INT definitely affects Exaltation and Phantom Dart too.
Just a heads up with how this game is designed compared to other MMOs (Especially with FFXI..). The mouse is absolutely pointless. No reason to use it. It is much easier using keyboard only. If SE can go forward (by re-implementing FFXI functionality), we might actually get somewhere. Am I in the minority who thought the FFXI UI functionality was exceptionally better than other MMOs? I've always hated the "Action Bar" that clutters the screen, and having to use the mouse. Num Pad + Macros = all you need..now if they just let us bind the camera to the arrow keys >.<;;
PS: Maybe its much better suited for me since it feels natural to me seeing as I learned how to type the old fashioned way...two hands on the keyboard just feels natural.
So far to me the mage jobs are EXTREMELY easy to level. Marauder and Gladiator took me about 2 days to get to level 10, but Conjurer only took me a few hours to get to level 8. They can pretty much fight with no down time due to the fact that they can regenerate their MP without having to go the the aetherite. I've never really been much of a mage person, but I kinda like these so far. Gonna work on Thaumaturge tomorrow/later today. Oh, and Thau can use shields which makes it even easier, Conj can too, but I have no one handed weapon for it right now.
A job you level second or third etc. is always easier![]()
I can not for the life of me figure out how to increase the damage of the basic attack. So I pumped vit and that really help me survive. However, that only got me to level 14. Now I am having a tough time because my basic attack only hits for 40 and my Damnation hits for like 140 but it misses a lot. Also, how can you determine the HP cap. I pumped vit from 60 to 70 and I didnt get any hp increase.
INT for basic attacks and spells, PIE for magic accuracy (I swear I said this a few posts up...)
It's like that for any job you level after leveling others. Your stats are much better and you blaze through shit.
My INTs only 50, with 44 PIE, 40 MND, 20 VIT and 30 DEX. I do around 50-60 damage with the basic attack, Damnation doing 150-220 (sometimes higher if Scourge lands). Using a copper scepter. I need to find recipes for better weapons, as I reckon that's the main factor holding back damage.
Gonna level Conjurer for shock spikes and see if that helps. I reckon it'll be great to switch between stun and 100% damage back, as well as slow. Bio wasn't as good as I hoped, so maybe Dia will be better.
Compared to the terrible (like around 15) DEX I had before, I'm hitting way more often. I'd say it's about 30-40% miss? Around that, more of less. I plan on getting 40 DEX and keeping it there while I raise INT/MND/PIE more.
I can say that having 40 MND is helping a lot on Conjurer, the cures are absolutely wicked compared to Thaum.
I don't think thau is going to be able to cut it as a healer. My cure spell on my rank 11 thau only heals about 133hp, my conj at rank 6 heals for like 226hp.
I can't see people expecting you to use sacrifice healing in parties which seems to heal around 170'ish for me atm.
Although this could all change come retail.
Sacrifice has a regen effect that does make up for it though, using both cure and sacrifice should be enough, though I've managed fine with just sacrifice.
You should be fine for main healer in most cases, but really Thaum should be a backup/support healer, and mostly debuff. I really want blind at a lower level though...
I have a feeling SE is trying to encourage non-kiting strategies with this class. Everyone thought it would turn into a dot+kite machine like RDM but it's not the case.
Dia and Bio have been heavily nerfed compared to FFXI - now they're just like Frost and the other elemental dots, which means they can be completely resisted. They also have a long recast time.
Gravity isn't that useful because of its long recast and most mobs have ranged attacks anyways.
Slow and Punishing Barbs on the other hand are godly, Phantom Dart seems to deal more damage over time than Scourge/Banish spam and Sacrifice generates a lot of hate. I wonder if Thaumaturge turns out to be FFXIV's "unexpected" tank.
I dunno if it'll turn out to be a tank, though I think a tank class with Punishing Barbs will be awesome. Shock Spikes isn't 100% stun like it was in P3 as well, but it stuns most of the time, so it's a good tool to use when Barbs are down and slow wears off.
Trying to think whatever skills would be useful. It's just a shame that Thaum doesn't get a whole lot of good debuffs until the 30's. But if they as powerful as slow, I'd be happy with them eventually.
Sounds like a cc class, so while I doubt they can tank they should be able to take some damage.
Anyone have any suggestions on which skills to get from other classes for Thaumaturge. I am in the process of getting shock spikes. It will be my first skill I used from another class. Also, I have seemed to hit a wall at around level 15. By this I mean I have to be very selective on which green difficulty mobs I choose to try to defeat. Before this level I felt like I could kill any green difficulty rated monster.
Dunno what else could be useful, I guess second wind if you're in a pinch and need some extra healing power? Rampart if you need defense, but I think the best thing would be to just get a shield lol.
I'm almost 16 myself, but I've been partying most of the time. Pumping MND so my Sacrifices heal more (182+regen @ 52 MND), and I have like 600+ MP lol. I think Exaltation is MND based as well, or at the very least MP based, as I got way more MP back with it despite having lower INT.