Holy shiat! If that isn't him just low balling, that'll be EPIC. Good stuff. NEED A FOOKIN RELEASE DATE!!!!
Holy shiat! If that isn't him just low balling, that'll be EPIC. Good stuff. NEED A FOOKIN RELEASE DATE!!!!
I can't even comprehend the level of epicness the final area is and its events are gonna have to be to trigger that final dragon encounter.
I want this game so bad it makes my pee pee tingle when I think about it.
speaking of that big ass final dragon
Spoiler: show
Also nvm about him in a DE, its already said he's gonna be in a dungeon.
http://www.guildmag.com/magazine/iss...annumintv.html
Kinda woulda preferred an epic dynamic event, but I guess we already have The Shatterer and Tequatl so far for those, probably many more.
What's DE?
Dynamic Event. And yeah, I agree it's a little disappointing it's a dungeon instead of a DE. Would have been so much more epic. But apparently they have quite a few different elder dragons, so hopefully we'll see some of those as DE.
They could also add something later to have him "show up" at a certain area as an event, they never said we're going to kill him at all and I'd much rather them handle it that way. 5 people killing one of the most powerful beings in Tyria isn't very believable.
Well if you notice on the dragons we've seen so far, they never actually die either. The Shatterer flies off, and the undead dragon falls back into the water. I like it this way a lot better, because it's never like, ok we just killed this epic dragon, and it respawns 30 mins later or whatever. At least this way it makes sense, and it adds a bit of a sense of rivalry.
I've been looking for a podcast I can tolerate relating to Guild Wars 2 since Relics of Orr stopped recording new episodes, and this one seems like it has potential. It just needs listeners.
Guild Wars Insider, episode 1 (show notes, links, etc.)
· Direct-download MP3 (right-click » Save as...)
"The pilot episode of the GWI podcast is finally on the web! Join "Seven" of GWI and "Tigerfeet" of secretagentcat.com for this inaugural episode as they bring you the latest GW2 gaming and community news. Be sure to check out GuildWarsInsider.com for additional show notes and links!"
http://farm7.static.flickr.com/6187/...c46305e908.jpg
Oh, and...
You probably remember me as being a part of SilentDawn. I was also a part of ValkyrieGarden or something like that, then BurningSouls, then WindurstianCrusade, then SilentDawn, then Eden, then FreeLot and now I'm just in a laid-back linkshell with a couple of old friends and some people I've never heard of.
Gotcha, I think I remember you from SD, Elvaan RDM?
Yep, that was (and still is) me. Elvaan WAR/occasionally PLD/NIN/DRK and rarely RNG?![]()
Wow so from watching these video I realize there are different death animation depending on what element the ele used to kill the undead. like if fire skill killed, they would flail around screaming, if it was ice they would curl up like if freezing, if it was air/lightning they would be electrocuted. Such awesome little details.
Awesome vids but I really hate the leashing Ive been seeing. Shit shouldnt just run back to its spot while being beat on, hope theyre aware of that. Seems annoying.
boyahda tree crab train
Why exactly is it a bad idea? so it's ok to be able to pull a mob clear across an entire zone? also with the way dynamic events are structured how would that work? enemies attacking a town and i choose to run, should I be able to pull a mob far far away from the event? bad idea, just like people pulling mobs in campaign far away and keeping the shitty event running with no mobs. The distance leash keeps shit running smooth, also why would a mob that the purpose is to attack/defend a town or outpost, follow me across the map? It should get back to its job if I am too far to even matter. An inactivity timer is nice but it leaves room for griefing in a persistent open world event, which is what anet is totally against. also for the purpose of scaling events with the amount of people in the area taking part, its very important to keep it within an area. Anet isn't stupid, there is a reason they use every single mechanic within the game so far. And from what they have shared and how open they are I am way more trusting with what they are doing unlike SE, who seemed to do shit just because.
I can understand it being a bad Idea in 14 as there really is no content that makes use of it. Maybe they plan to. . .
I'm more for mobs having an area that is theirs. Some defined region not necessarily x distance from one single point. Pretty much the same thing but just a larger area to kite shit around in. And I don't see anywhere in his post where he said it would be awesome to be able to pull DE mobs across a zone. Say for the example you provided of the town being attacked, it would be nice to be able to pull the mobs all around an area that is defined as "the town" without having the mob you're fighting run away from you and regen because you pulled it 1 distance too far away from the water fountain in the middle of the town. I don't know exactly how things are set up to leash though since it looked like some mobs he was able to pull farther than others.
Either way I don't really care. I love the way this game is looking, and those two videos you posted (thanks btw) piqued my interest in ele over war which is what I was thinking I would roll first... now I just don't know. I suppose most of the jobs look pretty boss in the later levels. That combined with what race to choose is going to make the first few hours staring at the character creation screen very difficult hahaha.