Here's some things that's been confirmed so far.
- Two new playable characters, Miu, and a knight protecting Miu
- Four seasons and weather effects.
- Ability to dash in dungeons
- Powered-up effects.
- New weapon skills
- Dual weilding normal sized swords
- New system "Turn Break" "Song" "Charge Attack"
- Battle speed increased
- Tweaked breakable monster parts
- Headgear
- New gear
- 6 player online parties
- Avatar has ability to transform, though it is yet not confirmed into WHAT it will transform into.
- New Green Knight (which will probably be used by avatar)
- New locations
- It's set one year (?) after the original WKC.
- Weapon types and elements will play a bigger role at monster parts breaking
- A counter system as well being able to choose the timing of defend.
Some detailed info on the new skills.
Fortress Guard (White Knight Skill) - Transfer all damage done to allies to the White Kight in an area. If the damage is too great, the White Knight will lose balance.
Counter Spear - During the duration of this skill, allows the user to auto-counter, take half damage or recover (hp?)
Dual-wield Stance - Creates a phantom sword to use dual-wield-specific skills. The user cannot use any shield skills while this stance is active.
Lightspeed-Slash (2-h sword) - Instantly closes the distance between the user and the opponent with this dash attack. Deals large amounts of damage.
Devil's Strike (Axe) - Repeatedly press the button to boost damage. Highest bonus damage is supposedly 300%.
Song - Recovers HP, MP, and revives fallen allies. Cannot be cancelled while casting.
Double Shot (passive?) - Chance to activate after each attack to increase damage.
Some Q&A translated from JP Geonet from one of the official Dev's room.
Those marked with N/A means the dev has no comment or not spoiling.
Q1: What's the current development progress?
A1: Around 80%
Q2: Is Kara coming back?
A2: N/A
Q3: # of party members
A3: 5 for offline, 6 online according to 3/18 Famitsu scans
Q4: Will there be new monsters?
A4: All monsters from WKC1 will show up along with new ones from WKC2
Q5: Will Eldore get a knight?
A5: N/A
Q6: Will devs or GMs make a cameo appearance in single-player?
A6: Don't think so.
Q7: Will the game support custom music?
A7: No
Q8: New zones? Weather effects?
A8: *Refer to new Famitsu scans.
Q9: Will inventory/storage space be increased?
A9: Character inventory will stay the same (20 slots). But equipment storage will be expanded.
Q10: Will there be headgears?
A10: *Refer to recent twitter pics.
Q11: Will there be reincarnation?
A11: N/A
Q12: Will UI, control, gameplay be the same?
A12: UI and control are very similar. But gameplay will be vastly different from WKC1.
Q13: Will the game be available through PSN? Or disk only?
A13: Disk only
Q14: How about the avatar's role in the story?
A14: The avatar will a lot more "active"
Q15: Will there be ability to fly?
A15: No
Q16: What will happen to WKC1's weapon and armor stats in the sequel?
A16: Most will be the same. A few of them will have required materials tweaked. Of course, there will be new equipments.
Q17: Is there a plan for a 3rd installment of WKC?
A17: Not at the moment.
Q18: Is AC still capped at 15.
A18: Yes, but building AC will be faster.
Q19: Will there be an option for left-handed avatar?
A19: No
Q20: Will there be a neutral-elemental magic?
A20: Yes
Q21: Will 1080P be supported?
A21: WKC2 uses the same graphic engine, therefore will still only support up to 720p.
Data/Character Transfer
Q1: Will Leonard keep all his learned skill from the first game?
A1: Yes. There will also be new skills to learn.
Q2: What's the reward for WKC1 players?
A2: This info will be available in the future through magazines. Its a very big reward!
Q3: Will paid Georama DLC parts be transfered?
A3: Yes, all cash DLC parts from WKC1 will be transfered.
III - Online
Q1: Will players' current Georama be usable for the sequel.
A1: From the looks of it, yes.
Q2: Friend list will be kept the same too?
A2: Correct
Q3: Will avatar's knight be usable online?
A3: N/A
Q4: Will there be PvP?
A4: No, there are no plans for PvP and there will definitely not be in the future.
Q5: Will the 12-player room limit be increased?
A5: No plans for that now, should be 12-players still.
Q6: Will WKC1's quests be playable in the sequel?
A6: N/A
Q7: Will knights show up as bosses online?
A7: N/A
Q8: What will happen to WKC1's online service after WKC2's launch?
A8: This is still in discussion.
Q9: Will there be cash DLC weapons, armors or materials?
A9: No. But we will continue to sell Georama parts.
Some WKC2 Screens
Spoiler: show
Incase I fucked up posting all those screens, link:[Link removed]
Can also find all the screens I posted and many more.
Data transfers for WKC2 from WKC.
- Avatar appearance
- All Georama items including cash items
- Guild Rank
- Binding Rank
- Guilders/money
- All items and equipments (with stat modifications)
Some more info on WKC2
- With WKC2's system, dragons in part 1 of the story can fly.
- It looks like AC charging skills have been removed (Anima, Placid Heart, Pray)
- There will be weapons that can convert MP to AC
- Buffs can cancel debuffs (ie. casting haste while under the effect of spider web)
- NG+ chests for part 2
- Extra dungeon for loading a clear data (NG+ I'm assuming)
- Cash DLC ticket to increase exp gained for 30 days.
- The way weapons are enhanced seems different
- Bounty / Resident request missions. These are also available offline for GR points.
- Some new cash DLC items will include name-change, gender-change options for avatars. These will cost more than the current makeover ticket though
- For those with not as much time to play. The devs are also considering cash DLC for guilders and/or GR points.
- New hairstyles including those from story NPCs, such as Cisna, Leonard
- Avatar's Arc Knight will be either slashing, striking, or thrusting types.
- Overall difficulty of the game (single-player?) will be increased.
- WKC2's story should be around 20~30 hours, doing all the sidequests should double that.
- There will be huge updates in the future like JP WKC1's 1st Wave (skill balance) and 2nd Wave (Georama)
- Reincarnation will still be there, just higher than character level 50. But the bonuses will still only apply to the first 4 rebirths. There will also be cash DLC item to reset skills anytime.
- More Georama parts
- The previously mentioned, possible cash DLC guilders, exp, GR points may be some sort of bonus. Like 1.5x / 2.0x money/exp/GR gained.
- New 2-handed mace/club weapon type will be added to the 2-h axe weapon class
- Weapon classes will be more diverse. 1-h will get dual-wield. 2-h's action circle will spin faster with lower HP. 2-h axe's damage will increase with lower HP. Staff casts faster with lower MP costs and so on.
- WKC1 originally launched with 40 quests. WKC2 will launch with 130
- New giant mobs: Wyvern, General Gigas, Dark Dragon, some sort of Elemental Statue (?), Wraith.
- Spear gets a skill called Guardian, looks like it generates extra AC every time the spear user gets hit.
- By doing all the offline bounty / resident missions, you should be around GR9/10 by the end of WKC2.
First-edition of WKC2 will also contain special codes to unlock White Knight equipments for the avatar.
Link: http://www.justpushstart.com/2010/05...es-2-revealed/
Release date July 8th for Japan.
Link to the newest trailer: http://www.justpushstart.com/2010/05...iler-released/
Gameplay trailers