do thm still keep their mnd at 34 only or is it better to pump mnd now?
What stats distribution is everyone doing now?
do thm still keep their mnd at 34 only or is it better to pump mnd now?
What stats distribution is everyone doing now?
I don't believe stats have changed yet. The revisement of the stat system is coming in 1.19 or 1.20.
As a full time mage i have around 100 vit, 80 int, 100 mind, and 140 pie. PIE probably plays the role best as you can siphon MP II for like 175+ and DOTs do more dmg. . Banish/Scourge II got a pretty big nuke buff and do very good dmg while still being on low cooldowns to spam. Shadowsear is pretty useless now considering the hp/mp cost. Mnd is needed now that sac/cures cost so much mp. You'll need the max mp.
Pie is the best for tham do questions asked.
What you think there gonna stat us THMs when they put auto-stat in, i havent played THM in a while as i restated for crafting and cant wait to get back on it.
I think theyll give something like
90 VIT
90 MND
100 INT
120 PIE
Some updated post patch 1.19 info on thm.
Given the new stats being ~220+ now lots of spell effectiveness has changed.
Shadowseer has become the powerhouse spell it use to be again dealing 1k+ in dmg to lv 50+ mobs.
Drain II has become powerful enough to be very useful. Draining for 400+ and still retains AOE. Having 2000+ HP at lv50 is nice.
Banish/Scourge seems inline with other spells now dmg wise avg 200-400 on lv50 mobs. Banish seems more effective maybe elemental resistance is coming into play more.
Still playing around with stats on gear but siphon MP hits 250-400.
Darts all seem to just suck balls hitting for 50-100 dmg.
Still using outdated gear so not sure how that is affecting the overall dmg of thm. Need time for crafters to repopulate the wards with new gear not at rediculous prices.
Kaeko.. does PIE still determine dots? Or has it changed I wonder?
What are the best materias to use as a Thaum? pie and int?
Looks like MND increases M.Acc and Healing Potency now. PIE increases M. Eva and MP.
Materia would be based on how u play your THM. Can focus on HP/MP/nukes/heals/enfeeble THM is pretty flexible on this subject. THM at R50 has about ~2300 HP and ~1100 MP native.
I primarily debuff and nuke. I back-up heal when needed, but I am not a great healer since I don't have aoe cures. Should I try to just build a balanced +PIE/+INT set? Or should I toss in +M.ACC/+M.CRIT? Is +MP even worth bothering with?
I am not very adept yet at managing my stats if you can't tell...
I was also thinking about +Ice Magic Potency to stick in these boarskin ringbands of frost to go with my ice brand+2, since several of our debuffs/attacks are ice based.
I pretty much use a PIE/INT set with those materia slotted where they can be, and then magic attack potency/accuracy where I got the greatest bonuses. I haven't slotted it all yet (still farming the catalysts), but that's my general plan.
Wouldn't MND/INT be better for debuffing and nuking, since MND is magic accuracy and PIE magic evasion? Not to mention MND does stuff for your cures, so if you ever need to throw one out there you're covered.
MND is great and all but I am primarily a debuffer/nuker. I have CNJ50 too but I only play THM cuz my LS has some great healers, so I play the needed role as a backup mage. I spend more time casting poison and stoneskin than sacrifice
You can get a good deal of m.acc with new/old gear and materia while PIE is only now becoming more available in hefty amounts. I am also running on the assumption that PIE still effects dot potency, which seems to be the case but has not been confirmed afaik.
Yeah I know the feelings, though MND is just my poor-mans M.acc materia for now.
If PIE affects potency of debuffs then it's definitely something to stack instead of MND, but I'm holding off until something is confirmed. And MND materia is dirt cheap/easy to get lol.
It looks like the dated Brands are better than the slotted Electrum Scepter if you're focus is on m.attack.
Brands: +19 m. attack and +11 elemental potency
Electrum: +7 m. attack and +17 m. acc. + 1 slot (mp/+heal pot/-enmity)
Compare to:
Ifrit's Cudgel: +20 m. attack / +1 fire damage
Verdant Scepter: +12 m. attack / +17 m. acc. / +2 m. crit / +3 int / +2 mnd
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If you can't get the Verdant Scepter and aren't interested in healing, the brands seem to be the best way to go, since they also complement the elemental gloves we now have.
There doesn't seem to be any difference between HQ brands and non-HQ in regards to their stats. My +2s look the same as my NQs.
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Anyone else pissed that we can wear Mahogany Pattens (+10 mp, +1 slot) but we can't wear the Brown version that has +3 INT? What are the best slotted shoes for THM? Peisteskin Crakows (Red) look decent (+20 mp, +4 m. evasion, +7 evasion, +1 slot), but don't really go well with our brown felt set as far as I can tell.
Anyone notice any difference gaining enmity with the -6 enmity materia?
Tested Ifrit with THM with 349 INT | 256 MND | 515 MATK | 464 MACC
* Only used Thunder ==> Thundara combo as its the most efficient combo
Saw maybe 1 resist in this setup out of 10 combos. Thunder did around 240-250 unresisted. Thundara after combo did 650ish. The combo only proc's if the first spell is completely unresisted. Because Thundara's damage boost from combo is key to its MP efficiency, you really have to make sure there isn't a resist to Thunder or it's not ever worth using.
Overall, very impressed. An unresisted combo at ~350 INT is 900 damage and you can use it roughly every 15-20 seconds. Keep in mind that Thunder is short casting time and Thundara is instant cast with a very short recast timer on combo. A THM can do about 6-7 of the Thunder -> Thundara combos if you completely neglect all MP abilities and MP refresh, which is 5400-6300 damage. Ifrit only has about 32,000 (though has massive regen). I was constantly forced to stop due to hate issues. I ended up just chilling out spamming light cure and stoneskin until near or at nails. Then I would blow all my MP there for burst damage at the end.
Last note is that MACC plays a significant role in your resist rate. Friend in the fight with me tried with 404 MACC and got resisted nearly every time. At around 448 I was fairly accurate and near-always accurate at 460+. I think the fact that you can see a huge jump from 400 to 460 suggests that MACC has some direct check with MEVA as opposed to a ratio, meaning that stacking MACC on resistant mobs has a very strong effect. This is theorycraft from observation though.
It'll be interesting to see how quickly people realize how strong THM is. The official forums are still QQing about it and MP efficiency, but it's a very strong job as is right now. The MP costs make it a more difficult job to manage though.