Well, it's official.
Europe = Failrope.
Hopefully the NA test period isn't so fail.
Is it likely that a retail release might be pushed earlier if they encounter less bugs etc. than they anticipated? Or will they just keep testing until their projected date.
The could still do sidegrades if they were to make some guildleves (or whole chains) have mobs that are weak to some effect that is buffed by gear from another set of guildleves. It would just be a case of using the whole gear set for a while guildleve, rather than being in a magic boost set up to the boss and switching to magic accuracy.
is today the only day for the alpha test?
It's very rare games get shipped before their normal date(the developers have planned) with the exception of costs and having to 'push it out the door'. They will just use the time to do some of the content that was on the side line. I highly doubt that would happen though - It's SE there will be gamebreakers from the day the game hits shelves. Then in 4 hrs when they got to patch it they will break something completely unrelated which will then lead to a whole week of mait.
No, they are doing a 'block style' Alpha - a few hours(in this case 4 hours) for each region a few days a week. I'm not sure when the next day is though - but you'll see it around somewhere.is today the only day for the alpha test?
It being an Alpha with such a wide variety of machine specs, I'm honestly not really surprised that people are failing to get in, especially this is arguably the first test that involves mass long-distance connections to the server, which requires a lot of tweaking to get right. We really shouldn't base a few posts from people in BG as to the overall failure rate, either. It's not a good sample size.
But I gotta say, even with the medium-low settings with no anti-aliasing, the game (draw distance especially) looks pretty fantastic.
I can't wait to pump all of the settings up to max on this thing come retail.
Game won't be bug free no matter how long they let people test it. If things proceed as expected they'll release it at whatever secret time they've already chosen. If they're crappier they'll push it back. We're still not getting it before late summer at the earliest either way.
how hard can it be to upload the opening movie to youtube?![]()
Depends if it's possible to ArtMoney your name á la XI.
The issue really isn't machine specs for users - it's what normal 'stress tests' are for; seeing how X ISP works with Y client - as well as normal game 'testing'. This test was successful in the sense that they found they have a lot of connectivity issues with mirrors in western European countries. Something that will probably be negligible on the next test date when they 'tighten the bolts'.
>Implying that anyone that had access to the test block wants to do that much work.
It's infinitely easier to edit a still frame then a video - thus the reason there is an influx of pictures and not that many videos. Would you honestly want to do all that work for someone else? I'm not going to lie - I wouldn't; pics I wouldn't mind doing, but video is just too much time for me IMHO.