 MP, that can be usable by all my jobs, all the time, or 5 lolINT, with the same conditions.
IMO, having stats grafted onto our characters would not only be awesome, but would also be a greatly welcomed idea. Of course, it might be broken in some cases, and as such, these same stats could be scaled depending on job levels, a la merits. At 75, however, it would barely make a noticeable difference in most cases, and I'm sure many players would be happy to have greater e-peen numbers from added STR, higher accuracy/crit rate from added DEX, more potent slow/paralyze from extra MND, etc.
The beauty of it, of course, is that much like merits, these bonuses would be usable by/on any of your jobs, so if say, you chose 50 MP as your bonus, you would have 50 MP on a job that doesn't use any, like Samurai, for example. I'm sure this would be welcomed by Elvaan, Galkas, or really anyone that uses MP on their jobs (like me).
tl;dr version: Would you be happier with the game, or at least feel more satisfied as a customer, if instead of adding situational gear as rewards for expansions/add-ons, SE added a predetermined amount of a stat of your choice to your character instead?
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