Ruthven's nails seem like that EX item in the .DAT mining thread that will come off of that Vampyr HNM.
Ruthven's nails seem like that EX item in the .DAT mining thread that will come off of that Vampyr HNM.
Any beta on if Dmg:40 Dmg+X increases weapon rank?
I dunno, but it does increase QD damage!
16-17-30-31-32-33
Dakini Au/Ex
(Dagger) All Races
DMG:25 Delay:195
DMG:+9 Delay:-5 DEX+4 Accuracy+8
Lv.75 THF/BRD/DNC
... DO WANT. This plus Blau for me until I get X's, and then two of the AGI+4 ones for evasion build. Jesus christ.
Yeah, there's a pretty clear system it seems.
The first set seems to go to just basic weapons with really high dmg but so-so delay.
2nd set leads to the multi-hits, which result in a choice between doing a TON of kills for something with shitty damage but multi-hit capability, or abyssea hnm drops for very, VERY nice multi-hits.
3rd set leads to stuff like str+4/att+12, dex+4/acc+12 etc., and at some point branches into defensive options like agi/evas as well.
4th set leads to lots of special attacks-- some with +magic evas, mirrors with add:magic evas down, etc.
Scythe multi hit path is
512>513>514>520>521>522 ending with 10 Verthandi eye, resulting in
d78/del528, occ atk. twice
512>513>514>520>521>523>524>525 with another 1500 kills instead of the eyes, resulting in
d44/del528, acc atk. twice
depending on what extent the r/ex tags matter with the different named results, it appears dual wielders can do something like katana with decent dmg and multi-hit as offhand, katana with either crazy high dmg or medium high dmg + dex/acc or str/att as mainhand
cuz yeah, as you go through you get completely different weapons from the same base weapon depending on which path you take
Actually, scratch what I just said about first/2nd etc. sets, the basic info is right but they're in different orders on different weapons.
Er, well, it's not that exactly, I just kinda combined them.
It's like, first one is path a>choice 1, 2nd is path a>choice 2, 3rd is path b>choice 1, 4th is path b>choice2. Path c and d would be relic and mythic.
edit: so, the good multi-hit axe is war usable, 46dmg, 312 delay pick... wonder how that + ridill is going to stack up to the gaxe
Here are the Great Katana quest lines and final rewards:
644>645>646>647>648>649>650>651 (focus: NMs)
Radennotachi DMG:89 Delay:450
644>645>646>652>653>654 (10 krabkatoa shells)
Kurodachi DMG:68 Delay:464 Occasionally attacks twice
644>645>646>652>653>655>656>657 (Simple monster killing)
Kurodachi DMG:40 Delay:464 Occasionally attacks twice
658>659>660>661>662>663 (Fire weather kills, flan x200)
Efunotachi DMG:81 Delay:437 STR+4 Attack+15
658>659>660>661>664>665 (Fire additional effect procs)
Efunotachi DMG:84 Delay:450 Additional effect: Weakens attack +10
658>659>666>667>668>669 (Wind weather kills, morbol x200)
Efunotachi DMG:81 Delay:437 AGI+4 Evasion+15
658>659>666>667>670>671 (Wind additional effect procs)
Efunotachi DMG:84 Delay:450 Additional effect: Impairs evasion +10
658>659>672>673>674>675 (Thunder weather kills, qutrub x200)
Efunotachi DMG:81 Delay:437 DEX+4 Accuracy+12
658>659>672>673>676>677 (Thunder additional effect procs)
Efunotachi DMG:84 Delay:450 Additional effect: Lowers accuracy +10
658>659>678>679>680>681 (Light weather kills, aern x200)
Efunotachi DMG:81 Delay:437 CHR+4 Magic Evasion +12
658>659>678>679>682>683 (Light additional effect procs)
Efunotachi DMG:84 Delay:450 Additional effect: Lowers magic evasion +10
658>684>685>686>687>688 (Ice weather kills, worm x200)
Efunotachi DMG:81 Delay:437 INT+4 Magic Attack Bonus +7
658>684>685>686>689>690 (Ice additional effect procs)
Efunotachi DMG:84 Delay:450 Additional effect: Lowers magic attack +10
658>684>691>692>693>694 (Earth weather kills, sabotender x200)
Efunotachi DMG:81 Delay:437 VIT+4 Physical damage taken -7%
658>684>691>692>695>696 (Earth additional effect procs)
Efunotachi DMG:84 Delay:450 Additional effect: Weakens defense +10
658>684>697>698>699>700 (Water weather kills, goobbue x200)
Efunotachi DMG:81 Delay:437 MND+4 Magic Defense Bonus +7
658>684>697>698>701>702 (Water additional effect procs)
Efunotachi DMG:84 Delay:450 Additional effect: Lowers magic defense +10
658>684>703>704>705>706 (Dark weather kills, ahriman x200)
Efunotachi DMG:81 Delay:437 MP+50 Magic Accuracy +12
658>684>703>704>707>708 (Dark additional effect procs)
Efunotachi DMG:84 Delay:450 Additional effect: Lowers magic accuracy +10
Katanas (guess we're done with senji/perdu xD)
Code:578 -> 580 581->585 Mozu (36/227 Dmg +7) 586->587 587->588 Izatu (21/222 Dmg +13 Dly +10 atk twice) 587->591 Izatu (21/222 Dly +20 atk twice) 592->593 594->597 Kuina (27/227 Dmg +9 Dly - 26 Str +4 Atk +12) 593->599 Kuina (27 /227 Dmg +11 Dly -17 Add effect weakens atk +10) 600->603 Kuina (27/227 Dmg +9 Dly -26 Agi +4 Eva + 12) 600->605 Kuina (27/227 Dmg +11 dly -17 impairs eva +10) 606->609 Kuina (27/227 Dmg +9 Dly -26 Dex +4 Acc +8) 606->611 Kuina (27/227 Dmg +11 Dly -17 lowers acc +10) 612->615 Kuina (27/227 Dmg +9 Dly -26 Chr +4 Mag eva +10) 612->617 Kuina (27/227 Dmg +11 Dmy -17 lowers mag eva +10) 592->618 619->622 Kuina (27/227 Dmg +9 Dly -26 Mab +5 Int +4) 619->624 Kuina (27/227 Dmg +11 Dly -17 lowers Mab +10) 625->628 Kuina (27/227 Dmg +9 Dly -26 Vit +4 PDT -5) 625->630 Kuina (27/227 Dmg +11 Dly -26 Lowers def +10) 631->634 Kuina (27/227 Dmg +9 Dly -26 Mnd +4 MDB +5) 631->636 Kuina (27/227 Dmg +11 Dly - 17 Lowers mag def +10) 637->640 Kuina (27/227 Dmg +9 Dly -26 Mp +30 Macc +10) 637->642 Kuina (27/227 Dmg +11 Dly -17 lowers macc +10)
578 -> 580
581->585 Mozu (36/227 Dmg +7)
586->587
587->588 Izatu (21/222 Dmg +13 Dly +10 atk twice)
587->591 Izatu (21/222 Dly +20 atk twice)
592->593
594->597 Kuina (27/227 Dmg +9 Dly - 26 Str +4 Atk +12)
593->599 Kuina (27 /227 Dmg +11 Dly -17 Add effect weakens atk +10)
600->603 Kuina (27/227 Dmg +9 Dly -26 Agi +4 Eva + 12)
600->605 Kuina (27/227 Dmg +11 dly -17 impairs eva +10)
606->609 Kuina (27/227 Dmg +9 Dly -26 Dex +4 Acc +8)
606->611 Kuina (27/227 Dmg +11 Dly -17 lowers acc +10)
612->615 Kuina (27/227 Dmg +9 Dly -26 Chr +4 Mag eva +10)
612->617 Kuina (27/227 Dmg +11 Dmy -17 lowers mag eva +10)
592->618
619->622 Kuina (27/227 Dmg +9 Dly -26 Mab +5 Int +4)
619->624 Kuina (27/227 Dmg +11 Dly -17 lowers Mab +10)
625->628 Kuina (27/227 Dmg +9 Dly -26 Vit +4 PDT -5)
625->630 Kuina (27/227 Dmg +11 Dly -26 Lowers def +10)
631->634 Kuina (27/227 Dmg +9 Dly -26 Mnd +4 MDB +5)
631->636 Kuina (27/227 Dmg +11 Dly - 17 Lowers mag def +10)
637->640 Kuina (27/227 Dmg +9 Dly -26 Mp +30 Macc +10)
637->642 Kuina (27/227 Dmg +11 Dly -17 lowers macc +10)
Yeah... I had found that to be true as well, except for staves and ranged weapons. Which is why I stopped looking. Seems like having a magic defense down weapon as a thief or something might be nice for everyone else, since we all know the only useful dagger they have in endgame right now is the THF knife.
I know BLU has some interesting modifiers, so maybe they can get something good out of the different mods.
Other than that it seems the way to go is the high damage weapon or the (good) multihit weapon. I haven't personally picked a winner yet, though the gun is good for COR QD, and from the little I know about the job the SAM weapon seems a likely pick.
Has nobody found an Eye of Verthandi yet? Need ten for the last attacks-twice scythe upgrade but it doesn't look like they come from VNM judging from this thread...
Of course they do, look in the new NM thread.
Can't log in atm, any replacements for Joyeuse in atonement spam pld?
i'm guessing the high damage double attack is a lower % than the low damage double attack form, which may be like joytoy.
Any idea if the lowbie NM kills can be done with an Alliance?
Tahrongi is getting crowded and I don't want to spend much more time camping Ishtar. :/
A friend is doing it with an alliance of 75's, and each Ishtar kill is counting towards the objective.
Awesome, thanks for the quick reply!
Follow up question: Does everyone need to have Enmity on the NM? Or just be in the area near it?