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Thread: Recipe List     submit to reddit submit to twitter

  1. #81
    Puppetmaster
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    Quote Originally Posted by qpoiuwer View Post
    Most likely grade 3 (bloodshore) or grade 4. I think grades 1-2 are mostly arrowwood/willow if I remember correctly, with the occassional elm.
    I'm rank 11 in botany and started grade 2 around skull valley so i guess grade 3 should be around 20

    I'll go look around the market maybe i can find some


    And not every weapon need BS to repair, wood weapon is carpenter or what ever craft created the weapon in the first place

  2. #82
    Sea Torques
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    Anyone know how to make a Hempen doublet?

  3. #83
    Sea Torques
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    Think I HQ'd hempen thread, made 6 instead of 3.

  4. #84
    Caesar Salad
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    So am I correct in assuming that the 'decorations' on the weapons are for aesthetics only? I feel this is true when I look through the wards and see a lot of different colored dyed gear with all the same stats.

  5. #85
    Sea Torques
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    Quote Originally Posted by Salodin View Post
    So am I correct in assuming that the 'decorations' on the weapons are for aesthetics only? I feel this is true when I look through the wards and see a lot of different colored dyed gear with all the same stats.
    I imagine you can dye materials any color you want, but I believe the weapon "decorated bronze spear" is statistically better than a "bronze spear".

  6. #86
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    OK, anyone have the recipe for Bronze Spear Clasp? Not the same as Alpha and didn't see it earlier in the thread.

    Also, I've been getting Cedar Logs and Cedar Branches from Grade 2 trees west of the camp that's west of Bearded Rock. (Sorry, I don't recall all the names yet) At level 11 Carpentry, I still can't turn them into Arrow Shafts. The recipe however, only calls for a Wind Crystal and the Log.

  7. #87
    New Spam Forum
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    Ramuh

    what is the system behind crafting and gaining exp for the craft class?
    I made 5 items at rank 1 weaver and got zero exp and stayed at rank 1
    I assume its something to do with the final product being of high durability or high quality, does anyone know if that is true, and if it is what the target is when crafting?

  8. #88
    Sea Torques
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    Quote Originally Posted by Satyr View Post
    what is the system behind crafting and gaining exp for the craft class?
    I made 5 items at rank 1 weaver and got zero exp and stayed at rank 1
    I assume its something to do with the final product being of high durability or high quality, does anyone know if that is true, and if it is what the target is when crafting?
    I believe it is the same as in FFXI where you will randomly get skillups. Except instead of 0.1 it's 500. I was getting around 700-800 exp when doing harder synths above my level though instead of 400-500 for at-level synths.

  9. #89
    Melee Summoner
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    Bahamut

    heh...smithing 14...still no luck with bronze spatha blade. better be an op sword or something at this rate for bronze =/

    can't make any brass stuff yet either

  10. #90
    Relic Weapons
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    brass in ffxi was mostly in goldsmithing, might be teh same thing here

  11. #91
    Melee Summoner
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    Bahamut

    nah i'm getting the option to make things like brass cross-pein hammer heads/hatches/axe blades etc.

  12. #92
    :3
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    So.. im not getting rank ups from synthesis. I've been making bronze nuggets as a lvl1 smith and only been getting ~500 exp per synth. I thought it was a glitch so I re-logged. Botched my first synth and got 318 skill ups, but then went back to just exp next successful synth... Am I doing this right?

    edit : Oh.. Getting skill points isn't guaranteed while crafting. Should have known >_>

  13. #93
    Hydra
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    Quote Originally Posted by meonline View Post
    Soot Black Buffalo Leather - 1 x Buffalo Hide, 1x Soot Black Buffalo Leather Dye, 1 x Oak Chips, Water Shard x2, Ice Shard x2

    Soot Black Buffalo Leather Strap - 1 x Soot Black Buffalo Leather
    exactly which leaves us with the brimstone

  14. #94
    Hydra
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    Any extensive Carpenter recipe list yet? I'm specifically looking how to make hammer grips.

  15. #95
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    Most grips is Maple Lumber + Wind Crystal

  16. #96
    Unique and/or Creative Phrase
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    After making a Harpoon, I started trying to find a similar recipe for the Tortoise spear. The Tortoise spear head and spear butt are both sold by the same NPC that sells the parts for the harpoon, so I've been trying to use similar materials. Does anyone know of any smithing ingredients aside from bronze, copper, silver, iron, and brass? I have 3 or 4 different kinds of Spear Shafts but only two weapon clasps, bronze and iron. If anyone's come across another type, they might be the key to finally making a new spear.


    I'm pretty sure the new spear is going to use animal glue, so I've been keeping that as a material every time. I'm also sure that I'll need to keep the Spear Head and the Spear Butt, as those are the main part of the weapon. That just leaves the Shaft and the Clasp that need to be moved around. Yes, I've tried it with an iron clasp, and it doesn't seem to work. Since the bronze spear uses an iron clasp in it's synth, and the bronze spear is level one, I'm starting to think that the clasp we need is a much higher level than the iron clasp.

    So:

    100% sure these are used in the synth:

    Tortoise Spear Head
    Tortoise Spear Butt

    90% sure this is used in the synth:

    Animal Glue

    ???% sure these are used in the synth:

    Clasps:

    Clasps are made by synthing a Plate (ie: Bronze Plate, Iron Plate). I haven't figured out any recipe to make them myself, so I've had to buy these from the NPC.

    Bronze Clasp and Iron Clasp are the only ones I have been able to synth. Brass Clasps either aren't in the game, or are made a different way than Bronze and Iron are. Same goes for Silver Clasps.

    Shafts:
    I have tried Elm, Ceder, and Maple, and none seem to work with any combination of the two clasps.

  17. #97
    Sea Torques
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    Quote Originally Posted by Satyr View Post
    what is the system behind crafting and gaining exp for the craft class?
    I made 5 items at rank 1 weaver and got zero exp and stayed at rank 1
    I assume its something to do with the final product being of high durability or high quality, does anyone know if that is true, and if it is what the target is when crafting?
    Someone may want to test this for themselves to confirm this, but here are my observations from last night.

    There are three possibly results when you perform an action while crafting:

    1. You fail. Log shows a Failure message, usually you take a durability hit. Pretty self explanatory.

    2. You don't fail. Log shows no special message. Your "action" worked, you get Quality/Progress depending on what action you took, small durability loss.

    3. You don't fail, but your log shows "Success". This is exactly the same as option 2, except that if you got this message, it means you also gained a skillup.

    If you don't get a "success" message during the craft at all, you don't get class skill.

    EDIT: In line with the above, while its possible to craft an item by hitting "Rapid Synthesis" over and over again and pray you dont lose too much durability during a fail, you wont get skillups this way.

    When the element becomes unstable, your chance of failure goes up. When the element becomes choatic, a failure has a chances of being much worse and taking a huge durability hit.

    Using the "Wait" command takes progressive amount of durability off.

    1st use = 1 point of durability
    2nd use = 2 points
    3rd use = 3 points

    etc.

  18. #98
    Unique and/or Creative Phrase
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    I don't think thats how it works, I've gotten tons of success without any SUs.

    A fail is a fail, durability loss as you said

    No extra message is an NQ hit. usually you get what you were going for, nothing extra really

    But "Success" results in an HQ hit. You lose less durability and get a bonus to what you were going for, be it quality or completion %.

    Also, Bold caps out at 10% completion per hit, the standard hit at 20% completion per hit, and the quick hit (forgot what it was called) at 30% completion per hit.

    Bold is really random, I got +150 quality from a single hit once.

  19. #99
    New Merits
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    Maybe there is another adhesive? I doubt Beeswax would work, and can't think of other items at the Alchemy vendor off the top of my head.

    Maybe Nails?

    (I am figuring that there is only Bronze and Iron Clasps, similar to only having Oak Chips and not being able to make Grips out of Elm/Willow)

  20. #100
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    I considered Beeswax, but it cost less than animal glue, which usually means it's a lower quality ingredient if they're both supposed to do the same thing. Also, both the Bronze Spear and the Harpoon use Animal Glue in their synth, which is the main reason I think it is a constant.

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