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  1. #21
    Formerly BGTemp // TERA Fan
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    Yeah, I think end of Jan/early Feb is when the 3rd CBT starts up in Korea again. However, with the early FGT we got here in the western hemisphere, I have hopes that we'll see another run in Feb/March. I dont think we'll see the game on our shores until August at the very earilest, but from what Ive invested research so far, I am of the opinion that BHS is taking this market seriously and isnt gonig to 2nd hand us so maybe we'll see the game earlier /shrug

  2. #22
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    Bump, newest info added in OP.

  3. #23
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    Gawd I can't wait for this.

  4. #24
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    Bump. Added Q&A about gameplay to OP, as well as the announced publishing company.

  5. #25
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    I'm loving the targeting, seems interesting. I'm hating the long lance on the tank.

  6. #26
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    This games back-story is so freaking lame lol. In just about every race description it talks about how badly they want to form alliances with the other races in live in peace, so why again are they all fighting against each other whenever possible?

  7. #27
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    Actually looks pretty good. Watchin out for this one.

  8. #28
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    Quote Originally Posted by Alderaan View Post
    I'm hating the long lance on the tank.
    I think it looks cool, it's different if nothing else.

  9. #29
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    Quote Originally Posted by Dareus View Post
    This games back-story is so freaking lame lol. In just about every race description it talks about how badly they want to form alliances with the other races in live in peace, so why again are they all fighting against each other whenever possible?
    Any plot in a pvp game where there is also a pve element is freaking retarded. It gets turned into alliances between opposing races to preserve whatever point system there is or pve drops.

    Pvp fails, because your life doesn't depend on it, and there is no feeling of 'nationality' throughout the races to unite all players.

  10. #30
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    Quote Originally Posted by Alderaan View Post
    I'm hating the long lance on the tank.
    Monster Hunter O:

    http://images.wikia.com/monsterhunte...Akalalance.jpg

  11. #31
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    Quote Originally Posted by Purrrfect View Post
    Any plot in a pvp game where there is also a pve element is freaking retarded. It gets turned into alliances between opposing races to preserve whatever point system there is or pve drops.

    Pvp fails, because your life doesn't depend on it, and there is no feeling of 'nationality' throughout the races to unite all players.
    But why even bother suggesting that 3 races want to form a better,safer, stronger world though alliances and one race loves helping the downtrodden and weak if you are going to have a game where people go around killing each other and battling for resources and cities.

    They really could have tried a bit harder imo. I still think the games looks pretty good though, I'm interested to see how it comes out.

  12. #32
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    I think BlueHole want to appeal to as large a playerbase as possible. Coming from Korea, I guess people there generally love PvP style games moreso than perhaps the western audiance. So even the though the background seems laughable in a setting where players are going to want to bash each other all the time, its to help bring people to the game. I'll be playing on a PvE server, and i know that news caused a bunch of nerd rage on forums that BlueHole was "seperating" its playerbase. Its what sold me on the game tbh.

    I mean, even in FFXI, a pure PvE game, there were plenty of people who just button mashed through CSs. Also I played FFXI with my friends for 6 years, while I could tell you all about the history of Vanadiel and about each storyline, my friends can barely remember NPC names >.>; This isnt to say they didnt love FFXI, they enjoyed the gameplay, battles, challanges of missions, traveling, exploring etc, but they just never really absorbed all the "who and why" of things.

    Anyway, we've plenty of time to watch how Tera develops, reguardless of its rather simple background history

  13. #33
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    Quote Originally Posted by Dareus View Post
    But why even bother suggesting that 3 races want to form a better,safer, stronger world though alliances and one race loves helping the downtrodden and weak if you are going to have a game where people go around killing each other and battling for resources and cities.

    They really could have tried a bit harder imo. I still think the games looks pretty good though, I'm interested to see how it comes out.
    Oh, I was agreeing with you.^^


    I didn't know there will be pve servers. That makes me a lot more interested than I was. But I don't see them beating 14 on a timeline, so tough battle for them will be a tough battle.

  14. #34
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    Quote Originally Posted by Purrrfect View Post
    But I don't see them beating 14 on a timeline, so tough battle for them will be a tough battle.
    Yeah ; ; The recent announcement to delay Tera till q1 2011 release for western audiance saddened me. /sigh. Oh well, I suppose things are always subject to change and all but I was all geared up and ready to hit up Tera in q4 2010.

    Tbh, like many people, Ive been waiting so long for fucking StarCraft 2 to come out, and its FINALLY on the verge of release, that I'll be busy with that anyway, so waiting for a game to come out isnt anything new.

  15. #35
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    where are people getting the idea that this is a PvP game?

    Honestly, from what they've said (mainly battlegrounds, open world pvp limited to duels) it sounds more like a PvE game that doesn't completely ignore PvP.

  16. #36
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    Part of the dilemma is how you interpret the last Q&A about PvP. One of the prevailing notions is that:

    PvP servers: You 'flag' someone for PvP. This gives said person 5 seconds to 'prepare' before you are allowed to attack them. The person cant choose to decline your PvP flag because its just an alert, rather than a inquiry. On this notion, its said PvP servers have open world PvP so you can do this anywhere at any time, in addition to battle grounds and dueling. Battle Grounds, to me, sounds more like a way to fight against people from other servers, because battle ground areas will have cross server players

    PvE servers: PvP only exists in the form of duels (purly optional, a person can decline a duel request). or in the specified Battle Ground areas (hence, people can avoid them).

    Most of the whining about this comes from people who wanted every server to have open PvP and have a no warning system /shrug. BHS stated that they wanted to avoid 'ganking' scenarios so thats why the 5 second wait (which some will argue is far too long, and others say 5 seconds is no time at all)

  17. #37
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    Added 2 vids on character customization in OP. Will update any further important CBT3 findings w/o bumping thread.

  18. #38
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    <3 BGtemp

  19. #39
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    After watching the lancer gameplay this game reminds me so much of Monster Hunter lol. Even the way he charges and blocks.

    Monster Hunter in a persistent world? Yes please.

  20. #40
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    Quote Originally Posted by BGtemp View Post
    I mean, even in FFXI, a pure PvE game, there were plenty of people who just button mashed through CSs. Also I played FFXI with my friends for 6 years, while I could tell you all about the history of Vanadiel and about each storyline, my friends can barely remember NPC names >.>; This isnt to say they didnt love FFXI, they enjoyed the gameplay, battles, challanges of missions, traveling, exploring etc, but they just never really absorbed all the "who and why" of things.

    Anyway, we've plenty of time to watch how Tera develops, regardless of its rather simple background history
    Yet, the storyline is what made FFXI for a lot of people. Hell, its what makes WoW for a large portion of its population as well. Sure, most people cant tell you who Zazarg or Tyrande are, but there is a large population of players that play MMOs to be told a story. SE has done better than any developer in spinning a tale with its MMO. WoW has done fairly well, pushing it even further in this expansion. Hell Lotro is based in one of the most famous realms in literature. To forgo the plotline the creation of a deep plotline from the get go is a bit suspect.

    I have been checking this out since the announcement of Enmasse a while back. It looks like it has a lot of potential. I think the biggest issue they will see is getting people like me to trust another Korean made MMO. The game looks beautiful. The combat system looks a lot more fluid and more along the lines to an action RPG type than a traditional MMO. Which is an awesome change from the button mashing of WoW, Aion, Warhammer and the likes. I just can't wrap my head around the "we are bringing this to Western audiences" thing. I was burned with Aion and its going to take something awfully special from Enmasse to prove to me they have "control" over Bluehole enough to make this game work outside of Asia.

    I have faith in SE, but I will say right now, that I truly hope Tera turns out to be an A List game to save us from the clutches of Blizzard.

    Quote Originally Posted by Priran View Post
    where are people getting the idea that this is a PvP game?

    Honestly, from what they've said (mainly battlegrounds, open world pvp limited to duels) it sounds more like a PvE game that doesn't completely ignore PvP.
    PvP in an MMO is a total joke as it stands. When the game was first announced it simply said it was going to have pvp and it was going to be "non faction based open world pvp". This lead many (including myself until I read the recent clarification) to believe that it would be an open gank pvp game harking back to DAOC. A mutual choice to PvP on the PvE realms is great and should open up the game to a much wider audience.

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