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Thread: T.E.R.A.     submit to reddit submit to twitter

  1. #781
    Relic Horn
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    lol, yup.

    Seems PT EXP might have gotten fixed. Nothing on Priest though. : (

  2. #782
    Formerly BGTemp // TERA Fan
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    With our release of Tera still months away, I usually skip reading patch notes. So much change/buff/nerf/balance etc will have happened from now to then I'm just going to play it where its at on release.

  3. #783
    Yoshi P
    Join Date
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    I dont give a flying fuck about any PvP content, is the PvE atleast good? I was looking forward to this game

  4. #784
    Relic Horn
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    Yup. Ever play Dragon Nest? It's like that, just a bit more skill based. I, personally, think it's the best grind wise and as for dungeons, I can never read what's going on but as far as difficulty goes, this is right up there in later dungeons/story.

  5. #785
    Formerly BGTemp // TERA Fan
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    Quote Originally Posted by Cichy View Post
    I dont give a flying fuck about any PvP content, is the PvE atleast good? I was looking forward to this game
    I'm playing Tera because I think its a great PvE game. Another thing I might add is that Tera is still brand new (like a month old now) and Korean players might recieve/view games differently than we do. Best thing I can recommend a this point is keep your eye on this game, try to get in on some pre beta events, at of course, play beta when you can. You'll know then if you love or hate it. I was sold on this game before lvl 5 and that was over a year ago.

  6. #786
    Relic Horn
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    Yeah, same as BGtemp here. People will tell you you can't judge games by such a short time playing it but t was a couple levels in when I was completely sold on the game myself. It was a couple levels into C9/Vindictus/XIV/Rift where I was convinced I didn't want anything to do with the game, too. That's just me though, but we're discussing TERA here so yeah.

    I would look up some dungeon videos when you get a chance so you can see for yourself what PT raids are like. Politics and 15 v 15 battlegrounds opening up VERY soon so you'll get a glimpse of that soon as well. Soon to be 50-60 content coming up as well so yeah.

    Also, what BGtemp said earlier kind of makes sense to people - no matter how many updates and lv.0-50 content you see being worked on, added, or patched, we're going to get a lv.60 so it's a waiting game really. As for me, I think it's still cool to keep an eye out on how the game plays and what type of content you can expect with the lv.60 cap by judging lv.50 content, and it's cool to see how often they patch and work on customer criticism and feedback.

  7. #787
    Relic Horn
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    Official translation of K-TERA Patch Notes | 2.23.11 translated from Terafans.

    Battlefields

    * Battlefields are now open in 5v5 ("Battlefield of Courage") and 10v10 ("Battlefield of Honor") modes.




    Combat

    * The equipment effect: "Health restored when hit by a skill" now stacks.

    * The equipment effect: "Mana restored when using a skill" now stacks.

    * Mystic Elementals can no longer be targeted with lock-on skills.

    * Fixed so you can now use lock-on heals on targets that are evading or dodging.

    * "Blessing from Above" effect added.
    - When Ressurected from a spawn point (At a town or inside a battleground) you revive with the effect "Blessing from Above".

    * Effects of "Blessing from Above"
    1. For 10 seconds you will take 99% less damage from players.
    2. Greatly lowers the chance to be knocked back or stunned by players.
    3. This buff is removed when the buffed target uses a skill.
    4. You gain great chance to resist debuffs.

    * Changed the EXP penalties experienced during party play.
    - The EXP penalty caused by the level difference between a player and a monster will now be based off of the highest level player in a party.

    Level Difference --- Exp Loss Before --- After
    0 --- 0% --- 0%
    1 --- 0% --- 0%
    2 --- 0% --- 15%
    3 --- 10% --- 40%
    4 --- 50% --- 60%



    PvP

    * Changed the nameplate color of PVP enemies.
    - Previously, the 3rd person to interfere with 1v1 PvP gained a pink nameplate, now they have an orange nameplate.



    PvP

    Lancer
    * Reworked some of Lancer’s skills.
    * Shield Block
    - Mana cost of the skill was reduced from 100 to 30.

    - When successful in a block, MP automatically decreases depending on the damage blocked.
    1. When blocking from a Small Monster, you lose 70% of the damage blocked in MP.
    2. When blocking from a normal monster, you lose 65% of the damage blocked in MP.
    3. When blocking from a large monster, you lose 10% of the damage blocked in MP.
    4. When blocking from a player, you lose 30% of the damage blocked in MP.
    5. When blocking from any other, you lose 3% of the damage blocked in MP.

    - When you successfully block and your MP is at 0% you get knocked back.

    * Changed the amount your default attack restored your MP.

    # of Hits -- Before -- After
    1 -- 30 -- 36
    2 -- 48 -- 60
    3 -- 75 -- 93

    * Auto MP regen changed from 10 per second to 5 per second.

    * Armor Break
    - Armor break effect now last 12 second up from 10.
    - Armor break now cost 150 MP.

    * "Glyph of Courage - Leap Attack" was added.
    - Raises attack power of Leap attack by 25%. (Costs 5 Glyph Points)



    Berserker
    - Berserker changes did not happen, sorry for the confusion.




    Items

    * Attack Speed Effects
    - Fixed the issue of your attacks not timing right or having false hit counters when your attack speed effect was greater 24%.




    Dungeon

    * Akasha’s Hideout
    - Changed the cooldown time of the dungeon by 6 hours.
    - Raised the item drop rate of the bosses in the dungeon (Akasha, Sharti and Lugreva) by 2 times.

    * Cannibal’s Cave
    - Fixed the issue of the Monster Kendarik’s spawn overlapping the quest monster Tulinka Urt’s spawn point.
    - Lowered the respawn time for the quest monster Tulinka Urt.
    - Made it so that you can now climb up vines from basement 1 and 3.

    * Ancient Castle of Spirits
    - Removed the monsters positioned outside the Necromancy Lab.




    Quests

    * Players will no longer be able continue a repeatable quest with a high level player is in the party.

    * When there is a player higher than the level cap of the repeatable quest in a party, the party will no longer be able to do the quest.

    * The level cap on repeatable quests is now 5 levels higher than the objective monster's level.

    * Guild repeatable quest level cap was not changed.

    * Mission quests, non-repeat quests and Battlefield quests are not effected.

    * Valley of Life Quest: "Fragment of the Titan"
    - Fixed the issue where during the quest the ‘Guardian of the Sanctuary’ was not spawning.
    - Removed the target monsters ‘Guardian of the Sanctuary’ and ‘Guardian of the Small
    - Sanctuary’ from the quest.
    - Fixed the issue of Elin and Popori race being able to swim at a Quest specific area.

    * Frozen Shores Quast: "Truth of the Goddess"
    - Made the quest item ‘Mark of the Reversal’ be deleted after use and also made it possible to sell the item through a vendor.




    Misc

    - Fixed typos on one line tips and system messages.
    - Fixed crashes happening on Vista, Window 7 / 32bit OS when entering Ancient Castle of Spirits.
    - Fixed many lag issues within the game.
    - Fixed the lag that could occur when a party member’s status was changed.
    - Fixed the lag that could occur through passive skill icon, battlegrounds icon, campfire icon and medal icon.
    - Fixed the lag that could occur when obtaining exp.
    - Fixed the lag that could occur when loading many player and homunculus names.

  8. #788
    Salvage Bans
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    Trine Traverse
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    Odin
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    Quote Originally Posted by Fenux View Post
    Raised the item drop rate of the bosses in the dungeon (Akasha, Sharti and Lugreva) by 2 times.
    Now there's an almost 10% chance of an item dropping, wohoo!

  9. #789
    Relic Horn
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    Akasha's a hoe to get to anyway. Double drops x 0 isn't cool!

  10. #790
    Cerberus
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    At least they fixed it rather fast. Remember how long it took SE to increase Salvage drops from 0.2 to 2%?

  11. #791
    Relic Horn
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    Is that what it was? lol .2%?! But I was sitting on like 68 Enlil Gambisons(s) in a year of salvage WTF!!!!!!!!!!!!!!!!!!!!!

  12. #792
    Cerberus
    Join Date
    Jun 2010
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    Quote Originally Posted by Fenux View Post
    Is that what it was? lol .2%?! But I was sitting on like 68 Enlil Gambisons(s) in a year of salvage WTF!!!!!!!!!!!!!!!!!!!!!
    Not exact, just a number I came up with. Wouldn't be too surprised if it was representative of the initial drop rates though, I remember running some of those instances for months on end, only to have the one piece I wanted to drop the first time I wasn't there. Good times.

  13. #793
    Relic Horn
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    A must watch for all the perverts that will be rolling Elin and all the perverts pretending to hate on Elin but will be rolling Elin anyway!



    Posted for the AA, I swear.....

  14. #794
    2600klub
    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Fenux View Post
    A must watch for all the perverts that will be rolling Elin and all the perverts pretending to hate on Elin but will be rolling Elin anyway!



    Posted for the AA, I swear.....

    Nice......AA.

  15. #795
    Banned.

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    Patricia Lanvaldear
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    Sargatanas

    Yeah, they certainly do have some nice AA

  16. #796
    The Defense is ready, Your Honor
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    Lord Longhaft
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    Gilgamesh
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    Mug'thol

    That camera is mighty low. Must be for the AA.

  17. #797
    Chram
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    Avelle Asteria
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    Hyperion
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    Alleria

    Elin would be pretty adorable if they just wore some god damn pants.

  18. #798
    Relic Horn
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    Yeah, well there is no leg armor in this game. All of the leather/plate leg armor is from the feet armor. For cloth, it's almost impossible to find actual leg armor on females.

  19. #799
    Feline Fascism
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    Such big thighs. :/

  20. #800
    Been Here Longer Than you
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    I want this game now

    Any more word on US release date?

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