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  1. #1
    E. Body
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    Phoenix

    Adjustments of the Job Persuasion! (06/17/10)

    http://www.playonline.com/pcd/topics...62/detail.html

    No level cap increase is complete without an accompanying arsenal of new job abilities, traits, and magic spells. Come the June version update, adventurers will find themselves empowered with myriad new ways to smite enemies and support comrades in battle. As the icing on this scrumptious cake of additions, performance-enhancing tweaks are also being whipped up for certain existing job abilities.

    The following job abilities will be added:

    Restraint (WAR Lv.77 Ability Delay: 10 min. Effect Duration: 5 min.)
    Enhances your weapon skill power with each normal attack you land, but prevents you from dealing critical hits.

    Perfect Counter (MNK Lv.79 Ability Delay: 1 min. Effect Duration: 30 sec.)
    Allows you to counter the next attack directed at you.

    Mana Wall (BLM Lv.76 Ability Delay: 10 min. Effect Duration: 5 min.)
    Allows you to take damage with MP.

    Despoil (THF Lv.77 Ability delay: 5 min.)
    Steals items from an enemy while inflicting a status ailment upon it.

    Divine Emblem (PLD Lv.78 Ability Delay: 10 min. Effect Duration: 1 min.)
    Enhances the accuracy of your next divine magic spell and increases enmity.

    Nether Void (DRK Lv.78 Ability Delay: 5 min. Effect Duration: 1 min.)
    Increases the absorption of your next dark magic spell.

    Double Shot (RNG Lv.79 Ability Delay: 3 min. Effect Duration: 90 sec.)
    Occasionally uses two units of ammunition to deal double damage.

    Sengikori (SAM Lv.77 Ability Delay: 3 min. Effect Duration: 1 min.)
    Grants a bonus to skillchains and magic bursts initiated by your next weapon skill.

    Futae (NIN Lv.77 Ability Delay: 3 min. Effect Duration: 1 min.)
    Grants a bonus to your next elemental ninjutsu by expending two ninja tools.

    Spirit Jump (DRG Lv.77 Ability Delay: 90 sec.)
    Delivers a short jumping attack on a targeted enemy which suppresses enmity. Effect enhanced when wyvern is present.

    Blood Pact: Rage "Holy Mist" (SMN Lv.76)
    Deals light elemental damage to an enemy.

    Blood Pact: Rage "Lunar Bay" (SMN Lv.78)
    Deals darkness damage to an enemy.

    Blood Pact: Rage "Night Terror" (SMN Lv.80)
    Deals darkness damage to an enemy.

    Bolter's Roll (COR Lv.76)
    Increases movement speed for party members within area of effect.

    Caster's Roll (COR Lv.79)
    Enhances "Fast Cast" effect for party members within area of effect.

    Tactical Switch (PUP Lv.79 Ability Delay: 3 min.)
    Swaps TP of master and automaton.

    Presto (DNC Lv.77 Ability Delay: 15 sec. Effect Duration: 30 sec.)
    Enhances the effect of your next step and grants you an additional finishing move.

    Divine Waltz II (DNC Lv.78 Ability Delay: 20 sec.)
    Restores the HP of all party members within a small radius.

    Climactic Flourish (DNC Lv.80 Ability Delay: 90 sec.)
    Allows you to deal critical hits. Requires at least one finishing move.

    Libra (SCH Lv.76 Ability Delay: 1 min.)
    Examines the target's enmity level.

    The following adjustments will be made to existing job abilities:

    - Beastmasters will be able to invoke the aid of six new creatures via the "Call Beast" ability by using the following items:
    Cunning Brain Broth / Lucky Carrot Broth / Deepbed Soil / Wool Grease / Vermihumus / Dancing Herbal Broth
    - The level requirement for the samurai ability "Sekkanoki" will be reduced from 60 to 40.
    - When dragoons use the "Spirit Link" ability, half of their wyvern's TP will be transferred to them.
    - If a corsair's "Double-Up" ability produces a total of XI, the roll's effect duration will be extended to 10 minutes.
    - Dancers will be able to perform the ability "Cure Waltz" on non-party members.
    - The "Dual Wield" job trait will become available to dancers at level 20, with the degree of mastery increasing in stages thereafter.

    Support jobs will be subject to the following ability restrictions:

    - The white mage abilities "Afflatus Misery" and "Afflatus Solace" will be unavailable.
    - The ranger ability "Shadowbind" will receive a penalty to accuracy.
    - The ninja abilities "Innin" and "Yonin" will be unavailable.
    - The scholar abilities "Accession" or "Manifestation" will triple rather than double the recast time for associated spells.

    The following job traits will be added:

    *The jobs column indicates the level at which the trait will first be learned. The degree of mastery will increase in stages thereafter.


    Crit. Atk. Bonus -- Improves power of critical hits.
    WAR Lv. 78
    THF Lv.78
    DNC Lv.80

    Crit. Def. Bonus -- Improves defense against critical hits.
    PLD Lv.79
    BRD Lv.80

    Tactical Parry -- Grants bonus TP when parrying an attack.
    NIN Lv.77
    DNC Lv.77

    Tactical Guard -- Grants bonus TP when guarding against an attack.
    MNK Lv.77
    PUP Lv.80

    Shield Def. Bonus -- Reduces damage taken when blocking an attack with a shield.
    WAR Lv.80
    PLD Lv.77

    Stout Servant -- Reduces damage taken by pet.
    BST Lv.78
    PUP Lv.78

    True Shot -- Grants a damage bonus to ranged attacks performed at an appropriate distance.
    RNG Lv.78

    Blood Boon -- Occasionally cuts down MP cost of Blood Pact abilities. Does not affect abilities that require Astral Flow.
    SMN Lv.60

    Skillchain Bonus -- Improves skillchain damage.
    SAM Lv.78
    DNC Lv.45

    Fencer -- Increases rate of critical hits when wielding with the main hand only. Grants a TP bonus to weapon skills.
    WAR Lv.45
    BST Lv.80

    Conserve TP -- Occasionally cuts down TP cost of weapon skills.
    RNG Lv.80
    DRG Lv.45
    DNC Lv.77

    Occult Acumen -- Grants bonus TP when dealing damage with elemental or dark magic.
    DRK Lv.45
    SCH Lv.78

    Mag. Burst Bonus -- Improves magic burst damage.
    BLM Lv.45
    NIN Lv.80
    SCH Lv.79

    Divine Benison -- Quickens spellcasting for status ailment recovery magic. Grants a bonus to enmity reduction.
    WHM Lv.50

    Resist Amnesia -- Gives you a slight resistance against amnesia.
    BST Lv.15
    COR Lv.30
    PUP Lv.15

    The following magic spells will be added:

    - White Magic
    Cure VI: WHM Lv.80
    Protect V: WHM Lv.76 / RDM Lv. 77 / SCH Lv.80
    Shell V: WHM Lv.76
    Baramnesia: RDM Lv.78
    Baramnesra: WHM Lv.78

    - Black Magic
    Stone V: BLM Lv.77 / SCH Lv.79 (Addendum: Black)
    Water V: BLM Lv.80
    Aspir II: DRK Lv.78

    - Songs
    Foe Requiem VII: BRD Lv.76
    Army's Paeon VI: BRD Lv.78
    Knight's Minne V: BRD Lv.80

    - Ninjutsu
    Aisha: Ichi: NIN Lv.78
    *Uses the ninja tool "Soshi".

    More jobs will be able to learn the following spells:

    - White Magic
    Shell IV: PLD Lv.80
    Phalanx: PLD Lv.77
    Regen II: RDM Lv.76

    - Black Magic
    Stone III: DRK Lv.76
    Stone IV: RDM Lv.77
    Water III: DRK Lv.80
    Water IV: RDM Lv.80

    Several new blue magic spells will be added.

  2. #2
    E. Body
    Join Date
    Nov 2007
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    Phoenix

    rofl at the ninja "adjustment". Elemental ninjitsu? SE has no idea what to do with the job.

    Changes to Corsair rolls on an 11 is nice, and Curing Waltz.

  3. #3
    Gunitsoldier
    Guest

    Inbe4 where's my meteor and raise 4

  4. #4
    Blue Magic is Best Magic
    Join Date
    Jul 2007
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    8

    A stronger light and dark elemental BP!

  5. #5
    Prime Minister of Salt

    Join Date
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    FFXIV Character
    Omega Deathbringer
    FFXIV Server
    Balmung
    FFXI Server
    Asura

    SE strikes again

  6. #6
    E. Body
    Join Date
    Sep 2008
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    Main job Ninja here. Kinda disappointed with what I'm getting, and I'm sure Aisha won't be that useful. It translates into something like "sorrowful car", so I'm taking a stab that it's some form of movement speed.

    However, with all the other changes, I'm definitely quite excited.

    EDIT: Actually, tactical parry is going to be quite useful, though I'm sure it's going to be like 2 TP or something similarly lame. Also, no increased parry skillup rate!

  7. #7
    New Odin
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    Mmm, perfect counter has sexy cooldown.

    DNC adjustments holy shiii

    PLD PHalanx lol

  8. #8
    Ridill
    Join Date
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    Shiva
    WoW Realm
    Azuremyst

    Occult Acumen DRK Lv.45 Grants bonus TP when dealing damage with elemental or dark magic.
    Nether Void (DRK Lv.78 Ability Delay: 5 min. Effect Duration: 1 min.)
    Increases the absorption of your next dark magic spell.
    use your spells more often, even though they still suck! yeah, we get it.

    trolled by SE again. Does Tite Kubo work on the dev team?

  9. #9
    Banned.

    Join Date
    Jul 2008
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    Mana Wall (BLM Lv.76 Ability Delay: 10 min. Effect Duration: 5 sec.)
    Allows you to take damage with MP.
    say what

  10. #10
    New Merits
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    4
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    Ragnarok

    Fucking ninja shit. fuck!

  11. #11
    New Odin
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    Perfect counter is like, the perfect defense with /nin. Holy shit >_>

  12. #12
    Old Merits
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    FFXIV Character
    Teia Rabishu
    FFXIV Server
    Balmung
    FFXI Server
    Leviathan

    I goddamn called BLM getting Stone/Water V. Should probably buy Terra's and Neptune's Staves before they shoot up in price, I guess. TP on guarding... meh. I want TP on countering, although a Third Eye With Counter sounds pretty nifty.

    I also want to know why BLM isn't on Occult Acumen, considering BLM and DRK have the same Dark Magic skill. Magic Burst Bonus better be something crazy impressive.

  13. #13
    E. Body
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    Quote Originally Posted by Hyan View Post
    Perfect counter is like, the perfect defense with /nin. Holy shit >_>
    Yeah, pretty much. You'd think they'd figure out that NIN would like to have such an ability, like an ensured parry or something. Not that its hard to put up Ichi or anything, but it'd be nice on some faster hitting monsters and to guard against an unlucky double attack.

  14. #14
    Blue Magic is Best Magic
    Join Date
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    Aisha: Ichi? What would that even be.

  15. #15
    Old Merits
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    6

    I cannot masturbate ENOUGH at the DRK & PUP additions and changes. Don't merit Dark Magic they said!

  16. #16
    Fake Numbers
    Join Date
    Oct 2007
    Posts
    78
    BG Level
    2

    Good to see Redmage gets shafted again~ Yay! .....

  17. #17
    E. Body
    Join Date
    Jan 2009
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    Quetzalcoatl

    Hmmm, If Protectra/ShellraV are becoming scrolls, will Shellra V still be meritable?

    Divine Benison looks tasty.

    Cure VI could be nice, depends of it works like Cure 2-IV, or like Cure V.

    Mana Wall looks like a nice Idea for BLM, but wtf at 10 min recsst and it only lasts 5 secs?

    RNG additions look tasty, Double Shot could be broken as shit if it procs on WS.
    True Shot will make your "sweet spot" even more vauable, and Conserve TP looks like a nice side bonus.

    Occult Amen and Nether Void could be realy nice for DRK in merits, get TP for drain/aspiring a mob when needed, or even enhance Abs-TP.


    lol at BRD spells, they are getting next level Requiem, Minne, and Paeon, but like anyone cares about BRD.

    Idk much about MNK, but seems like SE is trying to enhance their tanking skills. I know a few MNK's that I think would probably flip over a couple of those abilities.

    In short, I approve of today's POL post, some crap, but enough good shit to keep it awesome, props to SE, today.

  18. #18
    New Odin
    Join Date
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    Conserve TP should work with DNC abilities, no?

  19. #19
    Ridill
    Join Date
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    Shiva
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    Azuremyst

    Quote Originally Posted by Ohaigaiz View Post
    say what
    5 second duration is the best part. can't even have it sitting up for a while as an additional oh shit saver.

    lvl 80 /sam with sekkanoki will be nice...means i can self-3 part sc on drk under the right circumstances.

    monk is invincible now pretty much. mnk/nin at least.

    other than that..wow. garbage.

  20. #20
    E. Body
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    Quetzalcoatl

    lol at DNC getting Dual Wield JT, what will they sub now though? No need for /nin I guess.

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