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  1. #101
    Nidhogg
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    Quote Originally Posted by Darkanaseur View Post
    For the record; Tosh totally called them dropping that run
    Heh, I didn't know that, I really didn't expect it to

  2. #102
    Puppetmaster
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    http://www.deusnetwork.com/images/ffxi/bodydrop.jpg

    1/5 on Turtle in my Salvage group. I am now 5/5 after 5-6 months of Salvage at average 2 runs a week. Well I'll be 5/5 once I can sell btathlum or cerb mantle+1 to afford the ingots.

  3. #103
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    Quote Originally Posted by Jornna View Post
    We are following some silly rumor that if you dont open chests, you have a better chance at drops.

    i've yet to see this work so I can assume this is 100% BS?
    We opened as many chests as we could in SSR. Infact, we let like 3-4 rounds of chests pop. Look above for the result

  4. #104
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    Quote Originally Posted by dantes View Post
    I am now 5/5 after 5-6 months of Salvage at average 2 runs a week.
    what the fuck, 5/5 in <50 runs

  5. #105
    The Syrup To Waffles's Waffle
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    Quote Originally Posted by Jornna View Post
    We are following some silly rumor that if you dont open chests, you have a better chance at drops.

    i've yet to see this work so I can assume this is 100% BS?
    As far as I know it will only increase your drop rate if you do this and don't equip any rings.

  6. #106
    Demosthenes11
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    Quote Originally Posted by Thorny View Post
    what the fuck, 5/5 in <50 runs
    +9999999

    god knows ive done over 200 runs and am still 12/15 on my first set -.-

  7. #107
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    1 years and half, about 4 run at week ( 3 ls run 1 free run), still 14/15 marduk (feet 35) 14/15 morrigan (legs 35) and 12/15 usukane ( feet body 35+ feet15), still not a single set closed ;_; you're very lucky man!!

  8. #108
    Hydra
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    Quote Originally Posted by dantes View Post
    http://www.deusnetwork.com/images/ffxi/bodydrop.jpg

    1/5 on Turtle in my Salvage group. I am now 5/5 after 5-6 months of Salvage at average 2 runs a week. Well I'll be 5/5 once I can sell btathlum or cerb mantle+1 to afford the ingots.
    FFFFFFFFFFFFFFFFFFFFFFFF
    words cannot describe the righteous fury I feel for you

    gratz tho

  9. #109
    Sea Torques
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    Quote Originally Posted by Thorny View Post
    what the fuck, 5/5 in <50 runs
    edited monster names have higher drop rate!!!

  10. #110
    Relic Weapons
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    Quote Originally Posted by Jornna View Post
    We are following some silly rumor that if you dont open chests, you have a better chance at drops.

    i've yet to see this work so I can assume this is 100% BS?
    Our group pops every chest they can in SSR.

    In a year and a half, we have 5 usu heads, 9 ares legs (inorite), 2 skadi hands (in 10 tries) and 4 usu bodies. Our first citadel chelonian which went horribly wrong gave us a body. I'd like to mention our thief died in a terrible spot on the rampart pull and we were so pressed on time we couldn't make a rescue run (again, first ever time) so it didn't have TH either.

    That being said, powderkeg never drops. Ever.

  11. #111
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    I would say it's more like <100 runs. We now do 4 runs a week and have for the last 3 months.

  12. #112
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    Quote Originally Posted by dantes View Post
    I would say it's more like <100 runs. We now do 4 runs a week and have for the last 3 months.
    so in 100 runs you killed turtle only 5 times? it doesn't cockblock any other NM and ssr is obviously hardest zone to cap on so i'd assume you do it a bit.. must be gimp luck rule at work here

  13. #113
    Sea Torques
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    Quote Originally Posted by Thorny View Post
    gungnir needs 24 stp, 15 /sam 5 rajas 1 brutal = 21.. bomb core + askar korazin > white tath + ares' cuirass + chiv chain.. can ws in what you want with askar setup as well(and aurum is a nice option as well for acc uncapped)

    DRG can't use bomb core.

  14. #114
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    Quote Originally Posted by Chojja View Post
    DRG can't use bomb core.
    Honestly skipped over it since I was talking about both gungnir and bravura for the gear choices, I assume anyone could figure out DRG uses black tathlum.

  15. #115
    Nidhogg
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    Re: Marduk vs Ares.

    Marduk may have "more uses", but a large # of those uses are so minor it doesn't matter.

    1. Bard Idle. Ok I guess? It's just a glorified refresh body with a little more HP and a little more MP. Fast Cast should never matter unless you're in an undead infested area, or for some other reason feel you can't use a Minstrels (But really, seems to me Sha'ir alone is worth taking the precast delay hit with the length of bard buffs). You should be dropping HP for Minstrels anyway before putting songs up, put Sha'ir in your HP up set. So it'll be fastcast on your subjob spells.
    2. Bard Debuffs. +1-2 cha (depending if you have mahatma). Yes it's better, but since when does anyone give a shit about this? Bards aren't off soloing things and they are generally expected to be /blm on anything that's resistant.
    3. Bard Stoneskin I guess? Can easily cap stoneskin without...if you want the refresh tick, can use Ixion and still cap. I guess it takes a second off stoneskin recast? Hardly matters for bard, again, they don't solo.
    4. Summoner Idle/FastCast. Ok, this is probably the actual best use for Marduk Body. Except that summoner isn't very useful, and past that, FastCast is even less useful in the situations summoner is useful (you have an exact timer when your BP comes up, really doesn't matter how fast you cast the summon...cast it 1 sec earlier if you don't have any fast cast). Gogo smn solos.
    5. Summoner Stoneskin? See bard stoneskin...exact same things apply.
    6. White Mage Idle/FastCast. I seem to recall reading cures capped relatively easily (esp with /sch) on fastcast, so this only applies to other spells. Again, an almost meaningless increase in idle, white mages don't kite-solo. If a white mage is soloing, your idle set is going to include melee stats. So the fastcast may apply to stoneskin, haste, regen, pro/shell, reraise, raise. I think raise is dynamis is the only one of those that matters. It's generally predictable when a tank is about to take a large spike hit, if you're paying attention, and you shouldn't be casting any of the above spells if you feel that may be about to happen. If your tanks aren't at immediate risk, the fastcast is pretty much negligible.
    7. White Mage MND Potency. I'm unsure on the mnd of most targets that a whm can/will enfeeble regularly, but my potency setup without any HQ blessed/etc (using an Omega and only 1 mnd earring) is 70+69mnd. Do you actually feel that this is not going to be dMND capped? Also, this is pre-food. It may not cap, I could be wrong, but I get the feeling I do cap here, and again, I could easily gain another ~8-10 mnd if I dropped the gil on it.


    As for Ares...I guess I'm unsure on drg/mage with an Ethereal, but I was under the impression Ares was great for it. Seems good for paladin idle when not engaged (Beats vermy, gives you a head slot which can be 5pdt in addition to the refresh), a good WS piece for many WSes, rampart piece, Aggressor up TP piece for warrior, and still more. Some of these are obviously better than others, but you don't need a relic to make use of Ares...

  16. #116
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    Quote Originally Posted by FailureMidgard View Post
    As for Ares...I guess I'm unsure on drg/mage with an Ethereal, but I was under the impression Ares was great for it.
    Don't have time to get into the other points atm, will later, but healing breath costs at most 7 mp to trigger depending on sub and gives 400 hp, unless you're taking <33 damage a hit pretty much no combination of swings will allow you to run out of mp with ethereal.

  17. #117
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    Quote Originally Posted by FailureMidgard View Post
    Do you actually feel that this is not going to be dMND capped?
    Yes. No. Maybe. Paralyze has never been tested.

  18. #118
    Nidhogg
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    Quote Originally Posted by Thorny View Post
    Don't have time to get into the other points atm, will later, but healing breath costs at most 7 mp to trigger depending on sub and gives 400 hp, unless you're taking <33 damage a hit pretty much no combination of swings will allow you to run out of mp with ethereal.
    And keeping dia2 on every mob? Having MP for erases/etc if you don't want to rely on WSes? There are other uses for mp...

    Quote Originally Posted by pchan View Post
    Yes. No. Maybe. Paralyze has never been tested.
    Ok, I'll grant that Paralyze is an unknown, but 0-2 mnd on paralyze is even smaller. Again, I fully understand optimizing. If you are a main whm/smn/brd, and want every little bit you can, go for it. But someone not having it and not wanting to do salvage for a Marduk body is not just acceptable, I'd call it intelligent in many cases.

  19. #119
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    Quote Originally Posted by Thorny View Post
    Don't have time to get into the other points atm, will later, but healing breath costs at most 7 mp to trigger depending on sub and gives 400 hp, unless you're taking <33 damage a hit pretty much no combination of swings will allow you to run out of mp with ethereal.
    Ares's Body is more of a comfort zone for drg/mage solo, its not necessary, but its nice to have. Also, when /blu it gives you a wider option of spells to trigger with over time.

    Again, not needed, just a luxury.

  20. #120
    Nidhogg
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    Quote Originally Posted by Genrye View Post
    Ares's Body is more of a comfort zone for drg/mage solo, its not necessary, but its nice to have. Also, when /blu it gives you a wider option of spells to trigger with over time.

    Again, not needed, just a luxury.
    I must sound like a broken record by now, but the same can be said about most gear in this game.

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