It definitely looks like a step in the right direction. It'll probably just go the way of Kingdom Under Fire: Circle of Doom, slagged off by reviewers and forgotten. I hope I'm wrong though.
It definitely looks like a step in the right direction. It'll probably just go the way of Kingdom Under Fire: Circle of Doom, slagged off by reviewers and forgotten. I hope I'm wrong though.
with the amount of Korean people out there that actually spend money on games this could conceivably still "fail" and get enough money to keep running, it's not like that's something we haven't seen before. Every MMO has a gimmick, this one's gimmick is that it happens to be that it's less KoreanMMOish than other KoreanMMOs? That still doesn't mean it's going to fundamentally change the way developers think about their games, maybe I'm just not seeing the appeal.
It will almost undoubtedly be better than every MMO that is on the market right now unless there is a HUGE grind.
This is a step towards the damn thing being an actual "game" rather than a "walking simulator".
Hoping whole genres is more than a gimmick lol. It is a new essence.Every MMO has a gimmick, this one's gimmick is that it happens to be that it's less KoreanMMOish than other KoreanMMOs?
A Korean game I played had an OK cash system, exp pots, insurance scrolls (for crafting safety) and health pots that had a max amount they can heal. 50,000 hp max, or about 500 uses.
The auction system also let you sell any kind of regular items you had for cash or gold, so you would never have to pay out of pocket for the in-game cash assuming you were able to find someone to buy your shit.
The grind was unbearable, though, even with 1.5x exp pots. A 6-minute mission run gave you 0.4% of your total exp needed to level at level 40, and the cap was 50.
I believe Level 23 is giving the game enough time to judge it.
pretty much. It was a fun game (note I played flyff and others I listed and enjoyed them), but the fact I could actually beat devil may cry shows how simple it was (I fucking fail normally at those types of games). Difference is: Devil May Cry cost me maybe 40 bucks at the time (bought used), whereas MMOs cost around 12-15 each month, meaning they gotta keep me interested for much longer than Devil May Cry does, and a Korean MMO has yet to keep my attention for very long.
hahaha oh wow.but the fact I could actually beat devil may cry shows how simple it was (I fucking fail normally at those types of games).
Anyway what you seem to be more interested in is grinding, not playing. Battle system adjustments won't interest you as much. (A game that kept giving you objectives, no matter how boring, might do so)
EDIT: Oh, lost sight of my point. I don't see the difference. Can you explain it?
so will this game NOT have a drawn out leveling process in which leveling up takes significanly longer than non-korean MMOs, with monsters awarding less than 0.5% or so of your level?
I am actually hoping if you could answer this:
Calling Devil May Cry simple isn't going to tell me anything. The fact you beat Devil May Cry doesn't tell me anything. Many people across the world have beaten DMC without mastery. It is called "easy mode."EDIT: Oh, lost sight of my point. I don't see the difference. Can you explain it?
EDIT:
If stats are bothersome to grind, it will matter a lot less. You can't "level up" reflexes or memory inside a game.so will this game NOT have a drawn out leveling process in which leveling up takes significanly longer than non-korean MMOs, with monsters awarding less than 0.5% or so of your level?
that didnt answer my question
well I mean... all of these people are saying they don't want to play this game, regardless of how cool it looks/plays, if it has the same drawn-out leveling process as other Korean MMOs, which is a perfectly valid concern to have.
This:
This doesn't make any sense. Looking cool in this game's footage consisted of people doing cool things. "Actual game system" makes even less sense. I brought up Devil May Cry because it is a game where you "do cool things," not just "look cool." (EDIT: For example you dodge instead of auto-dodge on a dice roll.) You seem to be dismissing the game as only have positive aesthetic qualities when each trailer clearly shows us mechanics in action. All this because it is "Korean." Kind of silly when it already looks less Korean than WoW. It looks like a Japanese beat-em-up(played with a mouse.)"looking cool" vs. their actual game system
EDIT: There is a reason why people call several Korean games "WoW-Clones"
At this point, it is already ahead of WoW in terms of this "drawn-out leveling process." Levels already mean less in this game than WoW. Levels won't decide if you get hit.well I mean... all of these people are saying they don't want to play this game, regardless of how cool it looks/plays, if it has the same drawn-out leveling process as other Korean MMOs, which is a perfectly valid concern to have.
leave aion aloooooooooooone, she's a human!1
On-topic; this game looks cool and looks as though the gameplay would be fun. All these MMOs are perpetual works-in-progress. It'd be nice if FFXIV for example, were to incorporate the good things in WoW or Aion or whatever. Just steal the best stuff and rework it within your vision of the mmo you're working on.
Ksandra, you really dislike Aion that much? ; ; ;
like I stated I like korean mmos, but not enough to pay for one. Playing a winged elf in Perfect World pretty much gives me the same experience as Aion, so not worth it imo.
@ BRP there's something called an opinion, my opinion is that their setup doesn't interest me, and the only positive for my taste is that "looking cool" factor that other korean MMOs have. Believe it or not, don't think there's been a game out where 100% of the people that see it like it. You'll live.
Oh, you pulled the Opinion card lol. "My opinion is uninformed and when you point out its flaws it doesn't make sense.... but its my OPINION! You can't touch it! IT IS INVISIBLE!"
Well okay then. I thought this was a discussion. Nevermind me then.
EDIT: In my opinion, pigs fly.
This game just doesn't look that fun. I nearly dozed off just watching the 'group play' where 5 folks meleed random targets for 8 minutes. And lol@ a boss fight where the guy has to self-rez multiple times just to beat it by...MELEE! Hooray for korean mmos, they're so exciting. I think I'll go watch videos of people playing Max Payne in fast-forward mode, now.
the combat looks a lot like dynasty warriors, really >_>