OK I'm lost. Do I need to treat this like Cure V and gear more for MND than other cures?
For me V lands in
Teiwaz (15% - 17 will come once SCH and RDM hit 80)
Reign Grip (3 MND)
Selenian Cap (4 MND, Cure Potency +3%)
Morgana's Choker (5 MND)
Aristo (12% Cure Potency)
Cleric's (6MND)
Errant
Blessed Mitts (7 MND)
Roundel/Novia (5% Cure Potency)
Cure Pot Pants I can't spell (MND +2, Cure Potency +5%)
Marduk Crackows 10 MND)
Karka/Tamas (11MND)
So 40% Cure Potency, no merits in Healing magic, +48 MND? (Will grab another MND cape asap).
Is this the way to go for VI also?
mnk tanks, can need 1500 hp and still have 700 left ;x admittedly not many mobs do that much damage but the squid in konschtat and some of the other abyssea NMs can do a fair bit of damage if you get unlucky with DAs/counterstance
That seems like a pretty gimp set to me. Why would you use staff strap, and not reign? Cure clogs can be macroed out once you start casting for 6 more mnd. Aslan cape isn't hard to get either, or even ixion is pretty cheap now (and there's no excuse for not at least having prism now). That's 10 more mnd already.
even for an average set it's probably on the low end of what alot of the theorycrafters are used to considering. most of that set is still accurate for 'average' 2 years ago, so people who are career whitemages are going to have filled it in a little better and that's the lens many people will view it in.
the pieces suggested are all reasonable improvements (and at least one of them was a gross error in an 'average max mind' set: you should be wearing at least mnd+8 by the time you get cure VI in feet. I personally would have mind+10 in that slot and that was two years ago.)
If any of the WHMs I've xp'd with on other jobs are a clue then the following is more likely true..
Walmart
MP neck
Nobles
Hierach's
the level 60 HP/MP cape
Blessed hands/legs
Cure Clogs
MP/MND rings
Loquacious/insomnia
Light staff/Staff strap
You can't expect an average WHM to have +10 MND in their feet. Most people don't even do Salvage.
wasn't holding self up as example of average (besides being a 2 year old toon, I wasn't average then as you astutely point out :P), just pointing out that the critiques above *were* reasonable.
+8 mnd shoes and a macro to put them in is about 30k gil, the reign is maybe 5k, aslan and ixion are expensive, but prism is maybe 150k on most servers.
even with just reign grip and +8 shoes, you're looking at +10mnd [edit:+11 in fact] vs the originally proposed set, as noted in the initial critique. I was attempting to provide context to show it *was* a reasonable critique, and the critic didn't suggest anything approaching a best in all slots example.
I don't think its a safe assumption that the average WHM actually has a gear change mid cure.
Because Haste+5% > +4 HP cured, noone said anything about maximizing the output of the spell.
QFT, heck I've seen far too many WHM's who only swap Light/Dark Staff.
Aside from that, it really doesn't matter what the "true" average cure set would look like, the whole point of this, was to show that Cure V > Cure VI in terms of MP efficiency, unless you have a high-end cure set, that is probably not even available in game at this moment.
Back on topic: I'd appreciate if anyone in game could actually confirm this formula to be correct, seeing how the formula I came up with is based on several assumptions, and pretty low sample size (only one Cure >900HP).
average whms don't have the +cure potency staff either. although this isn't a great place to discuss our servers mages.
thanks for working out the info on cure VI, abit dissapointing
This.
Many part-time whm's forget that Haste is very important part of being a good whm. You don't want those recast timers getting in the way of your business.
Besides, stacking MND, VIT and CureSkill will only get you so far for Cures. Cure potency is the way to go, and all career WHM's should strive to reach the 50% potency cap in their setups. While at the same time, keeping their blessed/haste setups for other enhancing spells. MND, VIT, and Cureskill are really secondary.
Too bad About Cure VI not being MP efficient, but I kind of figured it would be like that. I'm sure at LV.99 Cure 6 will really begin to shine. For now, using it with Penury in an emergency is just fine for me.
Mid-cast swaps are a pain to do without Windower. So that excludes PS2/PS3 players; those with philosophical objections to it; and those with older machines or netbooks that get too much slowdown with Windower.
Anyway, one situation where I can see this being valuable -- fights in which peak healing rate is more important than overall efficiency. A Shantotto Ascension was a good example of this kind of mechanic (with multiple targets, so Curaga-spells were more important. But I can see how a single-target version of the fight might work).
Blessed pants+1 over shantoto pants ? Or am i terribly wrong for using blessed+1 ?
That really depends on what augments you have on your Tatsumaki Sitagoromo (obviously). Personally I have Movement Speed+ & PDT-, so I'm going with Blessed Trousers. Tatsu with Cure Potency+ definately beats Blessed though. Cure Potency+ & Haste+ would be optimal if you're going to use the pants for your cure set.